AllenaNightWood wrote: »theres like 5
How many quests are there for this? It doesn't seem to be like other holiday events where the quests are random, rather these are set in order. I'm only on the second quest, and I've already abandoned it. I have no interest in dealing with Sanguine.
How many quests are there after the malcontents one? And what rewards are there? I'm debating if I should force myself to participate, probably on a different character, for it to get whatever the rewards are in the quests.
3rd quest: Help a group of adventurers who got into an argument (to be honest I'm not sure why they needed my help, being adults and most of all adventurers themselves).
How many quests are there for this? It doesn't seem to be like other holiday events where the quests are random, rather these are set in order. I'm only on the second quest, and I've already abandoned it. I have no interest in dealing with Sanguine.
How many quests are there after the malcontents one? And what rewards are there? I'm debating if I should force myself to participate, probably on a different character, for it to get whatever the rewards are in the quests.
1st quest: Help a theatre group (I enjoyed that one).
2nd quest: Do 3 Sanguine-related tasks, though you have dialogue options to refuse task 1, and can "trick" the npc in task 2 and 3.
3rd quest: Help a group of adventurers who got into an argument (to be honest I'm not sure why they needed my help, being adults and most of all adventurers themselves).
4th quest: "Bring all your learnings back to Kuzam-jo and make a critical decision that will shake the foundations of Tamriel". The "critical decision" is a dialogue option on whether you want to hug the priest or not. That's it.
Rewards were 1 event box each per quest, and perhaps a bit of gold inbetween? I'm not even sure. And at the very end you get an item from the Mara priest which you need for the event achievements. If you want to do those, you have to do all event quests for that item.
How many quests are there for this? It doesn't seem to be like other holiday events where the quests are random, rather these are set in order. I'm only on the second quest, and I've already abandoned it. I have no interest in dealing with Sanguine.
How many quests are there after the malcontents one? And what rewards are there? I'm debating if I should force myself to participate, probably on a different character, for it to get whatever the rewards are in the quests.
1st quest: Help a theatre group (I enjoyed that one).
2nd quest: Do 3 Sanguine-related tasks, though you have dialogue options to refuse task 1, and can "trick" the npc in task 2 and 3.
3rd quest: Help a group of adventurers who got into an argument (to be honest I'm not sure why they needed my help, being adults and most of all adventurers themselves).
4th quest: "Bring all your learnings back to Kuzam-jo and make a critical decision that will shake the foundations of Tamriel". The "critical decision" is a dialogue option on whether you want to hug the priest or not. That's it.
Rewards were 1 event box each per quest, and perhaps a bit of gold inbetween? I'm not even sure. And at the very end you get an item from the Mara priest which you need for the event achievements. If you want to do those, you have to do all event quests for that item.
I may try to do this on another character, just to get a giant khajiit hug...
I assume the hug isn't even gonna be that rewarding with 50 players swarming around him with their pets, companions, VFX, etc. taking away from any moment that is supposed to be appreciated in this narrative.
How many quests are there for this? It doesn't seem to be like other holiday events where the quests are random, rather these are set in order. I'm only on the second quest, and I've already abandoned it. I have no interest in dealing with Sanguine.
How many quests are there after the malcontents one? And what rewards are there? I'm debating if I should force myself to participate, probably on a different character, for it to get whatever the rewards are in the quests.
1st quest: Help a theatre group (I enjoyed that one).
2nd quest: Do 3 Sanguine-related tasks, though you have dialogue options to refuse task 1, and can "trick" the npc in task 2 and 3.
3rd quest: Help a group of adventurers who got into an argument (to be honest I'm not sure why they needed my help, being adults and most of all adventurers themselves).
4th quest: "Bring all your learnings back to Kuzam-jo and make a critical decision that will shake the foundations of Tamriel". The "critical decision" is a dialogue option on whether you want to hug the priest or not. That's it.
Rewards were 1 event box each per quest, and perhaps a bit of gold inbetween? I'm not even sure. And at the very end you get an item from the Mara priest which you need for the event achievements. If you want to do those, you have to do all event quests for that item.
I may try to do this on another character, just to get a giant khajiit hug...
I assume the hug isn't even gonna be that rewarding with 50 players swarming around him with their pets, companions, VFX, etc. taking away from any moment that is supposed to be appreciated in this narrative.
Hug bugged out for me and nothing happened. Just stared in place and then I got the arrow and the quest was over. Can't rehug either.
Not sure if it was because the game couldn't handle 1000 people in the same spot, but yeah...nothing.
Doesn't tricking the NPC in the 2nd quest require theft?
But I really thought the quests were gonna be more related to our own companions, considering they were the forefront of the advertising for the event.
That item and the achievements, does it do anything? Or is it just for the additional letters and numbers to be tucked away into the journal menu?
It's a pity. Some event boxes drop gifts we can give to our companions, but (apart from raising disposition a bit) only the purple-quality gifts will trigger a reaction (you'll find a letter in your mailbox), all other ones cause no reaction at all - not even some emote - there's only one line of text showing up on the screen that the companion "appreciated your gift". But the letter I got from Azandar was nice, at least!
Didn't know there were letters - I only got one blue gift for Isobel who I don't use.
Are they house items as well like the other companion letter you get when you finish their quests, or just a game mail?
Didn't know there were letters - I only got one blue gift for Isobel who I don't use.
Are they house items as well like the other companion letter you get when you finish their quests, or just a game mail?
Only in-game mail like the hirelings letters. Including that 28-day deletion timer, or how long it was, sadly!
I wish those letters were actually housing items!
I guess it's an accurate description of doing random dailies– everyone splits off at a minor inconvenience.
Happy Heart's Week everyone!
NotaDaedraWorshipper wrote: »The adventurer party quest was terrible and felt like such a sorry excuse of a quest. Why am I there and helping them, why are they not doing these things themselves and talking like adults, especially when they are supposed to be guild friends or something who has known eachother for a long time.
They even said tank in dialogue!
NotaDaedraWorshipper wrote: »The adventurer party quest was terrible and felt like such a sorry excuse of a quest. Why am I there and helping them, why are they not doing these things themselves and talking like adults, especially when they are supposed to be guild friends or something who has known eachother for a long time.
They even said tank in dialogue!
NotaDaedraWorshipper wrote: »The adventurer party quest was terrible and felt like such a sorry excuse of a quest. Why am I there and helping them, why are they not doing these things themselves and talking like adults, especially when they are supposed to be guild friends or something who has known eachother for a long time.
They even said tank in dialogue!
I think it was an attempt to break the 4th wall and try to mimic how some players behave.
But overall, it fell flat for me. The quest meandered and was way too long for these incredibly uninteresting characters I couldn't care less about. Having updates like "go find our friend while we stand around doing nothing" was a bit eye-rolling.
That this quest came right after the potentially more interesting Sanguine quest really made the difference worse.
NotaDaedraWorshipper wrote: »The adventurer party quest was terrible and felt like such a sorry excuse of a quest. Why am I there and helping them, why are they not doing these things themselves and talking like adults, especially when they are supposed to be guild friends or something who has known eachother for a long time.
They even said tank in dialogue!
I think it was an attempt to break the 4th wall and try to mimic how some players behave.
But overall, it fell flat for me. The quest meandered and was way too long for these incredibly uninteresting characters I couldn't care less about. Having updates like "go find our friend while we stand around doing nothing" was a bit eye-rolling.
That this quest came right after the potentially more interesting Sanguine quest really made the difference worse.
The sanguine one I also couldn't care less about and wanted to banish Samara. I'm here to celebrate love and my companion, not daedric princes. It was a bad choice to make that mandatory.
NotaDaedraWorshipper wrote: »The adventurer party quest was terrible and felt like such a sorry excuse of a quest. Why am I there and helping them, why are they not doing these things themselves and talking like adults, especially when they are supposed to be guild friends or something who has known eachother for a long time.
They even said tank in dialogue!
I think it was an attempt to break the 4th wall and try to mimic how some players behave.
But overall, it fell flat for me. The quest meandered and was way too long for these incredibly uninteresting characters I couldn't care less about. Having updates like "go find our friend while we stand around doing nothing" was a bit eye-rolling.
That this quest came right after the potentially more interesting Sanguine quest really made the difference worse.
The sanguine one I also couldn't care less about and wanted to banish Samara. I'm here to celebrate love and my companion, not daedric princes. It was a bad choice to make that mandatory.
I'm honestly glad they had the Sanguine quest - not just because of the history of the holiday in lore, but also because not everyone plays "good" characters that solely care about Mara/love & friendship.
It would have been nice for some alignment options where you could more meaningfully thwart Samara if you don't like her, or help her cause trouble for the NPCs the Mara Priest wanted to help if you wanted to align more with Sanguine.
NotaDaedraWorshipper wrote: »The adventurer party quest was terrible and felt like such a sorry excuse of a quest. Why am I there and helping them, why are they not doing these things themselves and talking like adults, especially when they are supposed to be guild friends or something who has known eachother for a long time.
They even said tank in dialogue!
I think it was an attempt to break the 4th wall and try to mimic how some players behave.
But overall, it fell flat for me. The quest meandered and was way too long for these incredibly uninteresting characters I couldn't care less about. Having updates like "go find our friend while we stand around doing nothing" was a bit eye-rolling.
That this quest came right after the potentially more interesting Sanguine quest really made the difference worse.
The sanguine one I also couldn't care less about and wanted to banish Samara. I'm here to celebrate love and my companion, not daedric princes. It was a bad choice to make that mandatory.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »The adventurer party quest was terrible and felt like such a sorry excuse of a quest. Why am I there and helping them, why are they not doing these things themselves and talking like adults, especially when they are supposed to be guild friends or something who has known eachother for a long time.
They even said tank in dialogue!
I think it was an attempt to break the 4th wall and try to mimic how some players behave.
But overall, it fell flat for me. The quest meandered and was way too long for these incredibly uninteresting characters I couldn't care less about. Having updates like "go find our friend while we stand around doing nothing" was a bit eye-rolling.
That this quest came right after the potentially more interesting Sanguine quest really made the difference worse.
The sanguine one I also couldn't care less about and wanted to banish Samara. I'm here to celebrate love and my companion, not daedric princes. It was a bad choice to make that mandatory.
Even as someone who likes daedric princes, with Sanguine being one of my favourites I loathed this as much as the Jester Festival one. Princes should be used sparingly and with a certain seriousness, impact or subtlety, because of what they are imo. Yes, even "sillier" ones, because they aren't silly little beans, they are eldrich beings from before mortal time. Their cultists and people who worship them can appear instead, although those I would also be done well and not scream I'm an evil cultist, look I worship Hermeus Mora my robe is covered in eyeballs. Instead of just wearing a normal robe or clothing.
It's like how no DnD is better than bad DnD. I rather have no portrayal over bad portrayal.
3rd quest: Help a group of adventurers who got into an argument (to be honest I'm not sure why they needed my help, being adults and most of all adventurers themselves).
emilyhyoyeon wrote: »I only liked the 4th quest giving Kuzam-jo a hug, to be honest. But other than the quests I love the reward boxes and the cute companion gifts.
The Sanguine one would've been good as a holiday quest if there were proper refusal options for each of the three tasks for characters who don't want to entertain Sanguine at all despite Kuzam-jo's encouragement. Although I still take issue with the use of the daedric deities in these contexts, at all, for the exact reasons @ NotaDaedraWorshipper mentions above.
And as a side: I get that the Heart's Week festivity came from Sanguine's worshipping day and stuff or whatever, but I still don't understand why this means he would be involved now, specifically in the way that the Priest of Mara wants us to interact with it. Really knowing what Sanguine is, it's just not believable to me that an aedric priest would, after bringing this to their attention, be like "I won't pretend to be familiar with his traditions, or those that Samara plans to perform with you, but I trust your judgment. After all, Hearts Week is open to both friends and fiends alike". Sanguine is not Dibella, and it feels like he's being treated that way in the lore as of late.
The only daedric sphere I could see anyone being this chill about in this kind of context would be Azura.
Enemoriana wrote: »3rd quest: Help a group of adventurers who got into an argument (to be honest I'm not sure why they needed my help, being adults and most of all adventurers themselves).
Oh, I love that one. It's super cute!
As dnd player, who had party with very, very big problems between characters (not players), I understand them.
Sometimes it's hard to just talk like an adult people, and often what you have in mind and what other can see are two absolutely different things.
After a lot of serious disasters my party lived through, for them it ended with connections lost and some party members thinking nobody will understand and accept them. Mistakes was done by all sides.
What if, at the beginning of this fracture, someone from the outside had stepped in and reminded them how much they meant to each other and helped with minor quarrels? Then maybe they would have stayed by each other’s side — and perhaps that world would receive one almost-Dark-Lord less (having friends ot not can greatly influence a black dragon-blooded sorcerer rising quickly in power).
emilyhyoyeon wrote: »I only liked the 4th quest giving Kuzam-jo a hug, to be honest. But other than the quests I love the reward boxes and the cute companion gifts.
The Sanguine one would've been good as a holiday quest if there were proper refusal options for each of the three tasks for characters who don't want to entertain Sanguine at all despite Kuzam-jo's encouragement. Although I still take issue with the use of the daedric deities in these contexts, at all, for the exact reasons @ NotaDaedraWorshipper mentions above.
And as a side: I get that the Heart's Week festivity came from Sanguine's worshipping day and stuff or whatever, but I still don't understand why this means he would be involved now, specifically in the way that the Priest of Mara wants us to interact with it. Really knowing what Sanguine is, it's just not believable to me that an aedric priest would, after bringing this to their attention, be like "I won't pretend to be familiar with his traditions, or those that Samara plans to perform with you, but I trust your judgment. After all, Hearts Week is open to both friends and fiends alike". Sanguine is not Dibella, and it feels like he's being treated that way in the lore as of late.
The only daedric sphere I could see anyone being this chill about in this kind of context would be Azura.