Hurricane and Streak may look scary with their visual effects, but if we actually analyze the damage taken, the skills that cause the most damage often don't come from the Storm Calling line, but rather from Deep Fissure, Northern Storm, Grim Focus, Soul Harvest, Surprise Attack, etc. Don't pretend you can't see the elephant in the room.
Hurricane and Streak may look scary with their visual effects, but if we actually analyze the damage taken, the skills that cause the most damage often don't come from the Storm Calling line, but rather from Deep Fissure, Northern Storm, Grim Focus, Soul Harvest, Surprise Attack, etc. Don't pretend you can't see the elephant in the room.
Cool. Now we also can agree that RoA, betty and charm aren't elephants at all.
Yeah, cheap move to draw attention away from what actually been said about itMincMincMinc wrote: »I mean he was referring to damage
Thumbless_Bot wrote: »Skill lines are not balanced but even some skills, Just like some sets, are too strong as implemented not because of how much damage they do but because of the way they function. Streak comes to mind. They just need to be reworked so they arent broken. Streak provides way, waaaaay too much benefit for one click of a button. There are other skills even within sorc kit in this same boat. Dark Conversion/deal comes to mind.
Everything literally.MincMincMinc wrote: »what is the problem with betty?
Yeah, cheap move to draw attention away from what actually been said about itMincMincMinc wrote: »I mean he was referring to damageThumbless_Bot wrote: »Skill lines are not balanced but even some skills, Just like some sets, are too strong as implemented not because of how much damage they do but because of the way they function. Streak comes to mind. They just need to be reworked so they arent broken. Streak provides way, waaaaay too much benefit for one click of a button. There are other skills even within sorc kit in this same boat. Dark Conversion/deal comes to mind.Everything literally.MincMincMinc wrote: »what is the problem with betty?
I've noticed many people deliberately avoid addressing a crucial issue: the current PvP imbalance is largely caused by the Warden and NB builds. The Warden's Charm script is self-explanatory, and the NB skill line have critical and critical damage, along with Grim Focus, comparable to ultimate skill damage. These are the real problems. Furthermore, most of these are ranged effects with wider applicability, yet they blame the issue on Hurricane and Streak, which require close proximity to activate. On well-known PvP websites like eso-pvp-builds.com/, almost every build utilizes the NB build line.
And when someone points out their double standards, they inexplicably become angry, treating anyone who mentions this fact as an enemy and launching attacks.
MincMincMinc wrote: »I've noticed many people deliberately avoid addressing a crucial issue: the current PvP imbalance is largely caused by the Warden and NB builds. The Warden's Charm script is self-explanatory, and the NB skill line have critical and critical damage, along with Grim Focus, comparable to ultimate skill damage. These are the real problems. Furthermore, most of these are ranged effects with wider applicability, yet they blame the issue on Hurricane and Streak, which require close proximity to activate. On well-known PvP websites like eso-pvp-builds.com/, almost every build utilizes the NB build line.
And when someone points out their double standards, they inexplicably become angry, treating anyone who mentions this fact as an enemy and launching attacks.
Its just that people get juked by streak and broken ankles = broken feelings. Streak should just stun and do damage 5m from the final location. Turn the skill into a pure skill shot that is only for offense. Then make BoL stun at the start location like it used to. This way you are forced to choose kiting or engaging morph wise, cutting streak's usability essentially in half without ruining the uniqueness of the skill. Regen nearly doubling due to hybridization and triglyph+trifood adoption have made it easier to use streak consecutively so raising the 33% ramp to 50% ramp is possible, but the regen is an overall game issue making sustaining skills like streak too easy. So overall the game just shouldn't have the doubled regen in the first place.
Merciless now on pts is the highest tooltipping skill/ult in the game. Take flight used to be higher, but it got cut by 10% damage. SO merciless is officially at the top and on a 5s cooldown. Something that on its own hits harder than any ultimate every 5s.....and can stack twice......and gives major/minor crit......and bonus crit passives......in a meta where there is no build counter to crit damage because impen was gutted.
Deep fissure is just a better dawnbreaker. The 2nd hit of deep tooltips the same as dawnbreaker. Then the 1st deep tooltip is about 2x the dawn dot tooltip. The pen is equivalent to 8922/660=13.5% damage done to EVERYTHING on your build. Where dawnbreaker only gets a 10%-20% damage buff on itself. Then passive wise deep gives 20% regens and 5% crit damage done.........its again just flat out eclipsing an ultimate every 9s instead of every 60s like an ultimate.
Just stacking skills like this you can literally ignore building for ultimate, or run low cost ults like onslaught or spell wall that give some sort of ongoing buff instead. At this point the only reason people play around ultimates anymore is because they can trigger 500 balorgh. We wonder why the game lags, yet we have bloated paragraphs of bonus effects onto each skill like they are all ultimates.