
MincMincMinc wrote: »Crystal frags and spec bow are not even a close call sadly. IMO the 5s merciless is about equal to the 33% chance to get a proc and then line up an actual combo. Sometimes I would even say it takes longer to do the crystal frags combo.
After the 33% crystal frags has a 1.49 dmg per WD coefficient
Merciless has a guaranteed every 5s 2.15 coefficient (roughly 44% more damage! and on a guaranteed and STACKABLE buff)
Merciless triggers
+ major/minor crit buffs
+10% crit damage
+2.5% critchance
+6.6% critchance when flanking
Dark magic
+ minor crit buff
+ 6% cost reduction (in a meta where zos has doubled regen sources trivializing the need for sustain)
+ 18% cost reduction after blocking
+ 1k heal
Its just so hard to justify dark magic by comparison. Honestly dark magic is mostly fine. I would probably swap the 6% sustain buff for one of the stormcalling damage buffs if anything. Again the only other primary skill used in darkmagic is dark converge or the for some reason lesser version darkdeal......but in today's meta zos doubled regen so people would hybridize so sustain tools are kinda unnecessary.
EDIT: I am not even gonna bother comparing whether you should run daedric or not. It was the quickest dropped skill line for animal. Hardened is useless now and curse is just a worse version of deep fissure in every aspect.
Interesting build - that mythic is interesting - never heard of it. How can you run it in cyrodil without running out of stamina?albertberku wrote: »Well i have always been a max magicka magsorc main and i can tell you confidently that it is not possible to play it currently. The main problem is that with the introduction of subclassing meta has become 40k hp and high damage/crit builds. That build has just enough hp to not get oneshotted and enough crit and damage to heal to the full health when under pressure. Since you can also heal through block makes it even more meta. So this playstyle got a huge boost, when shields didnt change a bit. Biggest shield you will get is 14 - 15k and currently bursts are easily 30k+. Shields are getting melted.
And you used to be able to overrun anyone that are not playing magsorc. Currently having high mov speed and 3 streaks + spam projectiles + 3 streaks + ... playstyle can easily keep up with you. In an offensive way though pure magsorc is still in a good spot mainly due to the added burst from Daedric Summoning line.
So in conclusion, open world is really hard for max magicka magsorc. My current build is more a meme build. I am running max magicka with Esometric Greaves, Storm Calling + Curative Runeforms + Shadow with Vamp lvl 4 and Elemental Explosion as main spammable, where i just annoy groups and sweaties just by not dying to them with my 25k hp and running away until i can mount again. It is a lot of fun Cyrodiil and it kinda resembles the same old magsorc gameplay, but with the recent updates ESO PvP is nothing to be taken serious atm sadly. And i am maybe online once or twice for couple hours every month. I used to play 3-4 times a week, not anymore.
MincMincMinc wrote: »Crystal frags and spec bow are not even a close call sadly. IMO the 5s merciless is about equal to the 33% chance to get a proc and then line up an actual combo. Sometimes I would even say it takes longer to do the crystal frags combo.
After the 33% crystal frags has a 1.49 dmg per WD coefficient
Merciless has a guaranteed every 5s 2.15 coefficient (roughly 44% more damage! and on a guaranteed and STACKABLE buff)
Merciless triggers
+ major/minor crit buffs
+10% crit damage
+2.5% critchance
+6.6% critchance when flanking
Dark magic
+ minor crit buff
+ 6% cost reduction (in a meta where zos has doubled regen sources trivializing the need for sustain)
+ 18% cost reduction after blocking
+ 1k heal
Its just so hard to justify dark magic by comparison. Honestly dark magic is mostly fine. I would probably swap the 6% sustain buff for one of the stormcalling damage buffs if anything. Again the only other primary skill used in darkmagic is dark converge or the for some reason lesser version darkdeal......but in today's meta zos doubled regen so people would hybridize so sustain tools are kinda unnecessary.uu
EDIT: I am not even gonna bother comparing whether you should run daedric or not. It was the quickest dropped skill line for animal. Hardened is useless now and curse is just a worse version of deep fissure in every aspect.
Thanks for the feedback and info there. I just wonder what would be good to replace hardened ward with?
You would think it is impossible to sustain it but in real world fights you actually dont get hit that many times if you are not constantly getting hit something like jabs etc. Around 2.2k stam regen is enough to sustain it, i am running wretched vitality backbar and tristat pots. All three skill lines i mentioned have regen passives as well. But as i said it is a meme build so dont really expect real fights with that kind of build. But i feel like Esometric Greaves is essential for my MagSorc, since currently a standard death recap looks like this: Subt. Assault - 8k, Sliver Assault - 10k, Dawnbreaker - 10k, Merciless Resolve - 10k, Overload - 6k. And this is with Esometric Greaves on. With Magsorc and shield build, you barely survive that kind of standard burst (that can also come from someone else coming behind without you noticing) if you are fully shielded and have 50% dmg reduction of Esometric Greaves.that mythic is interesting - never heard of it. How can you run it in cyrodil without running out of stamina?
BlackLabel wrote: »At first glance your stats are solid, and then we get to the penetration, crit, and health. These are waaay too low for today’s cyrodiil. You need to be aiming for 12k minimum penetration with major breach included, and 40%+ crit. ~30k health. You have such high damage, but none of it penetrating…
I have been having a ton of success running daedric, storm calling, and assassin. Play it just like OG sorc. Make sure you have 2500+ magicka regen (due to no dark deal). Run hardened or regen ward front bar, dampen magic (5light armor) and healing ward shields on back bar.
The 5 light armor will give you the pen, crit, and sustain, you will have the tankyness from rotating the 3 shields. And then line up your burst just as you would with Og sorc, but with merciless instead of frags.
Your weapon damage is too high as well, and you’re sacrificing other stats for it. Aim for ~4500W/SD when buffed within your burst window. 40-45k max magicka should do.
Rally, wretched, chudan, 1 trainee, and DDF. Will give you the max stats, sustain, extra armor, w/sd, and health. You need access to at least +45% movement speed (minor and major expedition). This will allow you to disengage and give you maneuverability when fighting. Using race against time on the back bar is a must. Get the minor expedition through hurricane, or 2 swift jewelry.
Also why is your health regen so high? May be also leeching from other stats that could be improved upon.
Last and most important. You should dictate your fighting terms at all times. You are not running meta, so don’t think you can do what they do. Pick and choose who you fight and where. I follow these rules at all times.
1) never fight open field. You should always have an obstacle streaking distance away to be able to kite when you get bursted and/or need to recover.
2) I avoid fighting anyone I see running hurricane and a netch (which is unfortunately 70% of cyro). They simply are running an OP broken Meta setup and can tank 5+ players and still have max sustain + burst. Don't even bother unless they are sitting below 30K max health. Then you may have a chance if you catch em with a perfect burst.
If you DM me I do have a couple solid builds I can throw your way if you’re interested. And can tweak as needed to your play style.

that sounds super fun. What sets are you wearing and what skills on your bsrBlackLabel wrote: »^^ This looks like a pretty fun build. I haven’t thought about running Frags and merciless together. burst sounds insane.
My favorite build that I have been running for
~6 six months now is a max speed cap sorcerer with high burst and triple shield stacks. I’m at 200% speed cap without needing to sprint so I can fire off skills while being the fastest in cyro by far. Being able to shield stack and jump in and out with times burst has been a blast. Mobility is the defense since one can’t even target me… And it’s a unique build that no one else is running.
BlackLabel wrote: »My favorite build that I have been running for
~6 six months now is a max speed cap sorcerer with high burst and triple shield stacks. I’m at 200% speed cap without needing to sprint so I can fire off skills while being the fastest in cyro by far. Being able to shield stack and jump in and out with times burst has been a blast. Mobility is the defense since one can’t even target me… And it’s a unique build that no one else is running.
albertberku wrote: »BlackLabel wrote: »My favorite build that I have been running for
~6 six months now is a max speed cap sorcerer with high burst and triple shield stacks. I’m at 200% speed cap without needing to sprint so I can fire off skills while being the fastest in cyro by far. Being able to shield stack and jump in and out with times burst has been a blast. Mobility is the defense since one can’t even target me… And it’s a unique build that no one else is running.
I used to run a very similar build. The main problem with that kind of build is that you are not going to overrun mounted players. And usually if i am getting chased by a group of sweaties they take turns some of them waiting behind to be mounted again and directly come riding at me while others chasing me with projectiles. But this is of course not happening very often since coordinated sweaty groups are not that many. But i like being alive as much as possible.
For that reason i added Shadow and Vamp lvl 4 on top of that kind of playstyle to be able to vanish while having some distance directly when i see the chase is going to happen by that kind of group. Because only chance against them is to vanish as soon as possible when you made some distance in the beginning, right before their mounted friends start to come at your direction. And for this Shadow only is not enough, since Cloak doesnt let you go very far away, but vamp lvl 4 invisibility does. You have to keep a distance more than the distance of detect pot all the time while running away while simply diverting so that they wont know anymore which direction to go. If you dont use any invisibility at all they are going to keep up with you regardless how fast you are due to the fact that their friends can mount but you cant.
Now we could argue that this could also happen before subclassing, but the difference is that now shield magsorc playstyle lost so many competitive power against other builds, before it was much easier to kite or even fight against a single player briefly when you were getting chased by a decent group. But now even brief 1v1s during chasing may cause some proper ressource lost or damage when engaged, and it is more than enough for their friends to join. Also when considering these kind of groups always run the most meta build in every patch and the fact that this patch meta is god level.