If you’re going to post a parse and claim it represents you, then show an unbuffed skeleton dummy parse instead. That at least answers the honest question: what can you do on your own, without perfect uptime, perfect positioning, and imaginary supports?
One real downside of this culture is how these inflated numbers get used to gatekeep. Trial-dummy parses become a shortcut for judging players, even though they say very little about awareness, survivability, mechanics, or consistency under pressure. We end up filtering for rehearsed DPS rather than actual reliability, and that’s bad for groups and the game.
Parses aren’t useless, but let’s stop confusing rehearsed numbers with real performance.
BananaBender wrote: »heimdall14_9 wrote: »I sometimes get the feeling that some people here are stupid. Or are acting stupid just to bait others. I’m talking about being a raid leader as a whole here people:Not for nothing, but if someone is wiping for two hours on the first boss in SS or DSR the problem is likely not the amount of DPS.I think a lot of people don’t realize how hard it is to be a raid leader. You have to set up a roster, find 11 other players who are available on a specific date, and look for replacements when people don’t show up or sign off late (sometimes only an hour before the raid). There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
Sunspire and Dreadsail Reef are examples. And I am talking about HM not veteran or normal difficulty. I think most raid leaders and raid members know that if a raid (Prog) takes too long to complete, people will leave the group, and you end up with a rotation of new players. That’s why it’s important to make progress and clear content in a reasonable amount of time. That is the responsibility of the raid leader. And why there are requirements (DPS parse/Trial clears/Logs) to join a group.
if you are talking about HM prog then it makes it even worse to be wiping out to 1 boss for 2hrs and is way more then mechanical and dps issues combined
"Tell me you haven't been a part of an HM/Trifecta prog without saying that you haven't been a part of an HM/Trifecta prog"
heimdall14_9 wrote: »if you are talking about HM prog then it makes it even worse to be wiping out to 1 boss for 2hrs and is way more then mechanical and dps issues combined
heimdall14_9 wrote: »lets also be real HM progs are pre set up groups mostly made up by people wanting to get it done and have done vet already ( would have to of in 99.9% of groups i know of ) so the hunt for players aint that big an issue and its also know that you dont join an prog and think you can mis runs as lot of progs has an 2 mis limit before your are out the prog , using END GAME content to base your limitations that holds a lot of players back so to be excepting 120k for an VHRCHM that really requires 35k makes 0 since , but i do like the guilds that use your achievements as an marker for what you can do and to do vet you 1st have to do normal and to do HM you 1st have to done vet no matter what your parse may be as achievements show what you have completed in content , not just how long one can hit on something stationary for that tasty crit parse knowing if that dummy was to move that tasty numbers would be cut in 3rd if not half fast so again when players can show themselves to be able to bash move and block ill start looking at what they can do on an stationary object
twisttop138 wrote: »It's weird people think trial dummy buffs are hard to achieve. Even 5 minutes of looking at your roster can tell you what you have and what needs to be brought. I don't really pug though, so maybe that's what you mean.
As for dummy parses. People in this thread have already said eloquently what they're for and why they're beneficial. A dummy parse also helps people get better. I post parses and people much better than I can watch and critique and tell me where I'm going wrong. As for gatekeeping, if you're in a trial guild that wants a ridiculous number to do vet trials, leave the guild. Full stop. Look for the guild that wants to see a parse to help you improve them get you into content to get you the right gear to help with that. They're out there. I'm in trials guilds that require no parse for open runs, only score push runs and hard mode stuff and even then it's about competency not a huge number.
Use the dummy for what it's for. To keep learning and improving.
heimdall14_9 wrote: »
not one of my HMs have we WIPED for any reason other then to reset run ( going for ND or faster time ) , what they saying is wiping due to lack of group functioning like an group not RESETING to get something 100% down to an T
heimdall14_9 wrote: »
not one of my HMs have we WIPED for any reason other then to reset run ( going for ND or faster time ) , what they saying is wiping due to lack of group functioning like an group not RESETING to get something 100% down to an T
I genuinely don’t understand you right now. What are you trying to say? Is there a translation error between us? Are you telling me that your prog group was filled with prodigies who knew all the mechanics before entering the HM trial? And that you immediately started with ND and/or faster times? Either you got carried hard, or you’re just lying.
heimdall14_9 wrote: »BananaBender wrote: »heimdall14_9 wrote: »I sometimes get the feeling that some people here are stupid. Or are acting stupid just to bait others. I’m talking about being a raid leader as a whole here people:Not for nothing, but if someone is wiping for two hours on the first boss in SS or DSR the problem is likely not the amount of DPS.I think a lot of people don’t realize how hard it is to be a raid leader. You have to set up a roster, find 11 other players who are available on a specific date, and look for replacements when people don’t show up or sign off late (sometimes only an hour before the raid). There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
Sunspire and Dreadsail Reef are examples. And I am talking about HM not veteran or normal difficulty. I think most raid leaders and raid members know that if a raid (Prog) takes too long to complete, people will leave the group, and you end up with a rotation of new players. That’s why it’s important to make progress and clear content in a reasonable amount of time. That is the responsibility of the raid leader. And why there are requirements (DPS parse/Trial clears/Logs) to join a group.
if you are talking about HM prog then it makes it even worse to be wiping out to 1 boss for 2hrs and is way more then mechanical and dps issues combined
"Tell me you haven't been a part of an HM/Trifecta prog without saying that you haven't been a part of an HM/Trifecta prog"
not one of my HMs have we WIPED for any reason other then to reset run ( going for ND or faster time ) , what they saying is wiping due to lack of group functioning like an group not RESETING to get something 100% down to an T
DenverRalphy wrote: »heimdall14_9 wrote: »BananaBender wrote: »heimdall14_9 wrote: »I sometimes get the feeling that some people here are stupid. Or are acting stupid just to bait others. I’m talking about being a raid leader as a whole here people:Not for nothing, but if someone is wiping for two hours on the first boss in SS or DSR the problem is likely not the amount of DPS.I think a lot of people don’t realize how hard it is to be a raid leader. You have to set up a roster, find 11 other players who are available on a specific date, and look for replacements when people don’t show up or sign off late (sometimes only an hour before the raid). There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
Sunspire and Dreadsail Reef are examples. And I am talking about HM not veteran or normal difficulty. I think most raid leaders and raid members know that if a raid (Prog) takes too long to complete, people will leave the group, and you end up with a rotation of new players. That’s why it’s important to make progress and clear content in a reasonable amount of time. That is the responsibility of the raid leader. And why there are requirements (DPS parse/Trial clears/Logs) to join a group.
if you are talking about HM prog then it makes it even worse to be wiping out to 1 boss for 2hrs and is way more then mechanical and dps issues combined
"Tell me you haven't been a part of an HM/Trifecta prog without saying that you haven't been a part of an HM/Trifecta prog"
not one of my HMs have we WIPED for any reason other then to reset run ( going for ND or faster time ) , what they saying is wiping due to lack of group functioning like an group not RESETING to get something 100% down to an T
I find this claim to be somewhat difficult to believe. Base game vet dungeon HM's maybe. Trial HM's? I'd say 'no way' but I'll just leave it at extremelly skeptical.
Dummy parses are intended to show the maximum DPS output of a build and the player's skills. They are used solely for comparison purposes. In 95% of all cases, dummy parses are significant: a player who achieves 150k on the dummy with their best build will also do more damage in a real boss fight than a player who only achieves 90 with their best build. The system is fine as it is.
I sometimes get the feeling that some people here are stupid. Or are acting stupid just to bait others. I’m talking about being a raid leader as a whole here people:Not for nothing, but if someone is wiping for two hours on the first boss in SS or DSR the problem is likely not the amount of DPS.I think a lot of people don’t realize how hard it is to be a raid leader. You have to set up a roster, find 11 other players who are available on a specific date, and look for replacements when people don’t show up or sign off late (sometimes only an hour before the raid). There is also pressure to show progress during a trial, because people often won’t come back a second time if you’re wiping on the first boss of Sunspire or Dreadsail Reef for two hours.
Sunspire and Dreadsail Reef are examples. And I am talking about HM not veteran or normal difficulty. I think most raid leaders and raid members know that if a raid (Prog) takes too long to complete, people will leave the group, and you end up with a rotation of new players. That’s why it’s important to make progress and clear content in a reasonable amount of time. That is the responsibility of the raid leader. And why there are requirements (DPS parse/Trial clears/Logs) to join a group.
Most raid leads should know that there are few dps checks in the game, and ZOS chooses to favour heal checks, as well as there being half a dozen reasons that the boss isn't being cleared before dps being the issue - I find, as a raid lead, the problem is typically players not fully understanding the mechs, or standing somewhere they shouldn't, or not having the survibibility needed because they specced 3 damage lines and gave up a shed load of passives that would have kept them alive.
I don’t know what difficulty tier you’re raid leading, but I don’t think it’s DLC hard modes. Otherwise, you wouldn’t say this: or not having the survibibility needed because they specced 3 damage lines and gave up a shed load of passives that would have kept them alive. Yes, surviving mechanics is important, but that is combined with good DPS. The longer the fight takes, the greater the chance that a tank, healer, or damage dealer makes a mistake or gets overwhelmed by the mechanics (mobs)
The rest I agree with; there is more to a trial than just doing damage.
I don’t know what difficulty tier you’re raid leading, but I don’t think it’s DLC hard modes. Otherwise, you wouldn’t say this: or not having the survibibility needed because they specced 3 damage lines and gave up a shed load of passives that would have kept them alive. Yes, surviving mechanics is important, but that is combined with good DPS. The longer the fight takes, the greater the chance that a tank, healer, or damage dealer makes a mistake or gets overwhelmed by the mechanics (mobs)
The rest I agree with; there is more to a trial than just doing damage.
If you are disagreeing with my statement then I have to question whether you even play computer games. Lets break it down and see where your argument contradicts mine:
- there are few dps checks in the game - you don't seem to dispute this
- ZOS chooses to favour heal checks - nor this
- players not fully understanding the mechs - nor this
- standing somewhere they shouldn't - nor this
- not having the survibibility needed because they specced 3 damage lines and gave up a shed load of passives that would have kept them alive - nor this and seem to agree, yet also contradict yourself
So what exactly is your argument? That you need good dps? Yeah, I never said otherwise. The difference I think is this, correct me I've my presumption is wrong: You think good dps is someone doing 150k on a dummy; whereas I know someone doing 50k - 75k (trial dependent) dps in content is enough to get a trifecta.
The game has options. There are many ways to get a boss down and a trial cleared. Yes, the longer the fight takes the more chances of human error - that length isn't dependent on DPS - it's sustained DPS. As I said, a dead DD does 0 damage.
And wait until you find out I take my non-subclassed Templar MT into end-game trifecta runs with zero detriment or issues. You're head will explode.
- There are very few DPS checks in the game.
Really? Let me think… Bahsei's Flesh Abomination, Xoryn's Crystal Atronach, Tideborn Taleria's Tidal Mage, Shade of Z'Maja, Lord Falgravn Phase 3, Hall of Fleshcraft Veteran's Abomination of Flesh, etc., the list goes on, but almost every HM-trial has DPS checks, not the other way around.
- There are very few DPS checks in the game.
Really? Let me think… Bahsei's Flesh Abomination, Xoryn's Crystal Atronach, Tideborn Taleria's Tidal Mage, Shade of Z'Maja, Lord Falgravn Phase 3, Hall of Fleshcraft Veteran's Abomination of Flesh, etc., the list goes on, but almost every HM-trial has DPS checks, not the other way around.
Rev Rielle wrote: »I use them and I see their value. But I dislike them, simply because they create too much division/stress among players and the community. The game would be better off without them.
Let’s stop pretending that a DPS number from hitting a piece of wood—while swimming in guaranteed buffs you will never reliably have in real content, is any meaningful guide to a player’s actual capability.
A fully buffed trial dummy parse doesn’t show how you play. It shows how well you can follow a script under laboratory conditions.
If you’re going to post a parse and claim it represents you, then show an unbuffed skeleton dummy parse instead. That at least answers the honest question: what can you do on your own, without perfect uptime, perfect positioning, and imaginary supports?
Because that 180k “god build” everyone loves to flex is far more likely to land somewhere around 30k on a good day, with favourable wind, cooperative enemies, and the stars aligned.
One real downside of this culture is how these inflated numbers get used to gatekeep. Trial-dummy parses become a shortcut for judging players, even though they say very little about awareness, survivability, mechanics, or consistency under pressure. We end up filtering for rehearsed DPS rather than actual reliability, and that’s bad for groups and the game.
Parses aren’t useless, but let’s stop confusing rehearsed numbers with real performance.
heimdall14_9 wrote: »twisttop138 wrote: »It's weird people think trial dummy buffs are hard to achieve. Even 5 minutes of looking at your roster can tell you what you have and what needs to be brought. I don't really pug though, so maybe that's what you mean.
As for dummy parses. People in this thread have already said eloquently what they're for and why they're beneficial. A dummy parse also helps people get better. I post parses and people much better than I can watch and critique and tell me where I'm going wrong. As for gatekeeping, if you're in a trial guild that wants a ridiculous number to do vet trials, leave the guild. Full stop. Look for the guild that wants to see a parse to help you improve them get you into content to get you the right gear to help with that. They're out there. I'm in trials guilds that require no parse for open runs, only score push runs and hard mode stuff and even then it's about competency not a huge number.
Use the dummy for what it's for. To keep learning and improving.
thats the issue a lot of players are talking about more and more guilds are asking for parses more as an way to gate-keep runs then to get an baseline and offer help where needed , its get good or get out mentality... and im 100% with you on drop them types like an bad habit , once they use something to hold you back not give help they no longer an guild as an guild is only as strong as its weakest link and strive to fix that not cast you out
what the youtubers fail to tell you is, on a dummy parse remove things like self heals, shields, even skills that give the buffs debuffs the dummy has are removed, and what your left with is witnessing a build parse thats not real
go test it in IA - or a public dungeon, feel the build.
3 rules to making a build,
- does this do what I want it to do (does it heal , does it do enough dps to get me through content, etc)
- does it feel right - I cant tell you how many skills I hate even though they hit hard , the controller feedack lacks and it feels weak,
- lastly , and this is the most important one, is it fun to play.




what the youtubers fail to tell you is, on a dummy parse remove things like self heals, shields, even skills that give the buffs debuffs the dummy has are removed, and what your left with is witnessing a build parse thats not real
go test it in IA - or a public dungeon, feel the build.