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PVP players afk leashing XP in BGs are plague

EnOeZ
EnOeZ
✭✭✭✭
So just made three ranked BGs....
In all three, I had leavers and people just queing for the XP, not even playing.
Ofc we lost all three.

I cannot stress enough how disrecpecful this behaviour is for the rest of us, the players.
We lose a LOT of time and are being taken advantage of.

Sadly ESO offers no easy way to kick out of BGs [snip]
I would like a more direct way than /help /report player and then find the name of player + have a keyboard with all the strange caracters to report and kick players out of BGs because of course than the 3 left sometimes themselves abandon to shorten the time we are all taken advantage of.

I cannot stress enough HOW INFURIATING this behaviour is to me to the point I seriously consider sTOP PLAYING ESO completely as I am a 20000% PVP only player (no interest at all in PVE).

I hope Zenimax takes this plague seriously and act.

If you are as fed up as I am please consider +1 this post.

[snip]

I really hope I get heard.
[edited for baiting]
Edited by ZOS_Icy on February 2, 2026 7:07PM
  • Blood_again
    Blood_again
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    I feel your pain. This behavior just multiplies during the events.
    Same on Cyro sieges. This night three of us worked 3 ballistas each, while 5 more were sitting on their horses and watching :)

    However, there is no good solution to prevent people afking neither on BG nor in dungeons.
    Punishing players for not acting or leaving will never work.

    It is just a design problem, when the game mode attracts people with a reward, but not a gameplay.
    If you're frustrated with it so much, just make a pause till the Whitestrake ends. It all gets back in a week.
    Edited by Blood_again on February 2, 2026 3:43PM
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    They're mostly just non PvP players doing it for event tickets. Or alliance skill lines they need for PvE like Purge. I do not believe the changes about switching between Cyrodiil and IC coming in U49 are going to help anything there either. People will just stop doing it. Forcing people into PvP is not a good idea, especially if they already dont want to do it. Also, if we are going to be forced to be stuck in IC, picking up tel var should be optional then so we aren't feeding the people who made it more difficult for the non PvP players to get in and out of there when they're only doing quests or fishing
  • CameraBeardThePirate
    CameraBeardThePirate
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    ✭✭✭✭✭
    They're mostly just non PvP players doing it for event tickets. Or alliance skill lines they need for PvE like Purge. I do not believe the changes about switching between Cyrodiil and IC coming in U49 are going to help anything there either. People will just stop doing it. Forcing people into PvP is not a good idea, especially if they already dont want to do it. Also, if we are going to be forced to be stuck in IC, picking up tel var should be optional then so we aren't feeding the people who made it more difficult for the non PvP players to get in and out of there when they're only doing quests or fishing

    No one is being forced to do PvP. Last I checked, you have to willingly queue into PvP.

    No, putting tickets behind a single PvP event is not "forcing" anyone to do PvP. If you don't want to PvP, don't do the event.

    If you need to farm Alliance/Support lines, go to Cyrodiil and do scouting quests, throw on a resto staff and zerg surf, or run around repairing walls. Don't queue into an instanced game mode like Battlegrounds and sabotage the match for people that actually want to PvP.
    Edited by CameraBeardThePirate on February 4, 2026 8:30PM
  • Radiate77
    Radiate77
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    They're mostly just non PvP players doing it for event tickets. Or alliance skill lines they need for PvE like Purge. I do not believe the changes about switching between Cyrodiil and IC coming in U49 are going to help anything there either. People will just stop doing it. Forcing people into PvP is not a good idea, especially if they already dont want to do it. Also, if we are going to be forced to be stuck in IC, picking up tel var should be optional then so we aren't feeding the people who made it more difficult for the non PvP players to get in and out of there when they're only doing quests or fishing

    No one is being forced to do PvP. Last I checked, you have to willingly queue into PvP.

    No, putting tickets behind a single PvP event is not "forcing" anyone to do PvP. If you don't want to PvP, don't do the event.

    If you need to farm Alliance/Support lines, go to Cyrodiil and do scouting quests, throw on a resto staff and zerg surf, or run around repairing walls. Don't queue into an instanced game mode like Battlegrounds and sabotage the match for people that actually want to PvP.

    Yup, I’m slapping that Agree. 💯
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Emeratis
    Emeratis
    ✭✭✭✭
    I have many reasons I've almost completely stopped pvping in eso but the fact that behavior that is blatant griefing in any other pvp game is so commonplace in this game is one of the major ones for me. And it's sad because while I've taken my pvping to other games, I do miss some things that are unique that eso pvp has to offer sometimes. I just wish it didn't feel like a waste of time half the time. In the game I play that has eso battlegrounds equivalent systems, players who intentionally feed the enemy team (run at people just to die and give the other team points/advantage type behavior not just being new and chain dying) or hard/soft afk (like running around in spawn or near base to avoid the afk autokick but are still literally afk) or people who just leave when their team starts to lose or they don't like who they drew on their team vs others get queue lockouts or delays or actual penalties for this behavior, especially if it's repeated behavior.

    I know when the guild impersonations happened, one of the official responses said "they are simply shocked at the lengths folks go through to troll" and I admit, I often am too, but I've also learned from this game and others that the behavior will persist as long as the system does not crack down on it in pvp settings. Last mayhem, I decided I missed eso pvp and decided to spam battlegrounds to scratch that itch and catch up on achievements and cosmetics and it was so bad that I only had a handful of good matches out of a hundred and I decided to not even bother this Mayhem because of how bad it was last time.

    I don't have a great suggestion for everything but for the afking/leaving, they could at least do the standard for any other game and give an increased penalty timer for every game you afk/leave in a week. The first one being 15 minutes is fine given some people crash or disconnect at random but the last time I queued I had the same person leave every battleground team that started losing for two hours straight and still managed to queue back into the next game and grief one of the teams involved. This shouldn't be happening.
    Edited by Emeratis on February 4, 2026 8:56PM
  • Radiate77
    Radiate77
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    Spawning at base is a huge part of this, the type of people who care enough about dying to hide above in Battlegrounds, are the same type of people who would be too annoyed to queue up and get spawn killed.

    Might be a good time to explore Spawn options.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • coop500
    coop500
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    ✭✭✭✭
    As someone who sucks at BG and didn't take part out of respect to my figurative teammates...

    I feel you OP, that would *** me off SO MUCH. When I DO do BGs I do them to play, not sit AFK.

    If they wanted tickets or whatever, there's plenty of other easier and faster ways to do it, no clue why any PvEer would opt to do BGs for tickets.
    Hoping for more playable races
  • ApoAlaia
    ApoAlaia
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    They're mostly just non PvP players doing it for event tickets. Or alliance skill lines they need for PvE like Purge. I do not believe the changes about switching between Cyrodiil and IC coming in U49 are going to help anything there either. People will just stop doing it. Forcing people into PvP is not a good idea, especially if they already dont want to do it. Also, if we are going to be forced to be stuck in IC, picking up tel var should be optional then so we aren't feeding the people who made it more difficult for the non PvP players to get in and out of there when they're only doing quests or fishing

    No one is being forced to do PvP. Last I checked, you have to willingly queue into PvP.

    No, putting tickets behind a single PvP event is not "forcing" anyone to do PvP. If you don't want to PvP, don't do the event.

    If you need to farm Alliance/Support lines, go to Cyrodiil and do scouting quests, throw on a resto staff and zerg surf, or run around repairing walls. Don't queue into an instanced game mode like Battlegrounds and sabotage the match for people that actually want to PvP.

    I get what you are saying, and people are definitely best served farming AR popping a WGT now that are dirt cheap and following the PvDoor choo-choo train in low pop campaigns rather than queueing for BGs.

    However let's not delude ourselves, the way PvP works in ESO the difference between a PvE player that didn't even bother leaving the respawn point and a PvE player that wanted to dip their toes in PvP and 'learn the ropes', got a build from someone, read the description, put it together, watched a couple of videos to try to figure out how it worked and starry eyed joined the BG queue is... 1GCD.

    Edited by ApoAlaia on February 5, 2026 10:13AM
  • CalamityCat
    CalamityCat
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    They're mostly just non PvP players doing it for event tickets. Or alliance skill lines they need for PvE like Purge. I do not believe the changes about switching between Cyrodiil and IC coming in U49 are going to help anything there either. People will just stop doing it. Forcing people into PvP is not a good idea, especially if they already dont want to do it. Also, if we are going to be forced to be stuck in IC, picking up tel var should be optional then so we aren't feeding the people who made it more difficult for the non PvP players to get in and out of there when they're only doing quests or fishing
    Being a non PvPer doesn't mean it's okay to expect a team will carry you though. I didn't expect trials groups to carry me when I needed gear for my build, so it really isn't fair to expect this from PvPers. I'd get kicked from a trials group if I stood in the corner doing nothing :) I knew that in order to fully unlock the trial sets I wanted, I'd have to do the trials properly, especially as one of their two healers. I read trial guides, made a proper healing build and worked my rear end off to not let my team down. Because my failure would have screwed up the run for others and wasted their time. The same applies to BGs and PvP. If you want those rewards, then it is entirely fair that you make the effort. I'm not comfortable in trials, but I still did DSR however many times it takes to fully unlock all the sets lol. And as with PvP, joining a friendly guild made it genuinely enjoyable.

    I'm also going to say that you can get PvP rewards without having to be fully fighting players. I gained millions of AP in Cyro just joining a PvP guild and healing their group and my alliance. You can repair buildings without ever going near a fight. Taking resources like farms and mines is an easy 1 player PvE job killing guards. At a quiet time, on the least populated instance, you are very unlikely to need to PvP for that resource. Group up and it's hilarious how much you can quickly capture together before an enemy guild challenges you. Take quests before you start too, then capture whatever resources they ask for. Do scouting quests too - zero PvP if you can be sneaky. It's a lot easier than doing vet DLC dungeons/trials for fancy gear.

    As for BGs, you shouldn't be in a BG if you have no intention of PvPing. Ever. Use them as I do - an excellent place to train against the same enemies and get repeated fights so you can learn how to fight in a group against some actually intelligent foes. Granted, some are intelligent :D But as someone who initially hated BGs and still gets obliterated in PvP at times... just accept the mayhem and carnage and learn to be aggressive and work as a team. Get a beginner build and watch/read guides. Try to actually learn what you're supposed to be doing and when you start winning fights and matches it gets more fun. You can find beginner builds designed to survive until you learn, with just a single bar. I started with a single bar pure NB and once I got better at roll/dodge and using the terrain and my build, it was addictive. Just work to help your group in some way and you'll get your BG stuff much faster.

    Another tip - take the BG quests, because some will give rewards if you earn 1k points or simply complete matches, so even if you lose sometimes, you gain from it.
  • frogthroat
    frogthroat
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    I play PVP very casually, mostly PVE. But I completely agree. Sure, a lot of skills you need in PVE are tied on the Assault and Support lines, but there's no need to ruin other players PVP to level up those lines. And while getting the event tickets is much more difficult during PVP event than any other event, you get them in Cyro and IC -- no need to ever step into BGs.

    As a PVE player levelling up all the PVP lines for all characters is not necessarily fun. Rank 6 opens barrier, purge, caltrops and horn - supports need these, and DDs might want anti-cavalry caltrops as well. Rank 7 opens proximity detonation for trash builds for DDs and revealing flare for tanks for damage mitigation. And if you have barrier, purge or flare, you might also want magicka aid level 2 passive that opens at rank 9. So yeah, supports should have rank 9 and DDs should have rank 7 in Alliance War.

    Running in IC when you have no idea how to PVP is just painful. Running in Cyro is confusing at first, but it's pretty easy to join a choo-choo train and just leach AP. No one will be bothered -- probably people won't even pay enough attention to you to notice. But you need to actually do something. Follow the PVDoor zerg, run endless scouting missions, try to solo resources... So I guess the easiest is to just join BG and do nothing. Slow AP but 7k for a loss is still 7k. It's a shame people do that because it ruins the fun for the rest of the team. Selfish. I think the only way to fix this is to make riding your horsey in Cyro more appealing than just standing in BG spawn point.

    One way could be, there would be some cooldown if a player joins a BG match and never leaves the spawn area. Not only that, but also if they hop down just once and then never respawn to counter the next thing these people would do: if you don't get the AP and you would get a cooldown if you never leave the spawn area, the workaround would be to jump down and then do nothing. So also this needs to be detected and penalties applied.

    The other way would be to give some AP bonuses in Cyro and IC, but not in BG, if your skill lines are below 10.
  • Thumbless_Bot
    Thumbless_Bot
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    They're mostly just non PvP players doing it for event tickets. Or alliance skill lines they need for PvE like Purge. I do not believe the changes about switching between Cyrodiil and IC coming in U49 are going to help anything there either. People will just stop doing it. Forcing people into PvP is not a good idea, especially if they already dont want to do it. Also, if we are going to be forced to be stuck in IC, picking up tel var should be optional then so we aren't feeding the people who made it more difficult for the non PvP players to get in and out of there when they're only doing quests or fishing
    Being a non PvPer doesn't mean it's okay to expect a team will carry you though. I didn't expect trials groups to carry me when I needed gear for my build, so it really isn't fair to expect this from PvPers. I'd get kicked from a trials group if I stood in the corner doing nothing :) I knew that in order to fully unlock the trial sets I wanted, I'd have to do the trials properly, especially as one of their two healers. I read trial guides, made a proper healing build and worked my rear end off to not let my team down. Because my failure would have screwed up the run for others and wasted their time. The same applies to BGs and PvP. If you want those rewards, then it is entirely fair that you make the effort. I'm not comfortable in trials, but I still did DSR however many times it takes to fully unlock all the sets lol. And as with PvP, joining a friendly guild made it genuinely enjoyable.

    I'm also going to say that you can get PvP rewards without having to be fully fighting players. I gained millions of AP in Cyro just joining a PvP guild and healing their group and my alliance. You can repair buildings without ever going near a fight. Taking resources like farms and mines is an easy 1 player PvE job killing guards. At a quiet time, on the least populated instance, you are very unlikely to need to PvP for that resource. Group up and it's hilarious how much you can quickly capture together before an enemy guild challenges you. Take quests before you start too, then capture whatever resources they ask for. Do scouting quests too - zero PvP if you can be sneaky. It's a lot easier than doing vet DLC dungeons/trials for fancy gear.

    As for BGs, you shouldn't be in a BG if you have no intention of PvPing. Ever. Use them as I do - an excellent place to train against the same enemies and get repeated fights so you can learn how to fight in a group against some actually intelligent foes. Granted, some are intelligent :D But as someone who initially hated BGs and still gets obliterated in PvP at times... just accept the mayhem and carnage and learn to be aggressive and work as a team. Get a beginner build and watch/read guides. Try to actually learn what you're supposed to be doing and when you start winning fights and matches it gets more fun. You can find beginner builds designed to survive until you learn, with just a single bar. I started with a single bar pure NB and once I got better at roll/dodge and using the terrain and my build, it was addictive. Just work to help your group in some way and you'll get your BG stuff much faster.

    Another tip - take the BG quests, because some will give rewards if you earn 1k points or simply complete matches, so even if you lose sometimes, you gain from it.

    Define pvp

    Does standing on flags and holding block count?

  • gariondavey
    gariondavey
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    There should be increasing harsh account wide penalties for leaving a bg. Other games like league of legends do this, and guess what...people leave less.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • coop500
    coop500
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    They're mostly just non PvP players doing it for event tickets. Or alliance skill lines they need for PvE like Purge. I do not believe the changes about switching between Cyrodiil and IC coming in U49 are going to help anything there either. People will just stop doing it. Forcing people into PvP is not a good idea, especially if they already dont want to do it. Also, if we are going to be forced to be stuck in IC, picking up tel var should be optional then so we aren't feeding the people who made it more difficult for the non PvP players to get in and out of there when they're only doing quests or fishing
    Being a non PvPer doesn't mean it's okay to expect a team will carry you though. I didn't expect trials groups to carry me when I needed gear for my build, so it really isn't fair to expect this from PvPers. I'd get kicked from a trials group if I stood in the corner doing nothing :) I knew that in order to fully unlock the trial sets I wanted, I'd have to do the trials properly, especially as one of their two healers. I read trial guides, made a proper healing build and worked my rear end off to not let my team down. Because my failure would have screwed up the run for others and wasted their time. The same applies to BGs and PvP. If you want those rewards, then it is entirely fair that you make the effort. I'm not comfortable in trials, but I still did DSR however many times it takes to fully unlock all the sets lol. And as with PvP, joining a friendly guild made it genuinely enjoyable.

    I'm also going to say that you can get PvP rewards without having to be fully fighting players. I gained millions of AP in Cyro just joining a PvP guild and healing their group and my alliance. You can repair buildings without ever going near a fight. Taking resources like farms and mines is an easy 1 player PvE job killing guards. At a quiet time, on the least populated instance, you are very unlikely to need to PvP for that resource. Group up and it's hilarious how much you can quickly capture together before an enemy guild challenges you. Take quests before you start too, then capture whatever resources they ask for. Do scouting quests too - zero PvP if you can be sneaky. It's a lot easier than doing vet DLC dungeons/trials for fancy gear.

    As for BGs, you shouldn't be in a BG if you have no intention of PvPing. Ever. Use them as I do - an excellent place to train against the same enemies and get repeated fights so you can learn how to fight in a group against some actually intelligent foes. Granted, some are intelligent :D But as someone who initially hated BGs and still gets obliterated in PvP at times... just accept the mayhem and carnage and learn to be aggressive and work as a team. Get a beginner build and watch/read guides. Try to actually learn what you're supposed to be doing and when you start winning fights and matches it gets more fun. You can find beginner builds designed to survive until you learn, with just a single bar. I started with a single bar pure NB and once I got better at roll/dodge and using the terrain and my build, it was addictive. Just work to help your group in some way and you'll get your BG stuff much faster.

    Another tip - take the BG quests, because some will give rewards if you earn 1k points or simply complete matches, so even if you lose sometimes, you gain from it.

    Define pvp

    Does standing on flags and holding block count?

    Honestly this is better than what a lot of players do from my limited experience lol.
    So many BGs I've done, my entire team was ignoring the objective just to chase kills.
    Hoping for more playable races
  • CalamityCat
    CalamityCat
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    Define pvp

    Does standing on flags and holding block count?
    I'd settle for anything that is actually helping the team and following the objectives in a BG.
  • ShutUpitsRed
    ShutUpitsRed
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    I feel your pain. This behavior just multiplies during the events.
    Same on Cyro sieges. This night three of us worked 3 ballistas each, while 5 more were sitting on their horses and watching :)

    However, there is no good solution to prevent people afking neither on BG nor in dungeons.
    Punishing players for not acting or leaving will never work.

    It is just a design problem, when the game mode attracts people with a reward, but not a gameplay.
    If you're frustrated with it so much, just make a pause till the Whitestrake ends. It all gets back in a week.

    You can vote to kick people out of dungeons, you can't in BGs. You should be able to vote kick BGs.
  • Thumbless_Bot
    Thumbless_Bot
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    Define pvp

    Does standing on flags and holding block count?
    I'd settle for anything that is actually helping the team and following the objectives in a BG.
    coop500 wrote: »
    They're mostly just non PvP players doing it for event tickets. Or alliance skill lines they need for PvE like Purge. I do not believe the changes about switching between Cyrodiil and IC coming in U49 are going to help anything there either. People will just stop doing it. Forcing people into PvP is not a good idea, especially if they already dont want to do it. Also, if we are going to be forced to be stuck in IC, picking up tel var should be optional then so we aren't feeding the people who made it more difficult for the non PvP players to get in and out of there when they're only doing quests or fishing
    Being a non PvPer doesn't mean it's okay to expect a team will carry you though. I didn't expect trials groups to carry me when I needed gear for my build, so it really isn't fair to expect this from PvPers. I'd get kicked from a trials group if I stood in the corner doing nothing :) I knew that in order to fully unlock the trial sets I wanted, I'd have to do the trials properly, especially as one of their two healers. I read trial guides, made a proper healing build and worked my rear end off to not let my team down. Because my failure would have screwed up the run for others and wasted their time. The same applies to BGs and PvP. If you want those rewards, then it is entirely fair that you make the effort. I'm not comfortable in trials, but I still did DSR however many times it takes to fully unlock all the sets lol. And as with PvP, joining a friendly guild made it genuinely enjoyable.

    I'm also going to say that you can get PvP rewards without having to be fully fighting players. I gained millions of AP in Cyro just joining a PvP guild and healing their group and my alliance. You can repair buildings without ever going near a fight. Taking resources like farms and mines is an easy 1 player PvE job killing guards. At a quiet time, on the least populated instance, you are very unlikely to need to PvP for that resource. Group up and it's hilarious how much you can quickly capture together before an enemy guild challenges you. Take quests before you start too, then capture whatever resources they ask for. Do scouting quests too - zero PvP if you can be sneaky. It's a lot easier than doing vet DLC dungeons/trials for fancy gear.

    As for BGs, you shouldn't be in a BG if you have no intention of PvPing. Ever. Use them as I do - an excellent place to train against the same enemies and get repeated fights so you can learn how to fight in a group against some actually intelligent foes. Granted, some are intelligent :D But as someone who initially hated BGs and still gets obliterated in PvP at times... just accept the mayhem and carnage and learn to be aggressive and work as a team. Get a beginner build and watch/read guides. Try to actually learn what you're supposed to be doing and when you start winning fights and matches it gets more fun. You can find beginner builds designed to survive until you learn, with just a single bar. I started with a single bar pure NB and once I got better at roll/dodge and using the terrain and my build, it was addictive. Just work to help your group in some way and you'll get your BG stuff much faster.

    Another tip - take the BG quests, because some will give rewards if you earn 1k points or simply complete matches, so even if you lose sometimes, you gain from it.

    Define pvp

    Does standing on flags and holding block count?

    Honestly this is better than what a lot of players do from my limited experience lol.
    So many BGs I've done, my entire team was ignoring the objective just to chase kills.

    Killing is always an objective. It is the single most helpful objective in all formats.

    A dead opponent can't:

    Kill you
    Take your relic
    Take the chaos ball
    Take a flag
  • Orbital78
    Orbital78
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    There should be increasing harsh account wide penalties for leaving a bg. Other games like league of legends do this, and guess what...people leave less.

    or there is just even less people doing BG's. People were already complaining about them failing to start much of the time. I can't speak for others, but I tend to only have one or two characters actually somewhat setup for PVP to begin with. I saw the 30 min cooldown and just did dungeons or PVE activities and kind of forgot about BG's.
    You can vote to kick people out of dungeons, you can't in BGs. You should be able to vote kick BGs.
    and it is abused in dungeons by some, pvp in general is much more toxic so I could see this being abused more. There are already mechanics in the game to kick players that are inactive. ZoS just needs to fix bg's or people need to report those breaking terms, if they really are.
    Edited by Orbital78 on February 9, 2026 4:52AM
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