Yeah? Maybe? I dunno. I don't care for how samey most of the weapon attacks feel as it is and I don't think that will make much of a difference. The difference between a fireball and a frozen orb shouldn't just be that one is red and the other is blue, maybe with some invisible stat changes on the character sheet as a bonus. Fundamentally, I feel like different elements should perform unique abilities that enable different styles of play altogether.
I think it's a good start of an idea, but it could use a lot of fleshing out too.
Yeah? Maybe? I dunno. I don't care for how samey most of the weapon attacks feel as it is and I don't think that will make much of a difference. The difference between a fireball and a frozen orb shouldn't just be that one is red and the other is blue, maybe with some invisible stat changes on the character sheet as a bonus. Fundamentally, I feel like different elements should perform unique abilities that enable different styles of play altogether.
I think it's a good start of an idea, but it could use a lot of fleshing out too.
I would rather see Enchantments play a bigger role in damage types, than have overarching damage type settings to Scribing.
Yeah? Maybe? I dunno. I don't care for how samey most of the weapon attacks feel as it is and I don't think that will make much of a difference. The difference between a fireball and a frozen orb shouldn't just be that one is red and the other is blue, maybe with some invisible stat changes on the character sheet as a bonus. Fundamentally, I feel like different elements should perform unique abilities that enable different styles of play altogether.
I think it's a good start of an idea, but it could use a lot of fleshing out too.
There are massive differences, just not big flashy on screen one - Status Effects.
Having scribed weapon skills apply a different damage type could be an interesting mechanic, and would offset some of the constraints of class skills being only one or two damage types, which appear to be further concentrated in the class refresh.
Having a generic Weapon Skill grimoire for all the weapon types that would sit on the bar and alters the weapon skills on that bar when cast, would allow for player choice without any meaningful alteration of balance.
Also, not for nothing, but with regards Frost in particular ZOS have said they are looking at making it a more impactful damage type for DDs.