I mean, I've been guilty of this but part of the problem is I'm camping the boss for lead drops in downtime because it can be a decent idle activity. I suspect a portion of players are doing similar to me and wouldn't be there if the lead droprates were reasonable to fill out the codex or complete our multi-part lead things. It's not healthy for anyone involved.
Some of the more popular mythics have a near constant group of campers. I myself once camped a delve boss for 20+ kills (about an hour and a half). Would have been 30+ kills, but I keep an eye on the time to know if it's a lootable spawn, or spawning because someone else entered.
Also agree though, it can be very annoying. It doesn't really help that on alts you need to kill the delve boss for the map complete but with accountwide achievements you no longer get the instant pity spawn your first time in there because I assume it checks off achievement and not completed status of the delve. Public dungeons have always been obnoxious though for "boss is dead/someone killed it now do I sit here and wait then maybe have to do that with the other bosses or move foward and try for the other boss and then come back and possibly miss this boss spawning" dilemma so that's not overly new, especially close to zone launch or when a new lead drops there.
Ignore the temptation to run forward. If the boss has just been killed the next one will die just before you get there too. Sit, wait 5 minutes. Move on. (Or do what I do, and clear PD's solo at 3am lol).
Apollosipod wrote: »SilverBride wrote: »Where does it say that delves were designed for one person to clear? If that were the case they would already be private instances.
Delves are an open part of overland, just like dolmens and public dungeons. These can all be cleared by one player but are open content that can be enjoyed by players working together as well.
We are all here for our own enjoyment but that can't come at the expense of the health of the game.
And one person's opinion of what the health of the game is isn't going to be right for everyone. Your original statement was based entirely on your own personal preference. Just because it's yours doesn't mean it's everyone else's. Just like my own preference wouldn't work for everyone either. The health of the game benefits from giving people options. I've had multiple friends try and leave the game because more veteran players just steamrolled everything they wanted to try. I don't really care if your preference is to see other players wandering around. Fine, keep it! By all means!
But giving players the option to actually engage with the world in an interesting way rather than having to watch other people kill everything in front them and make them stand around to kill a delve boss is a net gain for game health because those players might then stick around. No one wants to log in and play a game so they can watch more experienced players do it all in front of them before they can experience it themselves. More options are better.
SilverBride wrote: »
Not wanting players separated isn't just my preference. It is a requirement that ZOS put in place for the challenge system. Creating private instances for delves goes completely against that.
Warhawke_80 wrote: »SilverBride wrote: »
Not wanting players separated isn't just my preference. It is a requirement that ZOS put in place for the challenge system. Creating private instances for delves goes completely against that.
No, that's not accurate. ZOS designed the Challenge Difficulty to keep players in shared instances for social MMO play, but there's no technical "requirement" prohibiting private delves—rewards like XP/gold boosts are personal, with no leaderboards or competitive leaderboards to undermine.
Private options would just fix overcrowding without breaking anything
SilverBride wrote: »Warhawke_80 wrote: »SilverBride wrote: »
Not wanting players separated isn't just my preference. It is a requirement that ZOS put in place for the challenge system. Creating private instances for delves goes completely against that.
No, that's not accurate. ZOS designed the Challenge Difficulty to keep players in shared instances for social MMO play, but there's no technical "requirement" prohibiting private delves—rewards like XP/gold boosts are personal, with no leaderboards or competitive leaderboards to undermine.
Private options would just fix overcrowding without breaking anything
They didn't say no to private delves specifically because I don't know if that was even brought up in their discussions concerning overland challenge. But they did decide against separating players and having private delves would go against that.
SilverBride wrote: »I usually only see a few other players when in a delve. Maybe it's server specific? What server is the crowding being noticed?
Warhawke_80 wrote: »SilverBride wrote: »They didn't say no to private delves specifically because I don't know if that was even brought up in their discussions concerning overland challenge. But they did decide against separating players and having private delves would go against that.
Right that was that whole "We want you to meet Lifelong Friends" nonsense....that isn't a realistic expectation especially nowadays when the vast majority of people are Toxic....I mean I got death threats in Delves just for being thereSilverBride wrote: »I usually only see a few other players when in a delve. Maybe it's server specific? What server is the crowding being noticed?
Not going to announce what server I'm on...too many people want to confront you these days and make threats....and nothing happens if you report it....though some on the forums have already figured it out
Renato90085 wrote: »pass last 3 year server very lag,I don't think ESO's server can do instanced delves very well...