nightbringer1993 wrote: »What do you make of the players who got stucked in a wall due to warden charm?
They can't play anymore and therefore can't participate in the work of the group in order to win if they stay. Before placing higher penalties for leaving battlegrounds early, first they should remove charm and other bugs that can place such situations that makes a player unnable to play.
nightbringer1993 wrote: »What do you make of the players who got stucked in a wall due to warden charm?
They can't play anymore and therefore can't participate in the work of the group in order to win if they stay. Before placing higher penalties for leaving battlegrounds early, first they should remove charm and other bugs that can place such situations that makes a player unnable to play.
Maybe ZoS needs to look at the root of the match making not working well. Mayhaps it is just the fact that there aren't many people queuing for that content in the first place. I joined 3 that were fun, then I got bumped into terrible matches and stopped queuing. When it is that lopsided, I too just want to get it over with. It also doesn't help the leaving penalty is much worse in battlegrounds for some reason. I would think it would be less than 15mins not 30mins+.
nightbringer1993 wrote: »What do you make of the players who got stucked in a wall due to warden charm?
They can't play anymore and therefore can't participate in the work of the group in order to win if they stay. Before placing higher penalties for leaving battlegrounds early, first they should remove charm and other bugs that can place such situations that makes a player unnable to play.
I have played thousands of Ranked Battlegrounds, and have yet to see a player trapped in any of the the 4v4 maps, nice reach.
nightbringer1993 wrote: »What do you make of the players who got stucked in a wall due to warden charm?
They can't play anymore and therefore can't participate in the work of the group in order to win if they stay. Before placing higher penalties for leaving battlegrounds early, first they should remove charm and other bugs that can place such situations that makes a player unnable to play.
SeaGtGruff wrote: »nightbringer1993 wrote: »What do you make of the players who got stucked in a wall due to warden charm?
They can't play anymore and therefore can't participate in the work of the group in order to win if they stay. Before placing higher penalties for leaving battlegrounds early, first they should remove charm and other bugs that can place such situations that makes a player unnable to play.
I have played thousands of Ranked Battlegrounds, and have yet to see a player trapped in any of the the 4v4 maps, nice reach.
Not Battlegrounds, but I got knocked into a wall by Warden Charm in Cyrodiil tonight. I could totally see it happening in BGs if the circumstances are right.
I am talkign about "Players" who join in RANKED Battlegrounds ZOS ? @ZOS_GinaBruno
- They stop playing as soon as there is a slight disadvantage or not playing AT ALL
- Some join die once and never revive
- Others never live spawn crouch and do nothing
I guess they join from work or just want the XP points and gear, but damn, this is HIGHLY TOXIC and not respecting the time of others !
This is really unbearable...
nightbringer1993 wrote: »What do you make of the players who got stucked in a wall due to warden charm?
They can't play anymore and therefore can't participate in the work of the group in order to win if they stay. Before placing higher penalties for leaving battlegrounds early, first they should remove charm and other bugs that can place such situations that makes a player unnable to play.
I have played thousands of Ranked Battlegrounds, and have yet to see a player trapped in any of the the 4v4 maps, nice reach.
ShutUpitsRed wrote: »Vote kick would solve this. Don't know why it's in dungeons but not BGs.
wolfie1.0. wrote: »I am of two minds.
I understand the frustration of getting into content and having parties not participate.
But then theres also things that push people into content they are not comfortable with, and penalizing them for no longer wanting to participate.
Often the fastest way to get BG endeavor and pursuit objectives done is simply to lose as fast as possible.