El_Borracho wrote: »@CatalinaWineMixer2 There is nerfing because too many people complain and the devs cave. For example, Way of Fire, Maarselok, Azureblight, Thurvokun, original Elegance, and Pyrebrand. Nothing was wrong with those sets. None of them were OP. But so many people complained, they got nerfed. Like you, I am against that kind of nerfing.
However, there are sets and skills that can be introduced into the game that have massive flaws that turn into exploits nobody imagined. For example, original Ravager (when combined with Relequen), original Zaan (when combined with Elf Bane), Savage Werewolf, and the original Oakensoul. All of those had massive power advantages to the point that it broke the game. Charm is that right now. These kind of mistakes need to be fixed because its bad for the over health of PVP
YandereGirlfriend wrote: »El_Borracho wrote: »@CatalinaWineMixer2 There is nerfing because too many people complain and the devs cave. For example, Way of Fire, Maarselok, Azureblight, Thurvokun, original Elegance, and Pyrebrand. Nothing was wrong with those sets. None of them were OP. But so many people complained, they got nerfed. Like you, I am against that kind of nerfing.
However, there are sets and skills that can be introduced into the game that have massive flaws that turn into exploits nobody imagined. For example, original Ravager (when combined with Relequen), original Zaan (when combined with Elf Bane), Savage Werewolf, and the original Oakensoul. All of those had massive power advantages to the point that it broke the game. Charm is that right now. These kind of mistakes need to be fixed because its bad for the over health of PVP
Azureblight was insanely overpowered, bugged into Oblivion, and was ruining both game modes before it was rightfully curbed.
Update/PSA:
Figured I’d post in case people didn’t know.
Best in class build for a Jabplar = base class Warden.
Best in class build for Dragonknight = base class Warden
Best in class build for ANY MELEE = base class Warden
TLDR:
BiS everything = Charm
MincMincMinc wrote: »Charm on its own could be an ultimate, if zos is still married to the idea of keeping it. Just move it somewhere else less used like warden's green balance ult. Fits perfectly there for group mechanics and utility while also being locked behind ult cooldown preventing abuse.
Put it this way, the closest thing we have to it is timestop which has a ridiculously easy telegraph that cant get masked on the floor. Timestop also costs nearly twice what healing soul major vitality +charm costs. Yet timestop doesnt do the strongest heal+effect in the game. Not to mention timestop doesnt bug out to the same degree.
Charm just shouldnt be a short cooldown tacked on effect to already strong skills like major vitality healing soul.
Major_Mangle wrote: »MincMincMinc wrote: »Charm on its own could be an ultimate, if zos is still married to the idea of keeping it. Just move it somewhere else less used like warden's green balance ult. Fits perfectly there for group mechanics and utility while also being locked behind ult cooldown preventing abuse.
Put it this way, the closest thing we have to it is timestop which has a ridiculously easy telegraph that cant get masked on the floor. Timestop also costs nearly twice what healing soul major vitality +charm costs. Yet timestop doesnt do the strongest heal+effect in the game. Not to mention timestop doesnt bug out to the same degree.
Charm just shouldnt be a short cooldown tacked on effect to already strong skills like major vitality healing soul.
I said it earlier in the thread, but having the charm connected to activating a warden ultimate (the "charm getting stuck on terrain" shenanigans still need to be fixed) would make the skill a lot more balanced. Having strong AoE "denial" skills is fine, but not at the frequency it can currently be used at.
MincMincMinc wrote: »Major_Mangle wrote: »MincMincMinc wrote: »Charm on its own could be an ultimate, if zos is still married to the idea of keeping it. Just move it somewhere else less used like warden's green balance ult. Fits perfectly there for group mechanics and utility while also being locked behind ult cooldown preventing abuse.
Put it this way, the closest thing we have to it is timestop which has a ridiculously easy telegraph that cant get masked on the floor. Timestop also costs nearly twice what healing soul major vitality +charm costs. Yet timestop doesnt do the strongest heal+effect in the game. Not to mention timestop doesnt bug out to the same degree.
Charm just shouldnt be a short cooldown tacked on effect to already strong skills like major vitality healing soul.
I said it earlier in the thread, but having the charm connected to activating a warden ultimate (the "charm getting stuck on terrain" shenanigans still need to be fixed) would make the skill a lot more balanced. Having strong AoE "denial" skills is fine, but not at the frequency it can currently be used at.
Exactly, having strong unique stuff is fine, so long as it is tensioned properly. The cost must be worth the benefit.
Same issue goes for the pull sets. RoA is simply too short cooldown for what it offers. Ontop of being poorly designed for combat telegraph clarity for how strong it is. Why not make Nova have the Dark convergence effect? Or have consuming darkness do RoA. IDK so many better ways to go about it.
YandereGirlfriend wrote: »I think that the future of this Script is to get the DK Leap-style split functionality, where it, say, Snares players but Charms NPCs.MincMincMinc wrote: »Major_Mangle wrote: »MincMincMinc wrote: »Charm on its own could be an ultimate, if zos is still married to the idea of keeping it. Just move it somewhere else less used like warden's green balance ult. Fits perfectly there for group mechanics and utility while also being locked behind ult cooldown preventing abuse.
Put it this way, the closest thing we have to it is timestop which has a ridiculously easy telegraph that cant get masked on the floor. Timestop also costs nearly twice what healing soul major vitality +charm costs. Yet timestop doesnt do the strongest heal+effect in the game. Not to mention timestop doesnt bug out to the same degree.
Charm just shouldnt be a short cooldown tacked on effect to already strong skills like major vitality healing soul.
I said it earlier in the thread, but having the charm connected to activating a warden ultimate (the "charm getting stuck on terrain" shenanigans still need to be fixed) would make the skill a lot more balanced. Having strong AoE "denial" skills is fine, but not at the frequency it can currently be used at.
Exactly, having strong unique stuff is fine, so long as it is tensioned properly. The cost must be worth the benefit.
Same issue goes for the pull sets. RoA is simply too short cooldown for what it offers. Ontop of being poorly designed for combat telegraph clarity for how strong it is. Why not make Nova have the Dark convergence effect? Or have consuming darkness do RoA. IDK so many better ways to go about it.
Consuming Darkness would be so based if instead of the Rush chains it shot out shadow tendrils to yoink players in, the darkness truly consuming them.
Highest AP earners; Emperors on all GH factions run this setup, says enough about how broken it is.
That or you’re a healer getting AP from healing bombers after cheese ROA set-up.
I still remember the no crit through sorc shield days, and Selene bear insta gank from nb stealth.
I remember ult dumping destro ulti (morph that follows you) for insane broken bombs; kills with VD.
I remember plaguebreak on NPCs to proc players in cyro keeps; resources.
Add warden charm ROA to the list.
katanagirl1 wrote: »So why do you guys think that ZOS continues to ignore these threads in favor of ones like the shield bash one? Personally I have rarely encountered any of those skills on my death recap, it seems not many players I see and using s&b skills but are using 2h and gap closers instead with the RoA and Charm setup. I can’t even say that Templar javelin is a problem for me much. Yeah I’ve been javelined off the top of keeps and outposts before and fell to my death, but getting hit with it on the ground is the same break free problem I have with just about every other skill like that.
Danse_Mayhem wrote: »katanagirl1 wrote: »So why do you guys think that ZOS continues to ignore these threads in favor of ones like the shield bash one? Personally I have rarely encountered any of those skills on my death recap, it seems not many players I see and using s&b skills but are using 2h and gap closers instead with the RoA and Charm setup. I can’t even say that Templar javelin is a problem for me much. Yeah I’ve been javelined off the top of keeps and outposts before and fell to my death, but getting hit with it on the ground is the same break free problem I have with just about every other skill like that.
Genuinely no idea mate. I’ve seen so many threads complaining about ROA / Charm for ages now and somehow it’s just ignored. I can only assume the devs either just don’t play PvP or are ball groupers with the same “I block tapped then streaked with lightning fast reflexes and perfect connection whilst my faction got nuked so it’s a skull issue” attitude.
Honestly though, as a day 1 player I have to say that release version of dark convergence was the most busted thing in eso history, and that took its sweet time getting adjusted, but not as long as this. We just need to keep at it, unfortunately.
They posted this in the PTS:
Rush of Agony Set & Warden Charm Script [Bug & Feedback]: We have seen your bug reports, feedback, and general concerns about the Rush of Agony item set and Warden Charm script. While these are not explicitly related to this PTS cycle and Update 49, we wanted to acknowledge that we do see your posts about these and are investigating the CC-related issues you’ve raised in forum discussion threads like this and this. With the upcoming Warden class refresh (our next one), we will be looking at every facet of the class including the Warden Charm script. While we are not making any changes to the Rush of Agony for Update 49, we are investigating the reported CC-related issues of getting pulled through environmental fixtures and getting stuck in terrain related to the item set and Warden Charm script (and all Charm effects.) (Related post.)
YandereGirlfriend wrote: »Danse_Mayhem wrote: »katanagirl1 wrote: »So why do you guys think that ZOS continues to ignore these threads in favor of ones like the shield bash one? Personally I have rarely encountered any of those skills on my death recap, it seems not many players I see and using s&b skills but are using 2h and gap closers instead with the RoA and Charm setup. I can’t even say that Templar javelin is a problem for me much. Yeah I’ve been javelined off the top of keeps and outposts before and fell to my death, but getting hit with it on the ground is the same break free problem I have with just about every other skill like that.
Genuinely no idea mate. I’ve seen so many threads complaining about ROA / Charm for ages now and somehow it’s just ignored. I can only assume the devs either just don’t play PvP or are ball groupers with the same “I block tapped then streaked with lightning fast reflexes and perfect connection whilst my faction got nuked so it’s a skull issue” attitude.
Honestly though, as a day 1 player I have to say that release version of dark convergence was the most busted thing in eso history, and that took its sweet time getting adjusted, but not as long as this. We just need to keep at it, unfortunately.
I am all for deleting garbage Charm, making Rush apply CC immunity, and yeeting Negate obscuring the DCON animation.
But seriously this set IS a skill issue for most players who complain about it. If it's combo'd with Charm, then okay, you are probably hosed (which says more about Charm than it does about Rush); but Rush on its own is extremely easy to avoid if you are an experienced player who knows... basically just how to use block properly.
Reality is that most players in Cyro... do not know how to use Block properly and so are easy fodder for it. It just is what it is. This is like classic skill gap material.
Ballgroupers know how to deal with the set because they are subjected to it every 10 seconds for like hours at a time in group vs. group fights. That provides A LOT of reps and practice to "git gud" at overcoming it. But the point is the same - most of them got good. They earned that perspective. Hence those comments.
katanagirl1 wrote: »So why do you guys think that ZOS continues to ignore these threads in favor of ones like the shield bash one? Personally I have rarely encountered any of those skills on my death recap, it seems not many players I see and using s&b skills but are using 2h and gap closers instead with the RoA and Charm setup. I can’t even say that Templar javelin is a problem for me much. Yeah I’ve been javelined off the top of keeps and outposts before and fell to my death, but getting hit with it on the ground is the same break free problem I have with just about every other skill like that.
spartaxoxo wrote: »katanagirl1 wrote: »So why do you guys think that ZOS continues to ignore these threads in favor of ones like the shield bash one? Personally I have rarely encountered any of those skills on my death recap, it seems not many players I see and using s&b skills but are using 2h and gap closers instead with the RoA and Charm setup. I can’t even say that Templar javelin is a problem for me much. Yeah I’ve been javelined off the top of keeps and outposts before and fell to my death, but getting hit with it on the ground is the same break free problem I have with just about every other skill like that.
One is a balance issue. The other is a serious bug. Not only is that different teams but if they're like other games that I've played serious bugs get more priority.