It is what it is. If the difficulty modes were instance based, that is the only reason I would use them. It gets worse in public dungeons, but it is a balancing game with those. I have guilds that run groups through for skyshards and skill points. We run into issues where we have to limit the number of players because the odds of the group being split up is greater.
Those guild events are a boon for new players and alts though, that helps so much early game with all those extra skill points.
AcadianPaladin wrote: »Agree with OP. Public dungeons are okay - a chaotic free-for-all including players who may need a bit of help. Delves, however, are very frustrating due to too many players in wonderful but simple dungeons designed for soloing. What is enjoyable about players racing through pulling a train of mobs on a speed run to the boss? When you finally get to the boss (who will reliably be dead), you have to wait for a respawn and hope to get at least a light attack in before the boss dies again.
I have mentioned several times how much I would enjoy the option when you enter a delve of selecting a public instance (as they are now) or a private instance (only you and anyone who might be grouped with you).
SilverBride wrote: »I don't want instanced delves, or public dungeons etc.. I enjoy seeing other players when I'm running these.
Warhawke_80 wrote: »SilverBride wrote: »I don't want instanced delves, or public dungeons etc.. I enjoy seeing other players when I'm running these.
Okay I'm sure they can give us the option....I mean unless you don't want folks having the choice?
SilverBride wrote: »I don't want instanced delves, or public dungeons etc.. I enjoy seeing other players when I'm running these.
Apollosipod wrote: »SilverBride wrote: »I don't want instanced delves, or public dungeons etc.. I enjoy seeing other players when I'm running these.
The problem is that people who want to go into a delve and maybe enjoy the quest usually get barged through by someone running it for the tenth time for a skyshard an alt. For that situation, the option for an instance would be great. Other players, like yourself, could choose to ignore that, but as is so often the case with a game of this size everyone is going to have a different opinion. And none of them are wrong. I would love to have a harder instanced delve that took me some extra time without 5 other people butchering the area and making me hope to hit the boss once be the ore they obliterate it
SilverBride wrote: »Warhawke_80 wrote: »SilverBride wrote: »I don't want instanced delves, or public dungeons etc.. I enjoy seeing other players when I'm running these.
Okay I'm sure they can give us the option....I mean unless you don't want folks having the choice?
I think options are good for many features, but there reaches a point where it would be more harmful than good for the game in general. I have seen countless threads proclaiming that the population is decreasing and the world is dead and players don't see any other players out in the world. We don't need to provide private instances of delves or other content to make that a reality.
...don't like seeing other people in game...don't like PvP.....
You sure you shouldn't be playing single player games instead of MMO's?
I mean, I've been guilty of this but part of the problem is I'm camping the boss for lead drops in downtime because it can be a decent idle activity. I suspect a portion of players are doing similar to me and wouldn't be there if the lead droprates were reasonable to fill out the codex or complete our multi-part lead things. It's not healthy for anyone involved.
Also agree though, it can be very annoying. It doesn't really help that on alts you need to kill the delve boss for the map complete but with accountwide achievements you no longer get the instant pity spawn your first time in there because I assume it checks off achievement and not completed status of the delve. Public dungeons have always been obnoxious though for "boss is dead/someone killed it now do I sit here and wait then maybe have to do that with the other bosses or move foward and try for the other boss and then come back and possibly miss this boss spawning" dilemma so that's not overly new, especially close to zone launch or when a new lead drops there.
SilverBride wrote: »Apollosipod wrote: »SilverBride wrote: »I don't want instanced delves, or public dungeons etc.. I enjoy seeing other players when I'm running these.
The problem is that people who want to go into a delve and maybe enjoy the quest usually get barged through by someone running it for the tenth time for a skyshard an alt. For that situation, the option for an instance would be great. Other players, like yourself, could choose to ignore that, but as is so often the case with a game of this size everyone is going to have a different opinion. And none of them are wrong. I would love to have a harder instanced delve that took me some extra time without 5 other people butchering the area and making me hope to hit the boss once be the ore they obliterate it
Players can't just ignore it when their world becomes less populated because other players are off in their own private instances.
Apollosipod wrote: »SilverBride wrote: »Players can't just ignore it when their world becomes less populated because other players are off in their own private instances.
And those who want a challenge and to enjoy a delve shouldn't have to sit and wait so the players don't feel lonely. Del es are designed for one person to clear. With a challenge increase they could actually be more fun than a chore. I'd love this option. I don't really care if my not being present for someone else's enjoyment harms their experience. I'm not there for them.
SilverBride wrote: »Apollosipod wrote: »SilverBride wrote: »Players can't just ignore it when their world becomes less populated because other players are off in their own private instances.
And those who want a challenge and to enjoy a delve shouldn't have to sit and wait so the players don't feel lonely. Del es are designed for one person to clear. With a challenge increase they could actually be more fun than a chore. I'd love this option. I don't really care if my not being present for someone else's enjoyment harms their experience. I'm not there for them.
Where does it say that delves were designed for one person to clear? If that were the case they would already be private instances.
Delves are an open part of overland, just like dolmens and public dungeons. These can all be cleared by one player but are open content that can be enjoyed by players working together as well.
We are all here for our own enjoyment but that can't come at the expense of the health of the game.