This is a proposal I wrote about taking the existing Class Armor Sets and reimagining them, as well as expanding the amount of Class Armor Sets that each Class has.
This proposal outlines a comprehensive expansion of The Elder Scrolls Online's class armor set system, increasing from 14 class sets (2 per class) to 63 class sets (3 per skill line). This expansion addresses fundamental limitations in ESO's build diversity and class identity by enabling players to use any skill line for any role—DPS, Tanking, or Support—while maintaining strong thematic consistency with each skill line's unique identity.
**Key Benefits:**
- ✅ Dramatically increases build diversity and player freedom
- ✅ Reduces skill line pigeonholing (e.g., Green Balance only for healers)
- ✅ Enhances class identity by making all skill lines viable in all roles
- ✅ Provides meaningful content progression for long-term players
- ✅ Encourages experimentation and creative build crafting
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## Current Problems with ESO's Class Set System
### 1\. Limited Role Options
**Problem:** Currently, many skill lines are effectively pigeonholed into single roles:
- Green Balance (Warden): Only viable for healing
- Restoring Light (Templar): Primarily healing-focused
- Winter's Embrace (Warden): Primarily tanking-focused
- Earthen Heart (Dragonknight): Primarily tanking-focused
- And many others...
**Impact:** Players who want to play a skill line for its thematic appeal are forced into roles they may not enjoy, or must abandon that skill line entirely.
### 2\. Existing Sets Don't Reward Skill Line Mastery
**Problem:** While ESO has hundreds of armor sets that work with certain damage types (flame, frost, shock), provide tanking bonuses, or enhance healing, **none of them are specifically designed to reward and enhance using abilities from a particular skill line**.
**Current Set Limitations:**
- General damage sets (e.g., Pillar of Nirn, Azureblight Reaper, Overwhelming Surge) trigger on dealing damage but don't care WHICH skill line's abilities you use
- General healing sets (e.g., Spell Power Cure, Sanctuary, Combat Physician) trigger on healing but don't reward using a specific skill line's healing abilities
- General tanking sets (e.g., Ebon Armory, Brands of Imperium, Crimson Twilight) provide survivability but don't synergize with specific tanking skill lines
- These sets work across all classes and all skill lines, meaning there's no incentive to master a particular skill line
**What's Missing:**
- Sets that specifically say "Your Winter's Embrace abilities deal more damage" vs just "Your frost abilities deal more damage"
- Sets that trigger on using abilities from a specific skill line, creating a unique playstyle
- Sets that have mechanics that only work with a particular skill line's toolkit
- Sets that make you feel like you're truly mastering Green Balance, not just doing frost damage
**Impact:** Players cannot create builds that truly specialize in a skill line's unique identity, leading to generic builds that feel disconnected from the skill line's theme.
### 2\. Wasted Skill Line Design
**Problem:** Many skill lines contain abilities with potential for multiple roles, but lack the set bonuses to support them:
- Winter's Embrace has frost damage abilities but no DPS set to support them
- Ardent Flame has defensive abilities but no tank set to leverage them
- Siphoning has damage abilities but no dedicated DPS set
**Impact:** Players cannot explore the full depth of their class toolkit, leading to cookie-cutter builds.
### 3\. Reduced Class Identity
**Problem:** When players abandon skill lines that don't match their preferred role, they lose connection to their class's core identity:
- A Dragonknight who never uses Ardent Flame (because they tank) misses the fire-themed identity
- A Warden who never uses Green Balance (because they DPS) misses the nature-healer identity
- A Sorcerer who never uses Dark Magic (because they pet build) misses the dark magic identity
**Impact:** Classes feel less distinct and flavorful, reducing immersion and player attachment.
### 4\. Limited Build Diversity
**Problem:** With only 2 class sets per class, players have limited options for customizing their playstyle within their class:
- Fewer meaningful choices in gear selection
- Reduced incentive to experiment with different skill line combinations
- Stale meta builds that don't evolve
**Impact:** The game feels less dynamic and engaging over time, reducing long-term player retention.
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## The Critical Gap: Generic Sets vs. Skill Line-Specific Sets
### What ESO Currently Has (Generic Sets)
**Damage Sets:**
- Pillar of Nirn: Creates a fissure dealing Bleed Damage when you deal damage (works with ANY class or weapon)
- Azureblight Reaper: Stacks Blight Seed when dealing damage over time, explodes for Disease Damage (works with ANY DoT abilities)
- Flame Blossom: Summons a line of flame dealing Flame Damage when you deal damage (works with ANY damage source)
- Overwhelming Surge: Creates a shock torrent when you deal damage with a Class ability (works with ANY class ability)
- Whorl of the Depths: Applies Frost Damage over time when you Light Attack (works with ANY class)
- Poisonous Serpent: Deals extra Poison Damage on Light/Heavy Attacks against poisoned enemies (works with ANY poison abilities)
- Destructive Mage: Marks enemies with unstable energies on fully-charged Heavy Attacks (works with ANY class)
**Healing Sets:**
- Sanctuary: Increases healing received by 10% for you and group members within 10 meters (works with ANY healing)
- Spell Power Cure: Grants Major Courage when you overheal yourself or an ally (works with ANY healing abilities)
- Blind Path Induction: Increases Damage Shield strength by 13% nearby, Healing Done by 13% at range (works with ANY healing)
- Combat Physician: Grants a damage shield when your healing critically strikes (works with ANY critical healing)
- Curse Eater: Removes negative effects when you heal with a direct heal ability (works with ANY direct heal)
**Tanking Sets:**
- Crimson Twilight: Creates a blood mist that damages enemies and heals you after taking damage (works for ANY tank)
- Brands of Imperium: Grants you and group members a damage shield when you take damage (works for ANY tank)
- Ebon Armory: Increases Max Health by 1000 for you and up to 11 group members (works for ANY tank)
- Durok's Bane: Applies Major Defile to enemies when you take damage (works for ANY tank)
**These sets work with ANY abilities of that type.** A damage set like Pillar of Nirn doesn't care if you're using Ardent Flame abilities, Storm Calling abilities, or weapon skills—it just triggers when you deal damage. Overwhelming Surge triggers on ANY class ability, not specifically Ardent Flame or Storm Calling. A healing set doesn't care if you're using Green Balance, Restoring Light, or weapon healing—it just rewards healing done. A tanking set doesn't care if you're using Draconic Power, Bone Tyrant, or any other skill line—it just rewards tanking.
### What's Missing (Skill Line-Specific Sets)
**The Gap:** While ESO has generic sets that reward DOING damage, healing, or tanking, it lacks sets that specifically reward USING ABILITIES FROM A PARTICULAR SKILL LINE.
**Examples of What's Missing:**
- A set that specifically rewards using Winter's Embrace abilities (not just using any frost damage abilities)
- A set that specifically rewards using Green Balance abilities (not just using any healing abilities)
- A set that specifically rewards using Ardent Flame abilities (not just using any flame damage abilities)
- A set that specifically rewards using Earthen Heart abilities (not just using any earth/physical damage abilities)
- A set that triggers on using abilities from Shadow or Siphoning or Dawn's Wrath
**Why This Matters:** Without skill line-specific sets, players can't build around the identity of their favorite skill lines. A player who loves the theme of Winter's Embrace (frost, ice, winter magic, shattering) can only use generic frost sets that work with ANY frost ability—their build doesn't feel special or connected to that skill line's unique identity.
**This Expansion Fills That Gap.**
## The Solution: Class Armor Sets Expansion
### Overview
Expand the class armor set system to include **3 sets per skill line**, with each set focused on a specific role:
- **DPS-Focused Set**: Maximizes damage output through penetration, critical chance, and damage bonuses
- **Tank-Focused Set**: Emphasizes survivability through health, resistances, damage reduction, and mitigation
- **Support-Focused Set**: Enhances team utility through healing amplification, buffs, and resource recovery
**Total Sets:** 63 (7 classes × 3 skill lines × 3 roles)
### Design Principles
1. **Thematic Consistency**: Each set maintains the flavor and identity of its skill line
2. **Role Alignment**: Each set provides meaningful benefits for its intended role
3. **Cross-Role Viability**: Support-oriented skill lines have DPS sets that trigger on heals/buffs rather than non-existent damage abilities
4. **Mechanical Variety**: Sets use diverse mechanics that align with ESO's design patterns
5. **Balance**: Sets are designed to be competitive without being overpowered
6. **Skill Line Mastery**: Unlike generic damage type or role sets, these sets specifically reward using abilities from a particular skill line, creating unique playstyles
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## Benefits for Players
### 1\. True Skill Line Mastery vs. Generic Builds
**What Makes These Sets Different:**
**Generic Sets (Current ESO):**
- Pillar of Nirn: Creates a fissure dealing Bleed Damage (works with ANY damage source)
- Overwhelming Surge: Creates shock torrent on Class ability damage (works with ANY class ability)
- Spell Power Cure: Grants Major Courage when you overheal (works with ANY healing ability)
- Brands of Imperium: Grants damage shields when you take damage (works for ANY tank)
**Class Skill Line Sets (This Expansion):**
- Verdant Striker: "When you heal an ally with a **Green Balance** ability, you apply Nature's Retribution..."
- Frost Sovereign: "Your **Winter's Embrace** abilities deal 10% more Frost Damage and apply Chilled..."
- Cinder Bastion: "Casting an **Ardent Flame** ability grants you Cinder Barrier..."
- Soul Harvester: "When you heal with a **Living Death** ability, you apply Death's Curse..."
**The Key Difference:** Generic sets reward doing damage, healing, or tanking with ANY abilities. These new sets reward mastering a SPECIFIC skill line's toolkit, creating unique playstyles that feel connected to the skill line's identity. A Warden using Frost Sovereign isn't just doing frost damage—they're a master of Winter's Embrace, using abilities specifically from that line to shatter enemies and control the battlefield.
### 2\. Freedom of Expression
Players can now play their class the way they want, not the way meta dictates:
- A Warden who loves nature magic can play as a DPS, Tank, or Healer using Green Balance
- A Dragonknight who loves fire can tank, DPS, or support using Ardent Flame
- A Nightblade who loves shadows can heal using Siphoning abilities
**Result:** Players feel more connected to their characters and can express their preferred playstyle.
### 3\. Increased Build Diversity
With 63 new class sets, players have exponentially more build options:
- More meaningful gear choices
- Greater incentive to experiment with different skill line combinations
- More viable builds across all content (PvP, PvE, solo, group)
- Unique builds that feel distinct because they rely on specific skill line mechanics
**Why This Matters:** Currently, two players playing DPS might both use Pillar of Nirn and Azureblight Reaper, making their builds feel similar regardless of class—both sets trigger on dealing damage, not on using specific skill lines. With these new sets, a Frost DPS Warden would use Frost Sovereign (Winter's Embrace-focused) while a Storm DPS Sorcerer would use Thunderlord (Storm Calling-focused), creating fundamentally different playstyles tied to their class and skill line identity.
**Result:** The game feels fresh and dynamic, with new builds constantly emerging.
### 4\. Enhanced Class Identity
All skill lines become viable in all roles, allowing players to engage with their class's full toolkit:
- A Templar can embody all aspects of holy power through Aedric Spear (holy melee), Dawn's Wrath (solar light), and Restoring Light (healing)
- A Sorcerer can explore all aspects of magical power through Dark Magic, Daedric Summoning, and Storm Calling
- A Necromancer can master all aspects of death magic through Bone Tyrant, Grave Lord, and Living Death
**Result:** Classes feel more distinct, flavorful, and meaningful.
### Comparison: Generic Sets vs. Skill Line Sets
| Aspect | Generic Sets (Current ESO) | Skill Line Sets (This Expansion) |
| --- | --- | --- |
| **Scope** | Works with ANY abilities of a type | Works ONLY with abilities from one skill line |
| **Example** | Pillar of Nirn: Triggers on any damage | Frost Sovereign: Winter's Embrace ability bonuses |
| **Identity** | Generic, applicable to all classes | Specific to one class and one skill line |
| **Playstyle** | Similar builds across different classes | Unique builds tied to skill line identity |
| **Mastery** | Rewards doing damage/healing/tanking | Rewards mastering specific skill line abilities |
| **Flexibility** | Can use any abilities of that type | Must commit to using that skill line's abilities |
| **Flavor** | Mechanical benefits only | Strong thematic connection to skill line |
| **Example Build** | Any class using Pillar of Nirn for bleed damage | Warden using Frost Sovereign for Winter's Embrace mastery |
**Real-World Example:**
- **Current ESO**: A Sorcerer and Warden both playing DPS might use identical generic sets like Pillar of Nirn and Azureblight Reaper, making their builds feel similar
- **With Expansion**: The Warden uses Frost Sovereign (Winter's Embrace-focused) while the Sorcerer uses a Storm Calling set, creating completely different playstyles despite both dealing frost damage
### 5\. Accessibility for New Players
New players can play the role they enjoy without being penalized for choosing certain skill lines:
- A new player who wants to DPS can choose any class and any skill line
- No need to research which skill lines are viable for which roles
- Easier learning curve with more forgiving build options
**Result**: Lower barrier to entry and better new player retention.
### 6\. Long-Term Engagement
With more sets to collect and more builds to explore, players have more reasons to keep playing:
- New goals for progression (collecting all class sets)
- New challenges (mastering different playstyles within the same class)
- More content for theorycrafting and community discussion
**Result:** Increased player retention and engagement over time.
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## Benefits for Game Design
### 1\. Fills the Skill Line-Specific Gear Gap
**Critical Gap in Current ESO:** While ESO has hundreds of armor sets, there's a significant missing category: **sets that specifically reward and enhance using abilities from a particular skill line**.
**What Currently Exists:**
- ✅ Damage type sets (flame, frost, shock, etc.)
- ✅ Weapon type sets (two-handed, dual wield, etc.)
- ✅ Role sets (healing, tanking, DPS)
- ✅ Class sets (14 existing sets, 2 per class)
**What's Missing:**
- ❌ Sets that specifically enhance Winter's Embrace abilities (not just frost abilities)
- ❌ Sets that specifically enhance Green Balance abilities (not just healing)
- ❌ Sets that specifically enhance Ardent Flame abilities (not just fire damage)
- ❌ Sets that create unique playstyles tied to skill line identity
**Why This Matters:** A player who loves the theme of Winter's Embrace (frost, ice, winter magic) currently can't build around that theme using gear—they must use generic frost sets that work with ANY frost ability. This expansion provides the missing gear that lets players truly specialize in their favorite skill line's identity.
**This expansion fills this gap** by providing 3 role-specific sets for each of the 21 skill lines, creating 49 new skill line-specific sets that didn't exist before.
### 2\. Better Utilization of Existing Content
Many skill line abilities have untapped potential for multiple roles:
- Winter's Embrace frost damage abilities become viable for DPS builds
- Ardent Flame defensive abilities become viable for tank builds
- Restoring Light damage abilities become viable for DPS builds
**Result:** Existing content gets more value and players get more options.
### 2\. Healthier Meta Diversity
With more viable sets, the meta becomes less stagnant:
- More competitive builds across all roles
- Reduced dominance of a few "must-have" sets
- More variety in group compositions
**Result:** The game feels more balanced and dynamic.
### 3\. Enhanced Role Identity
Each role gets more distinct playstyles even within the same class:
- DPS sets emphasize different damage types (flame, frost, shock, etc.)
- Tank sets emphasize different mitigation styles (absorption, reflection, scaling)
- Support sets emphasize different utility types (healing, buffing, resource recovery)
**Result:** Each role feels more unique and specialized.
### 4\. Improved Balance Potential
With more options, balancing becomes easier:
- If one set becomes dominant, other sets provide viable alternatives
- Skill lines can be balanced across all roles simultaneously
- Reduced reliance on a few overperforming sets
**Result:** More stable and balanced game environment.
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## Addressing Potential Concerns
### Concern 1: "We already have sets that do this - why do we need more?"
**Response:** There's a critical difference between generic sets and skill line-specific sets:
**Generic Sets Already Exist:**
- Pillar of Nirn: Creates a fissure dealing Bleed Damage when you deal damage (works with ANY class)
- Overwhelming Surge: Creates shock torrent when dealing damage with a Class ability (works with ANY class ability)
- Spell Power Cure: Grants Major Courage when you overheal (works with ANY healing ability)
- Brands of Imperium: Grants damage shields when you take damage (works for ANY tank)
**What These Do:** Provide mechanical benefits for DOING damage, healing, or tanking with ANY abilities of that type.
**What New Class Sets Do:**
- Frost Sovereign: "Your **Winter's Embrace** abilities deal 10% more Frost Damage and apply Chilled..."
- Cinder Bastion: "Casting an **Ardent Flame** ability grants you Cinder Barrier..."
- Verdant Striker: "When you heal an ally with a **Green Balance** ability, you apply Nature's Retribution..."
**The Key Difference:** Generic sets don't care WHICH abilities you use—they just care WHAT TYPE of action you're doing (frost damage, healing, tanking). These new sets specifically reward using abilities from a PARTICULAR SKILL LINE, creating unique playstyles tied to that skill line's identity.
**Example:**
- Two DPS players using generic sets might both use Pillar of Nirn and Azureblight Reaper—their builds feel similar regardless of class because both sets trigger on dealing damage, not on using specific skill lines
- With new sets, a Warden uses Frost Sovereign (Winter's Embrace-focused) while a Sorcerer uses Thunderlord (Storm Calling-focused), creating fundamentally different playstyles tied to their class identity
### Concern 2: "This will make balance impossible"
**Response:** Actually, more options make balancing easier because:
- No single set becomes mandatory for a role
- Players have alternatives if one set is underpowered
- Skill lines can be adjusted across all roles simultaneously
- ESO already has hundreds of sets; adding more doesn't inherently break balance
### Concern 3: "Players will be overwhelmed by too many choices"
**Response:** ESO players already navigate hundreds of sets. This expansion:
- Only adds 49 new sets (14 already exist)
- Is organized clearly by class and skill line
- Players can focus on their chosen class and role
- Optional systems don't overwhelm new players
### Concern 4: "This takes too much development time"
**Response:** The benefits far outweigh the costs:
- Sets follow established patterns and design principles
- Thematic consistency reduces creative work
- Long-term player engagement justifies the investment
- Can be rolled out gradually (one class at a time)
### Concern 5: "This will devalue current class sets"
**Response:** Current sets will still be valuable:
- They remain viable options
- Different playstyles may prefer different sets
- Players can choose based on personal preference
- More competition leads to healthier balance
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## Implementation Considerations
### 1\. Acquisition Method
**Recommendation:** Continue using The Infinite Archive as the acquisition source, maintaining consistency with current class sets. This provides:
- Clear progression path for players
- Engaging endgame content
- Consistency with existing systems
### 2\. Rollout Strategy
**Option A: Full Release**
- Release all 49 new sets simultaneously
- Maximum player excitement and engagement
- Most impact on build diversity
**Option B: Gradual Rollout**
- Release one class at a time over several updates
- Allows for community feedback and iteration
- Spreads development workload
- Maintains sustained interest
**Recommendation:** Option B for community engagement and quality assurance.
### 3\. Testing and Balance
- Internal testing for each set
- PTS testing for community feedback
- Adjustments based on player data
- Ongoing balance patches as needed
### 4\. Communication Strategy
- Clear announcement of the expansion
- Highlight benefits for each player type
- Showcase example builds using new sets
- Gather community feedback throughout development
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## Economic Benefits
### 1\. Player Engagement
- More sets to collect = more gameplay hours
- More builds to explore = more replayability
- More theorycrafting content = more community engagement
### 2\. Content Longevity
- Existing skill lines get renewed relevance
- Players have new goals for progression
- Meta evolves with new options
### 3\. Community Growth
- More content for content creators
- More discussion points for community
- More reasons for players to return
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## The Unique Value of Skill Line-Specific Gear
### Why This Matters Beyond "Just More Sets"
The current ESO landscape has plenty of gear, but it lacks gear that creates unique skill line identities. Here's why this expansion fills a critical gap:
**Current State:**
- Generic frost sets work for any class using frost abilities
- Generic healing sets work for any healer regardless of class
- Generic tanking sets work for any tank regardless of playstyle
- Result: Builds feel similar across different classes and skill lines
**With This Expansion:**
- Winter's Embrace sets create a unique Warden frost playstyle
- Green Balance sets create a unique Warden healing playstyle
- Ardent Flame sets create a unique Dragonknight fire playstyle
- Result: Each skill line has its own identity and playstyle
**Real Impact:** A Warden using Frost Sovereign feels fundamentally different from a Sorcerer using frost abilities, even though both deal frost damage. The Warden's playstyle revolves around Winter's Embrace abilities, shatter mechanics, and frost control—unique to that skill line. This creates deeper class identity and more meaningful build choices.
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## Conclusion
The ESO Class Armor Sets Expansion represents a significant opportunity to enhance The Elder Scrolls Online by:
1. **Unlocking the full potential** of every class and skill line
2. **Empowering players** to play their preferred role without being pigeonholed
3. **Enhancing class identity** by making all skill lines viable in all roles
4. **Increasing build diversity** and player creativity
5. **Providing long-term engagement** goals for progression
This expansion addresses fundamental limitations in ESO's current system while maintaining thematic consistency and game balance. The benefits for players, game design, and long-term engagement make this a compelling addition to The Elder Scrolls Online.
**Recommendation:** Proceed with development of the Class Armor Sets Expansion, implementing the 49 new sets outlined in this proposal through a gradual rollout strategy beginning with the next major update.
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## Appendix: Example Builds Using New Sets
### Example 1: Nature's Wrath Warden (DPS)
**Set:** Verdant Striker (Green Balance DPS) **Playstyle:** Healing-focused damage dealer **Why it works:** Allows players who love Warden's nature-healing aesthetic to play as a DPS, dealing damage through healing-powered nature attacks.
### Example 2: Holy Knight Templar (Tank)
**Set:** Sacred Protector (Aedric Spear Support) **Playstyle:** Protective holy warrior **Why it works:** Provides a tanking option for Aedric Spear players who want to protect allies while using holy melee abilities.
### Example 3: Frost Sovereign Warden (DPS)
**Set:** Frost Sovereign (Winter's Embrace DPS) **Playstyle:** Frost damage dealer with shatter mechanics **Why it works:** Enables DPS gameplay for Winter's Embrace, which was previously primarily a tanking line.
These examples demonstrate how the expansion enables players to express themselves through playstyles that were previously impossible or suboptimal.