LOL no solution in game design is ever simple.simple solutions
The current matchmaking in Battlegrounds. What do you think it's based on? Medal score, damage done, time played, KDA, win rate? Something else?
Why ask to close this thread? Don't you want the problems plaguing Battlegrounds to be discussed and possibly resolved?ZOS_GregoryV please close this thread (again), it will only get toxic (again).







I doubt anyone actually believes that.Got it. Here it is:
Destruction of Battlegrounds Chapter 1: Waiting 37 minutes for a lopsided match
@Major_Toughness Why would anyone believe any of these videos was recorded at 3 AM?
One problem with BGs is you have players effectively playing completely different games. Not just stuff like DD vs healer, if half the lobby plays deathmatch and half the lobby plays objectives, you might as well ask whether Tom Brady or Michael Jordan is a better chess player.Never played for score tbh
Do you have observations how current matchmaking works?
The goal would be a system that scores and ranks you compared to other deathmatchers, not gives you 0 by comparing you to the objective runners. There would at least need a way for players to flag their role/position as a deathmatcher, support, objective runner, etc.And in the end of these BGs, I usually got 0 score, while having probably the biggest impact on a match