They should all have increased cost. They should be EXPENSIVE.
I say this as a main templar who spams javelin so...
For the PVP flow of the game one shouldn't be able to spam UNBLOCKABLE stuns or gapclosers such as streak.
BXR_Lonestar wrote: »They should all have increased cost. They should be EXPENSIVE.
I say this as a main templar who spams javelin so...
For the PVP flow of the game one shouldn't be able to spam UNBLOCKABLE stuns or gapclosers such as streak.
You need unblockable crowd control skills such as streak and javeline. You don't want to try to kill a block tank WITHOUT those skills because block tanks would then be totally unkillable without a way to force them to drop block. So these skills are a hard counter for block tanks.
What needs to happen though, is that there needs to be some penalty for spamming these.
IMO, I don't really see javeline being an issue because I don't see people spamming it, and even though it is unblockable, as far as I am aware, it still obeys typical crowd control immunity rules.
Steak, however, is a big problem IMO. It is just absolute crap that someone can streak you, stun you, and then streak away and evade damage because you cannot target lock. I would like to see this happen with streak-
Morphs changed to an offensive and defensive morphs. OFFENSIVE morph: short range streak (7 meters) with an unblockable stun, with a cost of 50% of your max resource pool OR streaking more than once within 10 seconds leaves you vulnerable to damage and you take 75% more damage from all sources. DEFENSIVE morph: streak loses its stun, but it has a much longer range and you gain a small damage shield when you streak. Streaking more than once within 10 seconds causes YOU to do 75% less damage for 6 seconds.
This would force people to choose HOW they want to use this skill and make sure they use it judiciously, because spamming the skill comes with severe/harsh penalties.
Tommy_The_Gun wrote: »I think that the issue lays rather in how easy it is to build for max movement speed with combination of terrain / walls cover & how the game actually can't handle it. In order not just to stop some one but rather start fighting them (let alone beat) you need to spam CCs & hope they don't spam CC immunity or wear snow treaders. Tbh it all got out of hand really...
Tommy_The_Gun wrote: »I think that the issue lays rather in how easy it is to build for max movement speed with combination of terrain / walls cover & how the game actually can't handle it. In order not just to stop some one but rather start fighting them (let alone beat) you need to spam CCs & hope they don't spam CC immunity or wear snow treaders. Tbh it all got out of hand really...
BXR_Lonestar wrote: »Steak, however, is a big problem IMO. It is just absolute crap that someone can streak you, stun you, and then streak away and evade damage because you cannot target lock. I would like to see this happen with streak-
BXR_Lonestar wrote: »Steak, however, is a big problem IMO. It is just absolute crap that someone can streak you, stun you, and then streak away and evade damage because you cannot target lock. I would like to see this happen with streak-
Streak is an escape skill rather than a gap closer. The counter to such things are pulls. The problem is "Pull -> Streak -> Pull" fails due to Pull applying CC immunity. Streak should remove CC immunity at least in PvP if it's going to keep what is a spammable stun.