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Antiquity Leads: Treasure Map Drop Rates

Gabriel_H
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I spend a lot of time farming leads, the byproduct of my OCD and need to get all codex entries. I've spent years assessing the various drop rates and I'm no stranger to the RNG (80+ kills of Timbershade, 70+ kills of Four Skull Lookout chasing a lead).

Solstice Treasure Maps are on sale in IA this week. I've spent months amassing a few hundred thousand Archival Fortunes for just such a thing. We all know that having leads behind treasure maps is a severe pain point - all of us except ZOS it would seem - but we carry on regardless.

My own observational data would suggest that when the leads were for Motif pages, the chance of a drop was around 1 in 4 to 3 in 10. (25 - 30%) regardless of iteration. Having done some treasure map lead farming in Solstice something feels off.

The first iteration of an antiquity looks to have around 75 - 80% drop chance from treasure maps. This would be in keeping with the increased drop chance on 1st drops that ZOS introduced with Gold Road antiquities and beyond, with 2nd and 3rd drop chances reverting down to the original (depending on what it dropped from and my own assessment) 5 - 10% - that also appears to be applying to treasure map leads. I have gone through 40 treasure maps and only have the 2nd iteration for 2 antiquities. I have friends (shocking I know) who have similar stories. That feels way too low.

So, I'm kindly asking @ZOS_GinaBruno @ZOS_Kevin please can you publish the drop rates for treasure map leads by 1st, 2nd, and 3rd iteration. Simply checking in and saying they are dropping as expected is not good enough. ZOS is losing trust on this and you need to re-build it. Publishing the actual drop rates would do that, and allow us antiquity seekers to give you proper feedback - becuase let me tell you, a 25% drop rate on motifs was painful, less than that is downright insulting to your players.
PC EU
Never get involved in a land war in Asia - it's one of the classic blunders!
  • Emeratis
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    I believe that the drop part of the lead system needs a massive overhaul in general, but I agree that transparency and a discussion with lead hunters would be a step towards the right direction we need to see.

    It's really frustrating to me that a system that was meant for lore and meant to be a more casual side thing feels more stressful and grindy than my hm/tri progs. I'm pretty sure that was not what the original intent was for antiquities when it launched, especially rereading the original article, which frames it more as a cozy type activity.

    Either way, hearing the droprate would help but I would prefer if they changed the source most if not all treasure map leads (or at the very least let the zone chests also drop them). Another suggestion would be my friend's idea that after you find the first lead you could research with a timer to find the second and third entries. Another solution that is more boring/straightforward could be to make leads buy/sell/tradeable which does fix the problem but I admit I'd prefer the other options since they maintain more whimsy and like I said I do like keeping rp/lore flavor with this system personally since it's the main draw of it.
  • Gabriel_H
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    @Emeratis Just to add. As I said I'm no stranger to the RNG, but the Treasure Maps have always been a pain point because it's an RNG behind an RNG - I mean not for nothing, but if ZOS want to discourage gold sellers this isn't helping.

    Not everyone has time to farm hundreds of thousands of AF, and have the patience to wait for the vendor to cycle. Without them the only real source of these maps in particular is through guild traders, which takes gold.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Emeratis
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    Gabriel_H wrote: »
    @Emeratis Just to add. As I said I'm no stranger to the RNG, but the Treasure Maps have always been a pain point because it's an RNG behind an RNG - I mean not for nothing, but if ZOS want to discourage gold sellers this isn't helping.

    Not everyone has time to farm hundreds of thousands of AF, and have the patience to wait for the vendor to cycle. Without them the only real source of these maps in particular is through guild traders, which takes gold.

    Agreed, and I've wasted more than enough gold and time chasing those leads as well even as recently as earlier today. I still think a partial or full lead drop system overhaul is probably the only way to make this better though.
  • Gabriel_H
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    Emeratis wrote: »
    Gabriel_H wrote: »
    @Emeratis Just to add. As I said I'm no stranger to the RNG, but the Treasure Maps have always been a pain point because it's an RNG behind an RNG - I mean not for nothing, but if ZOS want to discourage gold sellers this isn't helping.

    Not everyone has time to farm hundreds of thousands of AF, and have the patience to wait for the vendor to cycle. Without them the only real source of these maps in particular is through guild traders, which takes gold.

    Agreed, and I've wasted more than enough gold and time chasing those leads as well even as recently as earlier today. I still think a partial or full lead drop system overhaul is probably the only way to make this better though.

    I personally would be happy with for 3 codex entries:

    1st iteration: 75%
    2nd iteration: 50%
    3rd iteration: 25%
    4th+ iteration: 1% for easy to farm things like material nodes and specific mobs, 5% for things like bosses.

    Still work required, but much less grindy to fill the codex.

    For single codex entries, the drop rate should depend on how many pieces of an antiquity it is. So if it's just a single piece a drop rate of 25%, increased by 10% up to a maximum of 75% per total pieces required.

    I'd also remove the 3 codex entries for mythics. You can transmute after acquiring 1, the other 2 are just pointless grind.

    I feel those are reasonable rates to still require effort, while providing satisfaction. And of course - no leads behind treasure maps!
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • bobsontpm
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    Totally agree.

    With motif pages you had 14 entries to fill. With 14 furnishings now you have 42 entries. All this while drop rates are terrible (as the OP stated).

    And as a side note: with motif pages you could cover some costs of buying maps from market by selling the double motif pages. With furnishing? That is gone.

    With motif pages my experience also told me, that there might be something like global cooldown for a given zone, that lowers the chances for everybody once certain number of items is found (but this is anecdata, but who knowns with all this "smart loot system" they have everywhere).

    As an evidence I have only anecdata: finding cheap motifs from base zones and even older DLC zones - they drop like crazy. I have a dozens of situation, so that I enter a zone - bam, drop, enter another - drop, and so on. With newer zones (more populated) it hardly ever happened.

    I think, as this is a game and is intended to make us have fun and want to play it, the smart loot should be:
    - first drop of a kind a day had a boost chance
    - there is no freaking global cooldown (like we know it is with furnishing plans) for anything, that lowers our chances.

    Somebody got double drop in a row of something valuable? Maybe they got a bonus for poor luck few days ago! Good for them! Do not destroy statistics for all of us, because somebody might get lucky! Especially nowadays, that each RNG table is so much watered down with myriads of items and drops.

    ESO is one of the greatest and biggest games out there, but it is so huge, that is almost impossible to cope with when one has on OCD ;)
    Edited by bobsontpm on February 6, 2026 10:51AM
  • spartaxoxo
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    Farming leads being so frustrating is why I don't bother to try and complete my codex. That's normally the type of thing I'd like but it's too much of a grind. Same reason I'll probably never be 3600 CP. That's too much of a hassle.
  • Virenic
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    I've used 603 Solstice Treasure Maps over the past few days.

    I've logged the results in case it was of interest to any other codex completionists.

    Map #1 / ? maps since last lead - Stone-Nest Totem, Behemoth (1/3)
    Map #2 / 1 maps since last lead - Stone-Nest Counter Weight (1/3)
    Map #6 / 4 maps since last lead - Molag Bal Statue, Fractured Arm (1/3)
    Map #9 / 3 maps since last lead - Stone-Nest Totem, Iguana (1/3)
    Map #10 / 1 maps since last lead - Stone-Nest Totem, Massive Skull (1/3)
    Map #11 / 1 maps since last lead - Coldharbour Soul Furnace (1/3)
    Map #12 / 1 maps since last lead - Stone-Nest Totem, Behemoth (2/3)
    Map #14 / 2 maps since last lead - Solstice Giant Crocodile Ribs (2/3)
    Map #15 / 1 maps since last lead - Geometric Stone-Nest Totem (1/3)
    Map #18 / 3 maps since last lead - Reaper, Pattern Template (1/3)
    Map #19 / 1 maps since last lead - Molag Bal Statue, Fractured Head (1/3)
    Map #21 / 2 maps since last lead - Daedric Gate, Coldharbour (1/3)
    Map #22 / 1 maps since last lead - Stone-Nest Totem, Iguana (2/3)
    Map #23 / 1 maps since last lead - Large Solstice Bismuth Tower (1/3)
    Map #24 / 1 maps since last lead - Solstice Giant Crocodile Ribs (3/3)
    Map #31 / 7 maps since last lead - Stone-Nest Totem, Iguana (3/3)
    Map #47 / 16 maps since last lead - Geometric Stone-Nest Totem (2/3)
    Map #62 / 15 maps since last lead - Stone-Nest Pendulum (X/3)
    Map #74 / 12 maps since last lead - Coldharbour Soul Furnace (2/3)
    Map #93 / 19 maps since last lead - Molag Bal Statue, Fractured Arm (2/3)
    Map #122 / 29 maps since last lead - Molag Bal Statue, Fractured Arm (3/3)
    Map #139 / 17 maps since last lead - Stone-Nest Totem, Massive Skull (2/3)
    Map #169 / 30 maps since last lead - Stone-Nest Counter Weight (2/3)
    Map #174 / 5 maps since last lead - Stone-Nest Counter Weight (3/3)
    Map #177 / 3 maps since last lead - Large Solstice Bismuth Tower (2/3)
    Map #187 / 10 maps since last lead - Vitrified Soul Crystal (2/3)
    Map #207 / 20 maps since last lead - Solstice Giant Crocodile Tail (2/3)
    Map #239 / 32 maps since last lead - Daedric Gate, Coldharbour (2/3)
    Map #244 / 5 maps since last lead - Coldharbour Soul Furnace (3/3)
    Map #246 / 2 maps since last lead - Solstice Giant Crocodile Tail (3/3)
    Map #323 / 77 maps since last lead - Large Solstice Bismuth Tower (3/3)
    Map #335 / 12 maps since last lead - Daedric Gate, Coldharbour (3/3)
    Map #340 / 5 maps since last lead - Geometric Stone-Nest Totem (3/3)
    Map #386 / 46 maps since last lead - Stone-Nest Totem, Behemoth (3/3)
    Map #406 / 20 maps since last lead - Stone-Nest Totem, Massive Skull (3/3)
    Map #456 / 50 maps since last lead - Molag Bal Statue, Fractured Head (2/3)
    Map #478 / 22 maps since last lead - Molag Bal Statue, Fractured Head (3/3)
    Map #603 / 125 maps since last lead - No new leads

    My process is to dig up each lead as I get them, except for the third copy of a lead which I hold onto until I've found the third copy of each lead in the loot pool. This worked nicely for West Weald, but my luck with the Solstice maps feels abysmal.

    I've spent 976,000 archival fortunes (my entire supply) and a subsequent ~5.3M gold. I still need two of the Reaper, Pattern Template and one of the Vitrified Soul Crystal (although, since this isnt exclusive to the treasure maps I'm happy to stop farming the maps without getting this).

    Prior to Solstice, I had every antiquity codex entry, so I'm no stranger to the grind. This go around feels much worse though and is incredibly expensive. I'd definitely be keen to hear how other people have been faring.
  • tomofhyrule
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    They just need to allow the treasure map leads to also drop from zone chests.

    As more zones are (were?) added, that means that maps for a specific zone became rarer. And on top of that, more and more leads are shoved into maps instead of sourced otherwise. All of that leads to a perfect storm of being unable to get them. Fortunately, once you do manage to get all three codex entries, you can at least buy all of the furnishings sourced from map leads… right?

    What has to be done:
    • Allow the leads dropped from maps to also source from overland chests in the respective zone
    • Ensure all furnishings are buyable at the respective vendors
    • Possibly have some logic allowing targeting of specific maps, i.e. increased chances of getting treasure maps for a specific zone when collecting chests in that zone
  • lillybit
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    I would actually use the antiquities system more if the drop rates were better.

    I don't bother going out of my way for most leads because it's such a pain. If they dropped better I'd fill all the codex.

    Atm it bugs me they're not done, but not enough to be worth the pain of grinding!
    PS4 EU
  • spartaxoxo
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    They need to rebalance the drop rates of lead so that you get an increased drop chance if you're missing any codex entries rather than just the 1. I think that would probably help with a lot of frustration.
  • Gabriel_H
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    Virenic wrote: »
    Map #1 / ? maps since last lead - Stone-Nest Totem, Behemoth (1/3)
    Map #2 / 1 maps since last lead - Stone-Nest Counter Weight (1/3)
    Map #6 / 4 maps since last lead - Molag Bal Statue, Fractured Arm (1/3)
    Map #9 / 3 maps since last lead - Stone-Nest Totem, Iguana (1/3)
    Map #10 / 1 maps since last lead - Stone-Nest Totem, Massive Skull (1/3)
    Map #11 / 1 maps since last lead - Coldharbour Soul Furnace (1/3)
    Map #12 / 1 maps since last lead - Stone-Nest Totem, Behemoth (2/3)
    Map #14 / 2 maps since last lead - Solstice Giant Crocodile Ribs (2/3)
    Map #15 / 1 maps since last lead - Geometric Stone-Nest Totem (1/3)
    Map #18 / 3 maps since last lead - Reaper, Pattern Template (1/3)
    Map #19 / 1 maps since last lead - Molag Bal Statue, Fractured Head (1/3)
    Map #21 / 2 maps since last lead - Daedric Gate, Coldharbour (1/3)
    Map #22 / 1 maps since last lead - Stone-Nest Totem, Iguana (2/3)
    Map #23 / 1 maps since last lead - Large Solstice Bismuth Tower (1/3)
    Map #24 / 1 maps since last lead - Solstice Giant Crocodile Ribs (3/3)
    Map #31 / 7 maps since last lead - Stone-Nest Totem, Iguana (3/3)
    Map #47 / 16 maps since last lead - Geometric Stone-Nest Totem (2/3)
    Map #62 / 15 maps since last lead - Stone-Nest Pendulum (X/3)
    Map #74 / 12 maps since last lead - Coldharbour Soul Furnace (2/3)
    Map #93 / 19 maps since last lead - Molag Bal Statue, Fractured Arm (2/3)
    Map #122 / 29 maps since last lead - Molag Bal Statue, Fractured Arm (3/3)
    Map #139 / 17 maps since last lead - Stone-Nest Totem, Massive Skull (2/3)
    Map #169 / 30 maps since last lead - Stone-Nest Counter Weight (2/3)
    Map #174 / 5 maps since last lead - Stone-Nest Counter Weight (3/3)
    Map #177 / 3 maps since last lead - Large Solstice Bismuth Tower (2/3)
    Map #187 / 10 maps since last lead - Vitrified Soul Crystal (2/3)
    Map #207 / 20 maps since last lead - Solstice Giant Crocodile Tail (2/3)
    Map #239 / 32 maps since last lead - Daedric Gate, Coldharbour (2/3)
    Map #244 / 5 maps since last lead - Coldharbour Soul Furnace (3/3)
    Map #246 / 2 maps since last lead - Solstice Giant Crocodile Tail (3/3)
    Map #323 / 77 maps since last lead - Large Solstice Bismuth Tower (3/3)
    Map #335 / 12 maps since last lead - Daedric Gate, Coldharbour (3/3)
    Map #340 / 5 maps since last lead - Geometric Stone-Nest Totem (3/3)
    Map #386 / 46 maps since last lead - Stone-Nest Totem, Behemoth (3/3)
    Map #406 / 20 maps since last lead - Stone-Nest Totem, Massive Skull (3/3)
    Map #456 / 50 maps since last lead - Molag Bal Statue, Fractured Head (2/3)
    Map #478 / 22 maps since last lead - Molag Bal Statue, Fractured Head (3/3)
    Map #603 / 125 maps since last lead - No new leads

    That would jive with my own estimations of around a 75% chance for 1st iteration and 5 -10% chance for 2nd and 3rd iterations.

    That's anywhere between 600 and 800 maps for all the codex entries being 1,200,000 - 1,600,000 Archival Fortunes or (at current market price of 35,000 gold each) 21,000,000 - 28,000,000 gold. Just for clarity - a 2 Arc run in IA will net around 5,000 Archival Fortunes, and take 45 minutes - so that's 180 - 240 HOURS!

    That is insane @ZOS_GinaBruno @ZOS_Kevin. Please publish and confirm the drop rates.

    Edit: Added IA total run time
    Edited by Gabriel_H on February 6, 2026 8:46PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • lillybit
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    This was in another post about map leads:
    Hey all! Just wanted to let you know we see your feedback here and have passed it along, for future quality-of-life improvements consideration.
    PS4 EU
  • LootAllTheStuff
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    I would definitely engage more with the antiquity system if the drop rates were properly addressed. Some of the ideas above are good, and I'll add a couple of alternatives.

    For leads from treasure chests locked behind maps, I would reset the in-game loot tables so that the net drop chance was reasonable. That is, if getting the lead from a treasure chest was a 1 in 10 chance and the lead was for a blue rarity item (which I think is about 5%?) then the chance of getting the lead from the chest might be 1 in 2 (net 5%), not 1 in 20 (net 0.5%).

    I'd also seriously look at curating anything requiring multiple leads for completion. And I would definitely change it up so that the chance of leads to complete a set for purchase would *at least* be equal, not reducing.

  • Emeratis
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    For further data, I did 32 Solstice maps just now. I had 2-3 missing codex entries for all of them. This is all I got from that...
    image.png?ex=6987e01c&is=69868e9c&hm=96684f3f91e16317be8cc51641cb9eb942ab1a6ca743936c1b55e7859412bcc7&

    I also had the vitrified soul lead that is a zone drop I'm 3/3 also appear which was frustrating given how many codex entries I was missing so I technically got 9/32. Still feels bad. Please can we get an overhaul to the lead finding portion of the antiquities system?
  • BretonMage
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    Gabriel_H wrote: »
    I personally would be happy with for 3 codex entries:

    1st iteration: 75%
    2nd iteration: 50%
    3rd iteration: 25%
    4th+ iteration: 1% for easy to farm things like material nodes and specific mobs, 5% for things like bosses.

    Just adding that there are some antiquity furnishings in Apocrypha and West Weald that you can't buy from the achievement vendor even after completing all 3 codex entries. You could just leave 3rd and subsequent iterations at 25%, especially for antiquity furnishings, which are all bound anyway.
  • Gabriel_H
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    Emeratis wrote: »
    For further data, I did 32 Solstice maps just now. I had 2-3 missing codex entries for all of them. This is all I got from that...
    image.png?ex=6987e01c&is=69868e9c&hm=96684f3f91e16317be8cc51641cb9eb942ab1a6ca743936c1b55e7859412bcc7&

    I also had the vitrified soul lead that is a zone drop I'm 3/3 also appear which was frustrating given how many codex entries I was missing so I technically got 9/32. Still feels bad. Please can we get an overhaul to the lead finding portion of the antiquities system?

    How many had 3 missing entries?
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Gabriel_H
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    Just to add, I didn't see this for West Weald or Necrom maps, which look to have the same chance as motifs did - being 25 - 30%.

    I've got 2/3 codex entries on most of those antiquities and did not go on map buying/farming sprees with those. It would be good if ZOS published those drop rates as well for comparison.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Virenic
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    Small update. Dug up another 145 maps and got one lead. Still need two of the Reaper, Pattern Template.

    Map #1 / ? maps since last lead - Stone-Nest Totem, Behemoth (1/3)
    Map #2 / 1 maps since last lead - Stone-Nest Counter Weight (1/3)
    Map #6 / 4 maps since last lead - Molag Bal Statue, Fractured Arm (1/3)
    Map #9 / 3 maps since last lead - Stone-Nest Totem, Iguana (1/3)
    Map #10 / 1 maps since last lead - Stone-Nest Totem, Massive Skull (1/3)
    Map #11 / 1 maps since last lead - Coldharbour Soul Furnace (1/3)
    Map #12 / 1 maps since last lead - Stone-Nest Totem, Behemoth (2/3)
    Map #14 / 2 maps since last lead - Solstice Giant Crocodile Ribs (2/3)
    Map #15 / 1 maps since last lead - Geometric Stone-Nest Totem (1/3)
    Map #18 / 3 maps since last lead - Reaper, Pattern Template (1/3)
    Map #19 / 1 maps since last lead - Molag Bal Statue, Fractured Head (1/3)
    Map #21 / 2 maps since last lead - Daedric Gate, Coldharbour (1/3)
    Map #22 / 1 maps since last lead - Stone-Nest Totem, Iguana (2/3)
    Map #23 / 1 maps since last lead - Large Solstice Bismuth Tower (1/3)
    Map #24 / 1 maps since last lead - Solstice Giant Crocodile Ribs (3/3)
    Map #31 / 7 maps since last lead - Stone-Nest Totem, Iguana (3/3)
    Map #47 / 16 maps since last lead - Geometric Stone-Nest Totem (2/3)
    Map #62 / 15 maps since last lead - Stone-Nest Pendulum (X/3)
    Map #74 / 12 maps since last lead - Coldharbour Soul Furnace (2/3)
    Map #93 / 19 maps since last lead - Molag Bal Statue, Fractured Arm (2/3)
    Map #122 / 29 maps since last lead - Molag Bal Statue, Fractured Arm (3/3)
    Map #139 / 17 maps since last lead - Stone-Nest Totem, Massive Skull (2/3)
    Map #169 / 30 maps since last lead - Stone-Nest Counter Weight (2/3)
    Map #174 / 5 maps since last lead - Stone-Nest Counter Weight (3/3)
    Map #177 / 3 maps since last lead - Large Solstice Bismuth Tower (2/3)
    Map #187 / 10 maps since last lead - Vitrified Soul Crystal (2/3)
    Map #207 / 20 maps since last lead - Solstice Giant Crocodile Tail (2/3)
    Map #239 / 32 maps since last lead - Daedric Gate, Coldharbour (2/3)
    Map #244 / 5 maps since last lead - Coldharbour Soul Furnace (3/3)
    Map #246 / 2 maps since last lead - Solstice Giant Crocodile Tail (3/3)
    Map #323 / 77 maps since last lead - Large Solstice Bismuth Tower (3/3)
    Map #335 / 12 maps since last lead - Daedric Gate, Coldharbour (3/3)
    Map #340 / 5 maps since last lead - Geometric Stone-Nest Totem (3/3)
    Map #386 / 46 maps since last lead - Stone-Nest Totem, Behemoth (3/3)
    Map #406 / 20 maps since last lead - Stone-Nest Totem, Massive Skull (3/3)
    Map #456 / 50 maps since last lead - Molag Bal Statue, Fractured Head (2/3)
    Map #478 / 22 maps since last lead - Molag Bal Statue, Fractured Head (3/3)
    Map #650 / 172 maps since last lead - Vitrified Soul Crystal (3/3)
    Map #748 / 98 maps since last lead - No new leads

    These drop rates really don't feel fair. Does anyone who's gotten all codex entries know how many maps it took them?
  • Emeratis
    Emeratis
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    Gabriel_H wrote: »
    Emeratis wrote: »
    For further data, I did 32 Solstice maps just now. I had 2-3 missing codex entries for all of them. This is all I got from that...
    image.png?ex=6987e01c&is=69868e9c&hm=96684f3f91e16317be8cc51641cb9eb942ab1a6ca743936c1b55e7859412bcc7&

    I also had the vitrified soul lead that is a zone drop I'm 3/3 also appear which was frustrating given how many codex entries I was missing so I technically got 9/32. Still feels bad. Please can we get an overhaul to the lead finding portion of the antiquities system?

    How many had 3 missing entries?

    I want to say about half. Sorry for the late reply, kinda missed this one.
  • Gabriel_H
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    Emeratis wrote: »
    Gabriel_H wrote: »
    Emeratis wrote: »
    For further data, I did 32 Solstice maps just now. I had 2-3 missing codex entries for all of them. This is all I got from that...
    image.png?ex=6987e01c&is=69868e9c&hm=96684f3f91e16317be8cc51641cb9eb942ab1a6ca743936c1b55e7859412bcc7&

    I also had the vitrified soul lead that is a zone drop I'm 3/3 also appear which was frustrating given how many codex entries I was missing so I technically got 9/32. Still feels bad. Please can we get an overhaul to the lead finding portion of the antiquities system?

    How many had 3 missing entries?

    I want to say about half. Sorry for the late reply, kinda missed this one.

    No worries. So, if my estimate is right on the increased chance on 1st iteration of around 75%, that's 5 - 6 maps for 4 1st iterations, and 27 maps for the 4 2nd/3rd iterations, which would be 15%.

    Slightly above my estimations, but you could have been lucky with the RNG, and it's not removed enough from the 5 - 10% estimate that it would disprove my estimations and is still way too low.

    Please @ZOS_GinaBruno @ZOS_Kevin - this is a time sensitive problem. There are only 24 hours left to buy these maps from IA, and then we have to wait nearly a year (43 weeks) for them to come back. We need to know the drop rates.
    Edited by Gabriel_H on February 9, 2026 1:56PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Gabriel_H
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    Virenic wrote: »
    Small update. Dug up another 145 maps and got one lead. Still need two of the Reaper, Pattern Template.

    Map #1 / ? maps since last lead - Stone-Nest Totem, Behemoth (1/3)
    Map #2 / 1 maps since last lead - Stone-Nest Counter Weight (1/3)
    Map #6 / 4 maps since last lead - Molag Bal Statue, Fractured Arm (1/3)
    Map #9 / 3 maps since last lead - Stone-Nest Totem, Iguana (1/3)
    Map #10 / 1 maps since last lead - Stone-Nest Totem, Massive Skull (1/3)
    Map #11 / 1 maps since last lead - Coldharbour Soul Furnace (1/3)
    Map #12 / 1 maps since last lead - Stone-Nest Totem, Behemoth (2/3)
    Map #14 / 2 maps since last lead - Solstice Giant Crocodile Ribs (2/3)
    Map #15 / 1 maps since last lead - Geometric Stone-Nest Totem (1/3)
    Map #18 / 3 maps since last lead - Reaper, Pattern Template (1/3)
    Map #19 / 1 maps since last lead - Molag Bal Statue, Fractured Head (1/3)
    Map #21 / 2 maps since last lead - Daedric Gate, Coldharbour (1/3)
    Map #22 / 1 maps since last lead - Stone-Nest Totem, Iguana (2/3)
    Map #23 / 1 maps since last lead - Large Solstice Bismuth Tower (1/3)
    Map #24 / 1 maps since last lead - Solstice Giant Crocodile Ribs (3/3)
    Map #31 / 7 maps since last lead - Stone-Nest Totem, Iguana (3/3)
    Map #47 / 16 maps since last lead - Geometric Stone-Nest Totem (2/3)
    Map #62 / 15 maps since last lead - Stone-Nest Pendulum (X/3)
    Map #74 / 12 maps since last lead - Coldharbour Soul Furnace (2/3)
    Map #93 / 19 maps since last lead - Molag Bal Statue, Fractured Arm (2/3)
    Map #122 / 29 maps since last lead - Molag Bal Statue, Fractured Arm (3/3)
    Map #139 / 17 maps since last lead - Stone-Nest Totem, Massive Skull (2/3)
    Map #169 / 30 maps since last lead - Stone-Nest Counter Weight (2/3)
    Map #174 / 5 maps since last lead - Stone-Nest Counter Weight (3/3)
    Map #177 / 3 maps since last lead - Large Solstice Bismuth Tower (2/3)
    Map #187 / 10 maps since last lead - Vitrified Soul Crystal (2/3)
    Map #207 / 20 maps since last lead - Solstice Giant Crocodile Tail (2/3)
    Map #239 / 32 maps since last lead - Daedric Gate, Coldharbour (2/3)
    Map #244 / 5 maps since last lead - Coldharbour Soul Furnace (3/3)
    Map #246 / 2 maps since last lead - Solstice Giant Crocodile Tail (3/3)
    Map #323 / 77 maps since last lead - Large Solstice Bismuth Tower (3/3)
    Map #335 / 12 maps since last lead - Daedric Gate, Coldharbour (3/3)
    Map #340 / 5 maps since last lead - Geometric Stone-Nest Totem (3/3)
    Map #386 / 46 maps since last lead - Stone-Nest Totem, Behemoth (3/3)
    Map #406 / 20 maps since last lead - Stone-Nest Totem, Massive Skull (3/3)
    Map #456 / 50 maps since last lead - Molag Bal Statue, Fractured Head (2/3)
    Map #478 / 22 maps since last lead - Molag Bal Statue, Fractured Head (3/3)
    Map #650 / 172 maps since last lead - Vitrified Soul Crystal (3/3)
    Map #748 / 98 maps since last lead - No new leads

    These drop rates really don't feel fair. Does anyone who's gotten all codex entries know how many maps it took them?

    That's an horrendous rate.

    Just and FYI: Vitrified Soul Crystal is zone wide, it can drop from anything. I got all 3 just from monster kills in OC/BGF/NC
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Gabriel_H
    Gabriel_H
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    BretonMage wrote: »
    Gabriel_H wrote: »
    I personally would be happy with for 3 codex entries:

    1st iteration: 75%
    2nd iteration: 50%
    3rd iteration: 25%
    4th+ iteration: 1% for easy to farm things like material nodes and specific mobs, 5% for things like bosses.

    Just adding that there are some antiquity furnishings in Apocrypha and West Weald that you can't buy from the achievement vendor even after completing all 3 codex entries. You could just leave 3rd and subsequent iterations at 25%, especially for antiquity furnishings, which are all bound anyway.

    Missed this. Some not being available is a problem, but I'd simply fix that rather than keep a sustain drop rate.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
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