El_Borracho wrote: »the issue should be investigated by the devs instead of masked by events or Vengeance campaigns.
El_Borracho wrote: »I don't know what the solution is.
CatalinaWineMixer2 wrote: »The fact that PvP affects PvE is a problem. Or that PvE affects PvP is a problem.
El_Borracho wrote: »The population might bounce back in a week or so, but it will not go back to full queues for all factions until the next event.
freespirit wrote: »Ball groups killed my enjoyment of PVP.
[...]
They might be having fun but many others just logged out!
El_Borracho wrote: »When an event is required to populate both of these PVP areas to the point a wait time to enter is required, and then the populations crater after the event ends, that means there are problems with both zones. Looking at the threads, that could be lag, the current Warden Charm consternation, ball groups, tank metas, map designs, keep runners, some other complaint du jour, or something else, the issue should be investigated by the devs instead of masked by events or Vengeance campaigns.
The population might bounce back in a week or so, but it will not go back to full queues for all factions until the next event. These events never translate into gaining regular PVPers. If anything they make a lot of the regular PVP players take a break while driving away potential PVPers from the PVE population. This gap feels like it has grown over the last few years.
I don't know what the solution is. I think Mythics are bad for PVP and Subclassing is even worse. I enjoyed PVP a lot more around the Morrowind-Summerset eras, then the slow decline began. It wasn't perfect, but it was better than this. I know others disagree, and that's fine. But I also feel that those players agree that something is wrong with PVP and its only getting worse.
ShutUpitsRed wrote: »All zones are comparatively dead after their respective events. Do DLC zones need reworked because so few people are farming dragons or harrowstorms or daily quests outside of events?
ShutUpitsRed wrote: »All zones are comparatively dead after their respective events. Do DLC zones need reworked because so few people are farming dragons or harrowstorms or daily quests outside of events?
^ this.
Additionally, on PC NA (which is apparently the most populated server) any group activities outside of prime time are pretty dead. Queues for dungeons outside prime time can be up to an hour, queues for Battlegrounds as well. Does that mean that group activities need to be reworked as well?
Don’t get me wrong, Cyrodiil needs improvements. But the population dropping after an event is not a good metric for that.
Lol vengeancee got mogged by greyhost when both were available.El_Borracho wrote: »the issue should be investigated by the devs instead of masked by events or Vengeance campaigns.El_Borracho wrote: »I don't know what the solution is.
ZOS' solution is Vengeance, at least for Cyrodiil.
Vengeance is coming. Vengeance is ZOS' solution. Players can either accept that and work to improve it, or continue to ignore it and still complain about the problems.
CatalinaWineMixer2 wrote: »The fact that PvP affects PvE is a problem. Or that PvE affects PvP is a problem. 6 one way, half a dozen the other.
New players feel like its just a 1 shot stop. They go there, get 1 shoted 20 times by the same people, get some vitriol whispered to them and leave. You will never hear from them or see them in PvP again either.
BardokRedSnow wrote: »Lol vengeancee got mogged by greyhost when both were available.El_Borracho wrote: »the issue should be investigated by the devs instead of masked by events or Vengeance campaigns.El_Borracho wrote: »I don't know what the solution is.
ZOS' solution is Vengeance, at least for Cyrodiil.
Vengeance is coming. Vengeance is ZOS' solution. Players can either accept that and work to improve it, or continue to ignore it and still complain about the problems.
Vengeance isnt a solution its avoiding fixing the problem.
They're working on it with the class refreshes and healing nerfs. That said, Greyhost NA is still very active.
No, it didn't. Do we have to go over the player cap being 3x bigger in Vengeance than GH again?
The problem is performance. Vengeance fixes that.
BardokRedSnow wrote: »Lol vengeancee got mogged by greyhost when both were available.El_Borracho wrote: »the issue should be investigated by the devs instead of masked by events or Vengeance campaigns.El_Borracho wrote: »I don't know what the solution is.
ZOS' solution is Vengeance, at least for Cyrodiil.
Vengeance is coming. Vengeance is ZOS' solution. Players can either accept that and work to improve it, or continue to ignore it and still complain about the problems.
Vengeance isnt a solution its avoiding fixing the problem.
They're working on it with the class refreshes and healing nerfs. That said, Greyhost NA is still very active.
No, it didn't. Do we have to go over the player cap being 3x bigger in Vengeance than GH again?
The problem is performance. Vengeance fixes that.