https://www.youtube.com/watch?v=ZEQ6yAVquxk AlexanderDeLarge wrote: »ESO+ already feels blatantly pay-to-win. Playing without it means giving up millions of gold in crafting and gear progression because of the crafting bag and related inventory management benefits. The crafting bag when it was introduced might've been a minor inconvenience to players back when it was introduced in 2016 but after 12 years of chapters and zone DLCs and dungeons with their own materials, it's a damn near necessity at this point.
If Zenimax Online Studios truly wants to move toward a battle pass model, then they should commit to it fully. That would mean removing ESO+ and bundling its benefits into the battle pass for the duration of a season. That approach at least consolidates monetization instead of stacking it in perpetuity.
A battle pass plus a monthly ESO+ subscription on top of the cash shop is really excessive, and it's clearly a line being crossed for many players given the response since the showcase.
AlexanderDeLarge wrote: »ESO+ already feels blatantly pay-to-win. Playing without it means giving up millions of gold in crafting and gear progression because of the crafting bag and related inventory management benefits. The crafting bag when it was introduced might've been a minor inconvenience to players back when it was introduced in 2016 but after 12 years of chapters and zone DLCs and dungeons with their own materials, it's a damn near necessity at this point.
If Zenimax Online Studios truly wants to move toward a battle pass model, then they should commit to it fully. That would mean removing ESO+ and bundling its benefits into the battle pass for the duration of a season. That approach at least consolidates monetization instead of stacking it in perpetuity.
A battle pass plus a monthly ESO+ subscription on top of the cash shop is really excessive, and it's clearly a line being crossed for many players given the response since the showcase.
AlexanderDeLarge wrote: »For ESO+ and the crowns-for-gold marketplace (RMT) not to qualify as pay-to-win, the definition has to be contorted into something extremely narrow (and convenient).
Let’s be clear: this isn’t about a shady overseas gold-farmer operation. TESO explicitly enables and legitimizes these transactions. Crowns are bought with real money, converted into in-game advantages via gold, and fully sanctioned by the game. ZOS takes its cut and laughs all the way to the bank.
Swipe your credit card for $149.99 and get 21,000,000 gold in return. Call it whatever euphemism you want, but that’s real-money trading. MMORPGs 10 - 20 years ago would have banned you on the spot for this. So how exactly is officially sanctioned RMT not pay-to-win?
Buy crowns which get traded for gold at a 1 crown:1000 gold ratio. Gold buys gear, materials, carries, consumables, progression skips, and economic dominance. That’s power. That’s advantage. That’s P2W by any definition that isn’t deliberately trying to avoid the label.
What’s wild is how any criticism of this monetization gets dismissed as “asking for free stuff.” This is a buy-to-play game. Everyone here already paid to get in. No one on these forums is a freeloader by definition, especially not for expecting reasonable boundaries between gameplay and their credit cards.
You can enjoy TESO and still acknowledge that its monetization has crossed lines that MMOs used to take seriously. Pretending otherwise doesn’t make the game healthier, it just makes the discussion dishonest and makes everyone looking inward at our game roll their eyes.
AlexanderDeLarge wrote: »For ESO+ and the crowns-for-gold marketplace (RMT) not to qualify as pay-to-win, the definition has to be contorted into something extremely narrow (and convenient).
Let’s be clear: this isn’t about a shady overseas gold-farmer operation. TESO explicitly enables and legitimizes these transactions. Crowns are bought with real money, converted into in-game advantages via gold, and fully sanctioned by the game. ZOS takes its cut and laughs all the way to the bank.
Swipe your credit card for $149.99 and get 21,000,000 gold in return. Call it whatever euphemism you want, but that’s real-money trading. MMORPGs 10 - 20 years ago would have banned you on the spot for this. So how exactly is officially sanctioned RMT not pay-to-win?
Buy crowns which get traded for gold at a 1 crown:1000 gold ratio. Gold buys gear, materials, carries, consumables, progression skips, and economic dominance. That’s power. That’s advantage. That’s P2W by any definition that isn’t deliberately trying to avoid the label.
What’s wild is how any criticism of this monetization gets dismissed as “asking for free stuff.” This is a buy-to-play game. Everyone here already paid to get in. No one on these forums is a freeloader by definition, especially not for expecting reasonable boundaries between gameplay and their credit cards.
You can enjoy TESO and still acknowledge that its monetization has crossed lines that MMOs used to take seriously. Pretending otherwise doesn’t make the game healthier, it just makes the discussion dishonest and makes everyone looking inward at our game roll their eyes.
SerafinaWaterstar wrote: »ESO+ is not play to win. It just isn’t.
SerafinaWaterstar wrote: »ESO+ is not play to win. It just isn’t.
People pretend that live service games follow the same logic as single player offline games, like:
"I bought the game once, so now I get everything else for free!"
But unlike a single player game like Sonic on the sega genesis. ESO is constantly worked on, has a dev tea making new content, it costs money to run the servers, it costs money to fix bugs and do maintenance, it costs money to have costumer service etc.
Thinking that one tiny purchase is enough forever is super entitled and crazy. And it would be like uying1 Sonic game, and then demanding you get EVERY other sonic game for free going forward or else its "p2w". Thats the same logic these "ESO is p2w" people have.
rhythmsuji wrote: »I do not disagree that there is >some< aspects of it in ESO, my disagreement is broad stroking all P2W as the same with no nuance. Or even more ridiculously, when people say things like "ESO is the worst at it" out of sheer ignorance.
Their monetization is wildly expensive, but the majority of it has nothing to do with competitive integrity which is the primary and most important factor of the term. Most of the gross whaling in ESO has to do with appearances, and then some people use it for completion. But the one difference which so far has not broken the camels back for me, is that a non-whale player can very quickly and easily cap out on power. And there is no structure for a whale to supersede the rest of the players in capabilities. Which tons of the pinnacle P2W games do.
Extremely frustrating.
rhythmsuji wrote: »And the sad reality for the one main aspect ESO has. Is that every online game will always have it, as long as there is a trade system. The only way to avoid illegal or legal RMT is to have zero trade. Because making it illegal for decades just meant that people willing to cheat could whale to a 3rd party.
rhythmsuji wrote: »I do not disagree with this, and a decade+ ago I was disgusted by and refused to play any game with something like that in it.
BUT, unfortunately as discussed in the video. That would essentially mean I couldn't play any game anymore lol.
AlexanderDeLarge wrote: »You can enjoy TESO and still acknowledge that its monetization has crossed lines that MMOs used to take seriously. Pretending otherwise doesn’t make the game healthier, it just makes the discussion dishonest and makes everyone looking inward at our game roll their eyes.