Hi everyone,
Lately I’ve been thinking about companions and their interactions, and how close they already are to feeling like real characters — yet how immersion tends to break over time.
A good example for me is Mirri Elendis. In Deshaan, she often says:
“I’ve always wanted to visit here. Spare a moment?”
That line sounds like an invitation to a conversation, but as a player it immediately makes me wonder: “Okay… now what?” In practice, nothing follows. The same ambient dialogue continues, and after many hours of play these lines start to feel more like background noise than meaningful interaction.
With current AI technology, companions feel like the most natural and safest place to experiment with deeper dialogue — not fully free AI, but carefully limited, lore-friendly conversations, restricted to the companion’s personality, background, and current location. I’m not an AI expert, but it feels like this kind of limited implementation could work well for companions specifically, without affecting quests, balance, or other players.
Another option could be player-initiated conversations only, keeping everything optional and controlled.
There’s no need for rewards or branching quests — just context and character. Even something simple, like being able to ask why a companion comments on a place and receiving a short, in-character response, would create a huge immersion boost without changing core gameplay at all.
Elder Scrolls has always been about living worlds and memorable characters — that’s what makes this game so amazing. Companions already react to our choices and travel with us everywhere; letting them meaningfully respond when they speak feels like a natural evolution of what ESO already does well.
I’m curious whether this is something the team has ever discussed or experimented with internally. As a player, this doesn’t feel like a far-future fantasy — it feels like an obvious next step for immersion.
I’d love to hear what other players think, and it would be great if someone from ZOS could join the conversation too.