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The Dancing Personality is the worst

  • Abelon
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    Unfortunately ZoS's ability to sell all that flashy, immersion breaking, infuriating MTX (and whatever else, including silly personalities), hinges on other players' ability to see them. Because most buyers want to show said MTX off (to others, not just to themselves). Without the ability to show them off, they wouldn't buy those things, wouldn't gamble on loot boxes, wouldn't spend their crowns...

    So it is not within ZoS's interest to give us options to disable (as in hide) those things. I suppose unless we somehow managed to outvote the MTX purchasers with our wallets, and prove to ZoS that we are willing to quit paying over such immersion breaking aspects. I have my doubts about the success of such a venture, because I imagine we would be strongly outvoted even IF all of us actually bothered. In reality, most people won't even start voting with their wallets in the first place.

    But, I empathize a LOT. I don't want to judge people who use what the game lets them use, it is not really their fault. Tastes differ too. And I am not in a position to police what others do with their money. In a way everyone is entitled to play how they want to play. It's just a shame that for people like us, we are not really given that option. We do not get to play in a more grounded and immersive Tamriel like we want to. I can make my character look right and my follower too, but I can never turn off colorful explosions all around me, and weird creatures obstructing my view of quest NPCs.

    Actually now it crosses my mind. Hey ZoS, how about I pay you for it. Put the toggle in the crown store, maybe that would be the one way we could ever get what we want.
    Edited by Abelon on February 1, 2026 4:08PM
  • AvalonRanger
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    Honestly say, there're not much good looking personality. Mostly weird or strange. :#
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • konrad.reibinger
    OP is asking for a tool to hide other player’s effects, not to remove them from the game. Some of the responses definitely don’t seem to catch that.
  • AScarlato
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    alakeyfox wrote: »
    Every time I see it I wonder how it doesn't drive the player using it nuts.

    This reminds me of a friend I had that used to always have 3 orbs spinning around his character. I finally had to tell him that he needed to turn that effect off if we were running a dungeon or other content together because I just couldn't take it any more. Turns out they were part of a healing set (he never healed group content, he just liked to heal players he ran into in delves) and he used them to help him see (they lit up the area around him) because he had installed an addon that made everything very dark, especially inside areas like dungeons. I asked why and he said he thought it would be cool. He ended up deleting the addon and was surprised how much better his game looked. I then helped him with a damage build and he enjoys combat a lot more now.

    But it makes me wonder how others can play without being annoyed by their character constantly moving.

    Everyone in this thread sounds genuinely insane. You are bothered this much by what others are doing? Maybe multiplayer games are not for you anymore..

    Liking more serious and authentic settings in an M-rated game that's also an RPG over the fortnite-esque things they have been releasing doesn't make someone insane.

    Some of us play for immersion and roleplay over fat orcs in pink tutus swaying around endlessly at world bosses. I get some people find this funny and we just have different senses of humor. It's true people like all different types of things, but it should be considered if such things fit the tone of the game. I guess at this point, ludicrous things is what they want in their world.

    You seem bothered we are here talking about our preferences when it's just that. I don't expect them to block personalities since then no one would buy them. I just ask that they think more carefully about what they are releasing. I am best friends with a dancer and she never acts like that personality - it's just stupid.
    Edited by AScarlato on February 1, 2026 4:10PM
  • SilverBride
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    If players buy the loud and flashy things to "show off" then they may not realize that what they think is causing others to admire them is really causing them to cringe.
    PCNA
  • AScarlato
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    If players buy the loud and flashy things to "show off" then they may not realize that what they think is causing others to admire them is really causing them to cringe.

    Also amusing that they pick things that are garish and attention grabbing - very "Look at me! Look at me!" Buf if someone doesn't want to look at it - "Why do you care what I'm doing?"
  • SilverBride
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    My friend with the spinning orbs has thanked me many times because he was only doing around 10% of the damage when we would run content together, but after I helped him gear up he is now doing content he couldn't before. But my point of the story was that I couldn't understand how he could stand the constant distraction, because the spinning orbs made it very hard for me to enjoy doing things with him.
    Edited by SilverBride on February 1, 2026 4:31PM
    PCNA
  • Zodiarkslayer
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    The hardest thing to bear is the freedom of others.

    {My cynical old me wants me to write much harsher words to all these self centred younglings out there, but I just tell him to chill and grab another beer}
    No Effort, No Reward?
    No Reward, No Effort!
  • emilyhyoyeon
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    I never like the idea of a ''hide other player stuff'' option because I don't want to hide other players' stuff when they have cool lore friendly characters. I love seeing other players like that.

    I don't want to see Mazoga gra-Ogag riding the default brown horse on a ''hide other player effect'' setting... I want to see her riding the frostbane bear if that's what the player gave her.
    I don't want to see Habasi Sugar-Lips wearing those old texture stealable clothes base game npc clothes, I want to see her the Pellitine tea gown, etc etc.

    I can imagine some other players would rather this setting than nothing. But yeah...
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • SilverBride
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    I never like the idea of a ''hide other player stuff'' option because I don't want to hide other players' stuff when they have cool lore friendly characters. I love seeing other players like that.

    I don't want to see Mazoga gra-Ogag riding the default brown horse on a ''hide other player effect'' setting... I want to see her riding the frostbane bear if that's what the player gave her.
    I don't want to see Habasi Sugar-Lips wearing those old texture stealable clothes base game npc clothes, I want to see her the Pellitine tea gown, etc etc.

    I can imagine some other players would rather this setting than nothing. But yeah...

    That describes exactly what a toggle does. It gives each individual player the ability to see things the way that is most pleasant for them. Players that enjoy things as they are just won't toggle them off.
    PCNA
  • Rohamad_Ali
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    Just a few months ago I couldn't tell if I was in Tamriel or Brazil.
  • emilyhyoyeon
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    I never like the idea of a ''hide other player stuff'' option because I don't want to hide other players' stuff when they have cool lore friendly characters. I love seeing other players like that.

    I don't want to see Mazoga gra-Ogag riding the default brown horse on a ''hide other player effect'' setting... I want to see her riding the frostbane bear if that's what the player gave her.
    I don't want to see Habasi Sugar-Lips wearing those old texture stealable clothes base game npc clothes, I want to see her the Pellitine tea gown, etc etc.

    I can imagine some other players would rather this setting than nothing. But yeah...

    That describes exactly what a toggle does. It gives each individual player the ability to see things the way that is most pleasant for them. Players that enjoy things as they are just won't toggle them off.

    Ok maybe I wasn't clear.

    I want to see lore friendly characters.

    I don't want to see lore unfriendly characters.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Grafahel
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    Abelon wrote: »
    Unfortunately ZoS's ability to sell all that flashy, immersion breaking, infuriating MTX (and whatever else, including silly personalities), hinges on other players' ability to see them. Because most buyers want to show said MTX off (to others, not just to themselves). Without the ability to show them off, they wouldn't buy those things, wouldn't gamble on loot boxes, wouldn't spend their crowns...

    I get this part of the argument as well, but at the same time I do spend quite a bit on this game. I enjoy good looking costumes and I like to roll the dice on some crown crates now and then if it contains some cool items. I can't be the only one who would pay for items that aren't ridiculous.
    But of course it also skews perception, because to be fair there are a lot of cool looking cosmetics, but they don't scream in your face. So you don't immediately notice if a player is wearing the Fargrave Relic Collector costume, but you can't escape the fact that someone within 5 miles has just summoned their Explosive Thunderstorm Laserbomb mount. And if you genuinely like that it's fine, and then it also shouldn't matter if other players can opt out of the special effects show. If a lot of players think those items are cool then they will not choose to hide those effects, so you don't have to worry about not getting to show off your cosmetics. The only thing you're going to lose is the ability to annoy other players with intrusive sound and visual effects, but surely that's not the reason people would use those items.
    Edited by Grafahel on February 1, 2026 5:31PM
  • SilverBride
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    I never like the idea of a ''hide other player stuff'' option because I don't want to hide other players' stuff when they have cool lore friendly characters. I love seeing other players like that.

    I don't want to see Mazoga gra-Ogag riding the default brown horse on a ''hide other player effect'' setting... I want to see her riding the frostbane bear if that's what the player gave her.
    I don't want to see Habasi Sugar-Lips wearing those old texture stealable clothes base game npc clothes, I want to see her the Pellitine tea gown, etc etc.

    I can imagine some other players would rather this setting than nothing. But yeah...

    That describes exactly what a toggle does. It gives each individual player the ability to see things the way that is most pleasant for them. Players that enjoy things as they are just won't toggle them off.

    Ok maybe I wasn't clear.

    I want to see lore friendly characters.

    I don't want to see lore unfriendly characters.

    I do understand, but a toggle would only effect the bright and loud effects and movements, not what the character was wearing. And it would be optional.
    PCNA
  • YandereGirlfriend
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    I love the idle dancing but that seems to be an unpopular opinion in this thread.
  • SummersetCitizen
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    The ability to hide the cosmetics (mounts, recalls, pets, etc.) of others, whether you like them or not, would devalue them dramatically.

    You may not buy them to get a reaction from others (jealousy, impressed, cringe, etc.) but many do.

    Cosmetics are how they are monetizing moving forward with tomes.
  • SilverBride
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    The ability to hide the cosmetics (mounts, recalls, pets, etc.) of others, whether you like them or not, would devalue them dramatically.

    You may not buy them to get a reaction from others (jealousy, impressed, cringe, etc.) but many do.

    Cosmetics are how they are monetizing moving forward with tomes.

    Why should we be forced to give attention to anyone else just because it is what they are seeking? What about our experience being ruined by feeling like we are playing in a cartoon instead of a dangerous world where we are the heroes?

    And how would it devalue anything if the player with the effect enjoys it for themselves? That is who they should be purchasing things for. They also would have no idea if other players toggled off the effects or not.
    Edited by SilverBride on February 1, 2026 6:41PM
    PCNA
  • LunaFlora
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    hey i love the Dancer personality.

    But i see people here mention bright and flashy effects, different thing but we are getting sliders for visual effects.
    i doubt it will include Personalities though.

    here is 2 quotes from Jose Camacho, the gameplay engineer that is working on visual effect sliders:
    lots of text, but seems necessary for people to read all of it.
    ZOS_Jose wrote: »
    LunaFlora wrote: »
    New VFX Brightness & Intensity [Feedback]: We have seen feedback related to the overall brightness, size, and intensity of the updated skills VFX. We are working on some sliders so you can better customize your experience and adjust the brightness and intensity of how your abilities and/or other players’ abilities appear on your screen. This will not make it into Update 49, but we did want to let you know we’re working on it and will share more info when we have it.
    @ZOS_JessicaFolsom
    This sounds good, but i see you specify new vfx and updated skills, is this only for the skills part of Visual Refresh or also items i mentioned in my thread?
    https://forums.elderscrollsonline.com/en/discussion/681702/accessibility-request-a-list-of-strobing-flashing-effects-occurrences/p1

    edited to tag Jessica

    Heya Luna, nice to meet you! This is Jose Camacho, Gameplay Engineer, first post actually!

    I am responding as I'm currently investigating the in-game slider setting implementation. As it is now, the in-game slider setting reduces the transparency of any VFX sourced from either yourself, remote players, NPCs, with settings for each sourcing category individually. That means you can reduce the visibility of everyone, just other players, just NPCs, or any combination!

    As for which VFX this applies to, the slider applies to all VFX we can catch belonging in the sourcing category. For example, if the slider for your own VFX intensity is lower, then all VFX caused by you from your own abilities, mounts, etc will be lowered. We hope to include item sets in that category but more testing is needed as we investigate. The hope is to include the options for environment as well but more investigation work needs to be done.

    Really excited to bring this to you as we've seen this request over the years like with your recent post and want to make ESO a more accessible game for all!
    ZOS_Jose wrote: »
    Radiate77 wrote: »
    evLRise wrote: »
    They actually look way more in line with actual sword moves from manuscripts. Definitely not close to realistic, but way closer by comparison.

    I get that in reality two-handed swords are way lighter than you'd assume from how they're displayed in the majority of fiction. But I'd still like my 2H animations in ESO to have more oomph than the current PTS versions have.

    Since they want to modernize the game, I think it's time they think about diversifying the different weapon types in each skill line more. At the very least, get them closer to destruction staves. That should be the case for animations as well. The new animations look way too much like sword fighting, considering they will be used for maces and axes as well.

    At the same time, the devs ought to take new art in a direction that still suits the Elder Scrolls IP. And there's been so much feedback pointing out the new 2H style being at odds with that. I think the issue is that it just doesn't look grounded enough.

    We are getting an animation toggle from @ZOS_Jose and his team that will tone down effects, with a setting including multiple options.

    For those who don’t like the 2H animations, or DK ones, toning down the flashiness of the skills will leave the abilities looking more grounded and realistic. Very excited to see how it plays out.

    Hey yall, just to clarify, we are working on toning down the intensity and transparency of Visual Effects, not animations. The difference being Visual Effects are usually like the Flames or Electricity that are part of player abilities. Animation is the set choreography players will do when they activate an ability like a swipe or punch (as examples). To clarify this investigation won't be touching animations but will looking into reducing the intensity of Visual Effects in order to help players with sensitivities to bright lights, amongst other reasons. We are looking at all possible sources of those visual effects (item sets, abilities, etc) but ultimately we will have to wait and see for what the investigation brings out so we can deliver things in the hopefully best manner. Thanks for the interest everyone and we will keep yall updated!

    https://forums.elderscrollsonline.com/en/discussion/688016/update-49-pts-week-2-summary/p1
    https://forums.elderscrollsonline.com/en/discussion/688016/update-49-pts-week-2-summary/p2
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • emilyhyoyeon
    emilyhyoyeon
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    I never like the idea of a ''hide other player stuff'' option because I don't want to hide other players' stuff when they have cool lore friendly characters. I love seeing other players like that.

    I don't want to see Mazoga gra-Ogag riding the default brown horse on a ''hide other player effect'' setting... I want to see her riding the frostbane bear if that's what the player gave her.
    I don't want to see Habasi Sugar-Lips wearing those old texture stealable clothes base game npc clothes, I want to see her the Pellitine tea gown, etc etc.

    I can imagine some other players would rather this setting than nothing. But yeah...

    That describes exactly what a toggle does. It gives each individual player the ability to see things the way that is most pleasant for them. Players that enjoy things as they are just won't toggle them off.

    Ok maybe I wasn't clear.

    I want to see lore friendly characters.

    I don't want to see lore unfriendly characters.

    I do understand, but a toggle would only effect the bright and loud effects and movements, not what the character was wearing. And it would be optional.

    I've seen many interpretations of what a toggle like this would encompass that aren't limited that.

    I get that it's optional and I'm not saying don't make a toggle... I'm talking about issues with covering certain things and what I'd want to see...
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Enemoriana
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    I do understand, but a toggle would only effect the bright and loud effects and movements, not what the character was wearing. And it would be optional.

    And where is the line?
    With bright and loud it is quite easy - they are more or less measurable. But with movements?
    Dancing personality is moving enough? And what about those assassin - don't remember which one - personality playing with knife, is that movement that should be affected too? /dance? Another dances? /kowtow? Jumping around as rabid rabbit on energy drinks?
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 62/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • SilverBride
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    Enemoriana wrote: »
    I do understand, but a toggle would only effect the bright and loud effects and movements, not what the character was wearing. And it would be optional.

    And where is the line?
    With bright and loud it is quite easy - they are more or less measurable. But with movements?
    Dancing personality is moving enough? And what about those assassin - don't remember which one - personality playing with knife, is that movement that should be affected too? /dance? Another dances? /kowtow? Jumping around as rabid rabbit on energy drinks?

    I would assume the line would be with the loud and bright effects. I'd love to see movements such as the dancing included but don't know if that would be possible, so I will just not interact with those players.
    PCNA
  • Recent
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    Yea and many wear skimpy costumes. It's a seductive type dance makes them seem flirty. I was waiting to kill a boss in a delve and there was this half naked girl wearing tail feathers and dancing this sway dance..i just wanted it to stop...i felt like i was being forced to watch a stripper dance. I hate it.

    Maybe im just getting old lol

    .
  • YandereGirlfriend
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    The ability to hide the cosmetics (mounts, recalls, pets, etc.) of others, whether you like them or not, would devalue them dramatically.

    You may not buy them to get a reaction from others (jealousy, impressed, cringe, etc.) but many do.

    Cosmetics are how they are monetizing moving forward with tomes.

    Why should we be forced to give attention to anyone else just because it is what they are seeking? What about our experience being ruined by feeling like we are playing in a cartoon instead of a dangerous world where we are the heroes?

    And how would it devalue anything if the player with the effect enjoys it for themselves? That is who they should be purchasing things for. They also would have no idea if other players toggled off the effects or not.

    The game requires money to continue development.

    Your choices are basically: tolerate others' cosmetic choices or have like a WoW-style monthly subscription fee.
  • SilverBride
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    Why should we be forced to give attention to anyone else just because it is what they are seeking? What about our experience being ruined by feeling like we are playing in a cartoon instead of a dangerous world where we are the heroes?

    And how would it devalue anything if the player with the effect enjoys it for themselves? That is who they should be purchasing things for. They also would have no idea if other players toggled off the effects or not.

    The game requires money to continue development.

    Your choices are basically: tolerate others' cosmetic choices or have like a WoW-style monthly subscription fee.

    I pay a monthly fee by subscribing.
    PCNA
  • YandereGirlfriend
    YandereGirlfriend
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    Why should we be forced to give attention to anyone else just because it is what they are seeking? What about our experience being ruined by feeling like we are playing in a cartoon instead of a dangerous world where we are the heroes?

    And how would it devalue anything if the player with the effect enjoys it for themselves? That is who they should be purchasing things for. They also would have no idea if other players toggled off the effects or not.

    The game requires money to continue development.

    Your choices are basically: tolerate others' cosmetic choices or have like a WoW-style monthly subscription fee.

    I pay a monthly fee by subscribing.

    So do I but it isn't mandatory for everyone and it isn't as high as WoW.
  • SilverBride
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    Why should we be forced to give attention to anyone else just because it is what they are seeking? What about our experience being ruined by feeling like we are playing in a cartoon instead of a dangerous world where we are the heroes?

    And how would it devalue anything if the player with the effect enjoys it for themselves? That is who they should be purchasing things for. They also would have no idea if other players toggled off the effects or not.

    The game requires money to continue development.

    Your choices are basically: tolerate others' cosmetic choices or have like a WoW-style monthly subscription fee.

    I pay a monthly fee by subscribing.

    So do I but it isn't mandatory for everyone and it isn't as high as WoW.

    The bottom line is that players should not be denied a way to toggle off things that they find annoying and immersion breaking just because other players want to show them off.
    Edited by SilverBride on February 1, 2026 9:03PM
    PCNA
  • Enemoriana
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    The bottom line is that players should not be denied a way to toggle off things that they find annoying and immersion breaking just because other players want to show them off.

    Any thing can be "annoying and immersion breaking" for somebody. Costumes. Pets. Events. Dunmer characters on Auridon or altmer in Deshaan. Resurrecting. Somebody else killing their quest boss.

    Toggle for things that can cause real problems, like flashy visual effects, is good. Toggle for all immersion breaking items is literally impossible in mmo, because each player has their own list of what is annoying and immersion breaking.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 62/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • SilverBride
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    Enemoriana wrote: »
    The bottom line is that players should not be denied a way to toggle off things that they find annoying and immersion breaking just because other players want to show them off.

    Any thing can be "annoying and immersion breaking" for somebody. Costumes. Pets. Events. Dunmer characters on Auridon or altmer in Deshaan. Resurrecting. Somebody else killing their quest boss.

    Toggle for things that can cause real problems, like flashy visual effects, is good. Toggle for all immersion breaking items is literally impossible in mmo, because each player has their own list of what is annoying and immersion breaking.

    Things in constant motion, like the Sorcerer's flappy pet and now this dance personality constantly moving when idling, can cause real problems for those with motion sickness, etc..
    Edited by SilverBride on February 1, 2026 9:28PM
    PCNA
  • Desiato
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    The bottom line is that players should not be denied a way to toggle off things that they find annoying and immersion breaking just because other players want to show them off.

    Yes, of course they should be denied a toggle for every single thing someone might find annoying! It's simply not feasible.

    When I find something this annoying, I know it's time to look within and find something new to do with my time. And I've been there a lot with ESO in the past.
    spending a year dead for tax reasons
  • Enemoriana
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    Things in constant motion, like the Sorcerer's flappy pet and now this dance personality constantly moving when idling, can cause real problems for those with motion sickness, etc..

    Yet again, where is the line? How would you differ what animations in game can cause it and what can't? And not only for you, but for large amounts of players? And how would you switch them off? Personality can be hidden (all personalities switched off with one toggle, of course), but twilight - no, as they are important part of combat. Somebody jumping around you or constantly using skills/emotes/memento - also no, and that can be much worse than dancer.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 62/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
This discussion has been closed.