Zenimax please stop this color madness!

Aektann
Aektann
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First and foremost, skill styles should have been introduced using colors that match the skills of existing classes. As an example - I want sorc skills in the same colors as my main templar's skills.
End than you can add as many pink and purple neon nightmares as you want.
  • Radiate77
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    Aektann wrote: »
    First and foremost, skill styles should have been introduced using colors that match the skills of existing classes. As an example - I want sorc skills in the same colors as my main templar's skills.
    End than you can add as many pink and purple neon nightmares as you want.

    Something interesting that ZOS are trying with this DK rework, is that they are releasing a blue version of every DK skill for Update 49 and it sounds like they will be free.

    As much as acid green would have made sense, as the poison damage is being stripped, I’m still pretty happy about this, and really hope that we get a second color choice for each rework to make our skills look better when Subclassing.
    Edited by Radiate77 on January 30, 2026 6:27AM
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  • Danikat
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    I don't want skill styles to just be an addition for sub-classing, I like that it offers new colours as well.

    My only complaint is that it's too few and too slowly. I want to be able to customise my characters to the way I see them rather than being restricted to pre-defined themes and skill styles can do that, but it's a long wait for the right colours on the skills which I use.
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  • StackonClown
    StackonClown
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    i did lucent once and never again - i got spinning headaches for 2 days after that run
  • Emeratis
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    Danikat wrote: »
    I don't want skill styles to just be an addition for sub-classing, I like that it offers new colours as well.

    My only complaint is that it's too few and too slowly. I want to be able to customise my characters to the way I see them rather than being restricted to pre-defined themes and skill styles can do that, but it's a long wait for the right colours on the skills which I use.

    I do agree 100% with you on everything, but I will say that knowing now that every skill in the class reset is also getting a visual overhaul helps me understand why despite ESO being a very cosmetics heavy game skill styles were so few. I suspect they do not want to retread ground with skill styles so they are holding back. I'm hoping that once classes and weapon lines get their visual updates, we will see an increase in skill style offerings.
    Edited by Emeratis on January 30, 2026 1:36PM
  • SilverBride
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    I just want muted colors to choose from. Bright and flashy colors and effects are uncomfortable for me, and sometimes painful.
    PCNA
  • Horace-Wimp
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    Any chance we can disable ours and other players' visual effects completely? I often lose sight of the targets and my own health bar in the flashy mess and wide up dying unnecessarily. Maybe offer an oversimplified version of the effects so we know there's something there without being blinded by the light (show.)
  • Morvan
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    Radiate77 wrote: »
    Aektann wrote: »
    First and foremost, skill styles should have been introduced using colors that match the skills of existing classes. As an example - I want sorc skills in the same colors as my main templar's skills.
    End than you can add as many pink and purple neon nightmares as you want.

    Something interesting that ZOS are trying with this DK rework, is that they are releasing a blue version of every DK skill for Update 49 and it sounds like they will be free.

    As much as acid green would have made sense, as the poison damage is being stripped, I’m still pretty happy about this, and really hope that we get a second color choice for each rework to make our skills look better when Subclassing.
    I believe they'll go on with the colors they picked on that initial pack, and give it to all skills with every class refresh.

    Blue for DK, Templar and Arcanist,
    Purple for Nightblade,
    Red for Sorcerer and Necromancer,
    and Orange for Warden.

    If you check your collections, they already made more skills in the corresponding colors I mentioned, though they're still unobtainable.
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  • AlienatedGoat
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    Not having matching colored sets for things really bothers me. One of my healers has many styled skills and they're all blue, purple, orange. It's bizarre.

    The Skill Styles are also being slowwwwwly trickled out - like far, far too slow. We're up on a year and a half since Gold Road released and it feels like the Skill Style system has barely been scratched.
    PC-NA Goat - Bleat Bleat Baaaa
  • Nomadic_Atmoran
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    Honestly one of the reasons I havent jumped deep into chasing skill styles is because of the fact that its currently like someone at a rave puked and ZOS swooped it up and poured it onto skills. Never knowing if I'll be able to give individual characters matching color palettes is going to keep me from spending time or money pursuing them.
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  • tomofhyrule
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    Any chance we can disable ours and other players' visual effects completely? I often lose sight of the targets and my own health bar in the flashy mess and wide up dying unnecessarily. Maybe offer an oversimplified version of the effects so we know there's something there without being blinded by the light (show.)

    Yes, they literally said they were looking into this.
    ZOS_Jose wrote: »
    LunaFlora wrote: »
    New VFX Brightness & Intensity [Feedback]: We have seen feedback related to the overall brightness, size, and intensity of the updated skills VFX. We are working on some sliders so you can better customize your experience and adjust the brightness and intensity of how your abilities and/or other players’ abilities appear on your screen. This will not make it into Update 49, but we did want to let you know we’re working on it and will share more info when we have it.
    ZOS_JessicaFolsom
    This sounds good, but i see you specify new vfx and updated skills, is this only for the skills part of Visual Refresh or also items i mentioned in my thread?
    https://forums.elderscrollsonline.com/en/discussion/681702/accessibility-request-a-list-of-strobing-flashing-effects-occurrences/p1

    edited to tag Jessica

    Heya Luna, nice to meet you! This is Jose Camacho, Gameplay Engineer, first post actually!

    I am responding as I'm currently investigating the in-game slider setting implementation. As it is now, the in-game slider setting reduces the transparency of any VFX sourced from either yourself, remote players, NPCs, with settings for each sourcing category individually. That means you can reduce the visibility of everyone, just other players, just NPCs, or any combination!

    As for which VFX this applies to, the slider applies to all VFX we can catch belonging in the sourcing category. For example, if the slider for your own VFX intensity is lower, then all VFX caused by you from your own abilities, mounts, etc will be lowered. We hope to include item sets in that category but more testing is needed as we investigate. The hope is to include the options for environment as well but more investigation work needs to be done.

    Really excited to bring this to you as we've seen this request over the years like with your recent post and want to make ESO a more accessible game for all!
  • zenonuk
    zenonuk
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    Any chance we can disable ours and other players' visual effects completely? I often lose sight of the targets and my own health bar in the flashy mess and wide up dying unnecessarily. Maybe offer an oversimplified version of the effects so we know there's something there without being blinded by the light (show.)

    They're working on this already, it's been stated in other forum posts - the plan is to give us sliders to reduce intensity of visual effects, but not ETA right now.

    [EDIT - ignore me, I just got to the bottom of the page XD]
    Edited by zenonuk on January 31, 2026 1:56AM
  • SilverBride
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    zenonuk wrote: »
    They're working on this already, it's been stated in other forum posts - the plan is to give us sliders to reduce intensity of visual effects, but not ETA right now.

    ALL effects, such as mounts and recalls and emotes, etc., or just combat effects?
    PCNA
  • Radiate77
    Radiate77
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    zenonuk wrote: »
    They're working on this already, it's been stated in other forum posts - the plan is to give us sliders to reduce intensity of visual effects, but not ETA right now.

    ALL effects, such as mounts and recalls and emotes, etc., or just combat effects?

    All VFX, so not the animations, but the glow effects attached to them.
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    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
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    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
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  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Radiate77 wrote: »
    zenonuk wrote: »
    They're working on this already, it's been stated in other forum posts - the plan is to give us sliders to reduce intensity of visual effects, but not ETA right now.

    ALL effects, such as mounts and recalls and emotes, etc., or just combat effects?

    All VFX, so not the animations, but the glow effects attached to them.

    Wonder if they have thought of the noise as well, because a lot of those things don't just explode into existence with a big flash of light but also a loud noise.

    Saw Prior Thierric arm pack is returning, and that is one of the worst arms pack because it also makes noise on every swap that is audible for everyone around them.
    [Lie] Of course! I don't even worship Daedra!
  • Emeratis
    Emeratis
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    Radiate77 wrote: »
    zenonuk wrote: »
    They're working on this already, it's been stated in other forum posts - the plan is to give us sliders to reduce intensity of visual effects, but not ETA right now.

    ALL effects, such as mounts and recalls and emotes, etc., or just combat effects?

    All VFX, so not the animations, but the glow effects attached to them.

    Wonder if they have thought of the noise as well, because a lot of those things don't just explode into existence with a big flash of light but also a loud noise.

    Saw Prior Thierric arm pack is returning, and that is one of the worst arms pack because it also makes noise on every swap that is audible for everyone around them.

    At least a few of us have been reminding them about this as well because a few mounts have loud explosions or dolmen/harrowstorm start sounds and Thierric and the Time's Herald weapons are absurdly loud (though thankfully the latter is more rare). Visual and sound stimuli can cause sensory overload or other issues so I hope they do both eventually.
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