This is the worst meta this PvP has ever had. Absolute garbage.The vocal majority concerning PvP really don't take kindly to those who oppose the meta
Build PvP is getting a 2 year class rework, this time designed to work with subclassing, which is exactly the sort of drastic overhaul it needed. As is, it's an absolute mess.BioBitter100 wrote: »Aye, yeah I´m not sure. Maybe we can have a discussion about it. Maybe having only 1 skill line subclassable would be a start, yeah.
If Subclassing was restricted to just one skill line instead of two, the damage would've been mitigated.
It's garbage to those who fight against it, but to those who use the builds it's the most fun "I Win Button" gameplay they've ever had.
At the very least they'd be forced to choose only two of those, instead of all three. One from the base Class and one Subclassed. Like my Nightblade. I always played as a Spellsword in Skyrim, so with subclassing all I did was replace Shadow with Stormcalling, giving me the buffs to Shock damage and then Scribed Shock Soul. My StamBlade is still 90% pure class, but with one Magicka ability now.
Now I’ll reiterate, Subclassing is not the issue. Player behavior is, and that’s on both sides, you have the meta abusers and the people who complain about it rather than adapt. These two groups of people will always exist.
It's garbage to those who fight against it, but to those who use the builds it's the most fun "I Win Button" gameplay they've ever had.
At the very least they'd be forced to choose only two of those, instead of all three. One from the base Class and one Subclassed. Like my Nightblade. I always played as a Spellsword in Skyrim, so with subclassing all I did was replace Shadow with Stormcalling, giving me the buffs to Shock damage and then Scribed Shock Soul. My StamBlade is still 90% pure class, but with one Magicka ability now.
You say that it would be better if we only had to deal with 1 Subclassed line when fighting opponents, but what happens when people are already picking Warden for it’s charm, and they have Animal Companions with Winter’s Embrace?
Those same players just swap out Green Balance for Assassination and we have the exact same problem you’re trying to solve with this solution.
Now I’ll reiterate, Subclassing is not the issue. Player behavior is, and that’s on both sides, you have the meta abusers and the people who complain about it rather than adapt. These two groups of people will always exist.
Get ready to be talked down to. The vocal majority concerning PvP really don't take kindly to those who oppose the meta. Even though I personally agree with you 100% that Subclassing was a major detriment to PvP, I also don't wish it to completely go away as my own characters make use of it, although to a much more limited degree, cause of how casual I am.
If Subclassing was restricted to just one skill line instead of two, the damage would've been mitigated.
At the very least they'd be forced to choose only two of those, instead of all three. One from the base Class and one Subclassed. Like my Nightblade. I always played as a Spellsword in Skyrim, so with subclassing all I did was replace Shadow with Stormcalling, giving me the buffs to Shock damage and then Scribed Shock Soul. My StamBlade is still 90% pure class, but with one Magicka ability now.
You say that it would be better if we only had to deal with 1 Subclassed line when fighting opponents, but what happens when people are already picking Warden for it’s charm, and they have Animal Companions with Winter’s Embrace?
Those same players just swap out Green Balance for Assassination and we have the exact same problem you’re trying to solve with this solution.
At the very least they'd be forced to choose only two of those, instead of all three. One from the base Class and one Subclassed. Like my Nightblade. I always played as a Spellsword in Skyrim, so with subclassing all I did was replace Shadow with Stormcalling, giving me the buffs to Shock damage and then Scribed Shock Soul. My StamBlade is still 90% pure class, but with one Magicka ability now.
You say that it would be better if we only had to deal with 1 Subclassed line when fighting opponents, but what happens when people are already picking Warden for it’s charm, and they have Animal Companions with Winter’s Embrace?
Those same players just swap out Green Balance for Assassination and we have the exact same problem you’re trying to solve with this solution.
But then they can't Streak away when their burst fails, cause they don't have Stormcalling.
At the very least they'd be forced to choose only two of those, instead of all three. One from the base Class and one Subclassed. Like my Nightblade. I always played as a Spellsword in Skyrim, so with subclassing all I did was replace Shadow with Stormcalling, giving me the buffs to Shock damage and then Scribed Shock Soul. My StamBlade is still 90% pure class, but with one Magicka ability now.
You say that it would be better if we only had to deal with 1 Subclassed line when fighting opponents, but what happens when people are already picking Warden for it’s charm, and they have Animal Companions with Winter’s Embrace?
Those same players just swap out Green Balance for Assassination and we have the exact same problem you’re trying to solve with this solution.
But then they can't Streak away when their burst fails, cause they don't have Stormcalling.
They won’t need to, they’ll just build more health and bank on the best heal in the game, Polar Wind.
We would be further entrenched in a Warden meta with only one skill line subclass-able.
At least now you can build AGAINST the meta, something we have never had before.
But yeah, I’ve said what needs to be said and am done bumping yet another nerf thread.
At the very least they'd be forced to choose only two of those, instead of all three. One from the base Class and one Subclassed. Like my Nightblade. I always played as a Spellsword in Skyrim, so with subclassing all I did was replace Shadow with Stormcalling, giving me the buffs to Shock damage and then Scribed Shock Soul. My StamBlade is still 90% pure class, but with one Magicka ability now.
You say that it would be better if we only had to deal with 1 Subclassed line when fighting opponents, but what happens when people are already picking Warden for it’s charm, and they have Animal Companions with Winter’s Embrace?
Those same players just swap out Green Balance for Assassination and we have the exact same problem you’re trying to solve with this solution.
But then they can't Streak away when their burst fails, cause they don't have Stormcalling.
They won’t need to, they’ll just build more health and bank on the best heal in the game, Polar Wind.
We would be further entrenched in a Warden meta with only one skill line subclass-able.
At least now you can build AGAINST the meta, something we have never had before.
But yeah, I’ve said what needs to be said and am done bumping yet another nerf thread.
If Charm wasn’t so broken it wouldn’t even be a Warden meta. But it would be a streaking Sorc meta which is funny cause that’s a utility mobility skill line. Wardens would be in the middle of the pack without charm and only access to one sub line.
Thumbless_Bot wrote: »
At the very least they'd be forced to choose only two of those, instead of all three. One from the base Class and one Subclassed. Like my Nightblade. I always played as a Spellsword in Skyrim, so with subclassing all I did was replace Shadow with Stormcalling, giving me the buffs to Shock damage and then Scribed Shock Soul. My StamBlade is still 90% pure class, but with one Magicka ability now.
You say that it would be better if we only had to deal with 1 Subclassed line when fighting opponents, but what happens when people are already picking Warden for it’s charm, and they have Animal Companions with Winter’s Embrace?
Those same players just swap out Green Balance for Assassination and we have the exact same problem you’re trying to solve with this solution.
But then they can't Streak away when their burst fails, cause they don't have Stormcalling.
They won’t need to, they’ll just build more health and bank on the best heal in the game, Polar Wind.
We would be further entrenched in a Warden meta with only one skill line subclass-able.
At least now you can build AGAINST the meta, something we have never had before.
But yeah, I’ve said what needs to be said and am done bumping yet another nerf thread.
If Charm wasn’t so broken it wouldn’t even be a Warden meta. But it would be a streaking Sorc meta which is funny cause that’s a utility mobility skill line. Wardens would be in the middle of the pack without charm and only access to one sub line.
Winter's Embrace is a very good skill line that a lot of people sleep on. It provides A LOT of pvp utility.
A second hot and burst heal in one.
Additional armor.
A powerful ulti that also increases damage by up to 18%.
Major protection
Minor protection
Increased frost damage by 15% (stacks with the 18% above, and say essence thief, and wrecking blow)
Passive major maim.
I have run this almost exclusively since subclassing and done just fine. No. It's not meta, but it's really strong and fun. It is absolutely not mid.
And @Radiate77 is right. This is basically what I run to counter the meta. I dont have Solstice and I dont run that toxic meta garbage that zos knows everyone will hand over money for. I dont run broken sorc.combos. that stuff is fine for those that think it's fun. Its just not for me and now I can compete with an anti meta build against just about anyone except the most elite players running meta or relying on broken mechanics. Dont even run charm because it's a stupid concept and stupidly broken and was implemented terribly.
The only counter is being extremely skilled
When something demands high skill but most people find it boring, it's usually called a "job" and you get paid to do it, i.e. many accounting or tech jobs.Thumbless_Bot wrote: »The only counter is being extremely skilled
100% sums it up
When something demands high skill but most people find it boring, it's usually called a "job" and you get paid to do it, i.e. many accounting or tech jobs.Thumbless_Bot wrote: »The only counter is being extremely skilled
100% sums it up
The current game meta has a high skill ceiling, but at no point do you ever gain agency to turn the tide of an even fight, it can be fully reset at any moment, and you generally only win by getting lucky on one of your weighted coinflip burst attempts you do every 40 seconds.
Most of the alleged gameplay is literally just waiting with zero impact on who wins.
I do, and so do the thousands of once dedicated ESO PvP regulars who quit.Thumbless_Bot wrote: »Play something else.
I do, and so do the thousands of once dedicated ESO PvP regulars who quit.Thumbless_Bot wrote: »Play something else.
Obviously not a problem to the tiny handful of prime time GH players remaining, who don't care about other players or the rest of the game, only their 2-4 hours of being a big fish in a small pond, abusing some of the most busted i-win-buttons in any PvP game around.
GH forum defenders would rather see the game die than see it move on without them.
Thumbless_Bot wrote: »The only counter is being extremely skilled
100% sums it up.
It's like everyone agrees the game has problems and needs changes, but one player's problem is always another player's "no it's fine" and then it goes downhill from there.
The lead dev for Magic: the Gathering agrees as well.Fact. We can’t collectively agree on what the “changes” should be, and never will.
