I feel that the two are not really easily comparable. The queue into Cryodiil is not an intended mechanic, and thus WAS an exploit. Do I like it being fixed? No, but I can recognize that it wasn't intended. Even if I feel it now makes IC very unfair and not worth returning to if the change goes live as it is.
Personally I feel the queue should simply be disabled during combat, which would fix the core exploit without harming the system too much.
Potions however are an intended game mechanic. Balanced? That's something that can be argued, though not by me, however. But I will say that they are not really an exploit.
Gankers making things miserable by camping quest spots? Not an exploit either, just poor sportsmanship.
Say something in chat, there's a good chance that the real PvPers of the map in your faction will want to come and curbstomp the ganker.
DestroyerPewnack wrote: »Yeah, but from the ganker's perspective, it's hilarious to watch confused PvE players, not knowing what hit them, for the millionth time at the same quest giver. 😂
The solution here is to go in prepared. It's not unreasonable to understand that you should prepare for the content you're about to do. Boost your health and crit resist stats. Slot on some heals, some stuns, some mobility abilities. Cyrodiil is not going to cater to your PvE needs, when it's specifically a PvP zone.
Another solution would be to sit out those events. They only happen twice a year, and literally all other events are PvE events. It's not a big deal.
I understand it's a PvP zone, but in reality stealth ganking or camping quest areas isn't an "intended" part of the game as some might argue.
It's much easier for a PvP player to do the PvE events than the other way around, so in reality your argument isn't a good one.
DestroyerPewnack wrote: »I understand it's a PvP zone, but in reality stealth ganking or camping quest areas isn't an "intended" part of the game as some might argue.
It's much easier for a PvP player to do the PvE events than the other way around, so in reality your argument isn't a good one.
Stealth ganking is absolutely part of the game. It might be a part that you don't like, but it doesn't become "unintended" when there are multiple ways to acquire it and multiple ways to counter it, (skills, potions, sets, crouching and counter-crouching.) These numerous core mechanics are completely intended, have been adjusted over the years, and didn't happen by accident.
You can't call other people's arguments bad when your entire argument is "as some might argue." At least try to present an argument first, so that we can understand where you're coming from. 😂
I don't agree with the aspects of the queue, it very much wasn't intended to be used to escape combat in IC, that much is pretty universal.
However this: "It's much easier for a PvP player to do the PvE events than the other way around, so in reality your argument isn't a good one."
I AM glad someone finally said this, I find it so annoying when people 'turn it around' as a gacha moment when it really isn't truly comparable. One is being totally stopped at taking part in the event unless they change their build, while the other is just not their kind of content, but don't have to change anything about their build to take part.
PvP and PvE builds are different, so you have to change your build if it's a dungeon or trial event unless you don't care about any meaningful contribution to your group.I AM glad someone finally said this, I find it so annoying when people 'turn it around' as a gacha moment when it really isn't truly comparable. One is being totally stopped at taking part in the event unless they change their build, while the other is just not their kind of content, but don't have to change anything about their build to take part.
I don't agree with the aspects of the queue, it very much wasn't intended to be used to escape combat in IC, that much is pretty universal.
However this: "It's much easier for a PvP player to do the PvE events than the other way around, so in reality your argument isn't a good one."
I AM glad someone finally said this, I find it so annoying when people 'turn it around' as a gacha moment when it really isn't truly comparable. One is being totally stopped at taking part in the event unless they change their build, while the other is just not their kind of content, but don't have to change anything about their build to take part.
I don't think that it's being used to escape combat in IC as much as PvPers think. I think it's being used more as a time saver than anything else. You can't "instant queue" in IC for Cyro, it takes time, it takes time to actually even port out. It's not like you queue for a Cyro instance and you're gone. That's the part that a lot of people are missing.
I AM glad someone finally said this, I find it so annoying when people 'turn it around' as a gacha moment when it really isn't truly comparable. One is being totally stopped at taking part in the event unless they change their build, while the other is just not their kind of content, but don't have to change anything about their build to take part.
queueing for an instance is an intended game mechanic in reality. People queue out for various reasons. Whether they intended it to be used for some reasons is a whatever...where the instant stealth pots intended to be a way to not take damage or get hit and exposed by an AOE? I would argue that it wasn't intended for that and is an exploit. I would also argue that queueing out of IC isn't an exploit either. You don't get an instant port, it takes time, period. At a minimum, it's around 5 seconds, and in some cases depending on the Cyro instance you queue to, it could be hours.
DestroyerPewnack wrote: »I AM glad someone finally said this, I find it so annoying when people 'turn it around' as a gacha moment when it really isn't truly comparable. One is being totally stopped at taking part in the event unless they change their build, while the other is just not their kind of content, but don't have to change anything about their build to take part.
PvP players weren't born in Cyrodiil. We all started out in PvE zones, had to level up, research builds, farm gear, practice, die to better players, die to zergs and die to lag. We all had to change our builds, and continue to change our builds, to take part in PvP in general.
And then, an event comes along, and suddenly you want to skip all of that progression, and have the entire fabric of the game change to suit your needs, because that's easier and more reasonable than having you (God forbid) change your build.
No one is stopping you from taking part in PvP events but yourself.
This isn’t a PvE event though is it? It’s a PvP event where players kill other players. It’s also completely optional btw
This isn’t a PvE event though is it? It’s a PvP event where players kill other players. It’s also completely optional btw
Always thought this was a bizarre argument. It's a game, it's all optional. That doesn't mean there aren't people that want to collect everything from these free player events.
I think it's interesting that so many people are saying you should never be able to port out of IC because it's a PvP zone, but nobody is at all bothered that you can also port out of Cyro the same way whenever you want. It's not really about the PvP is it?
If they really want to put a telvar limit on porting out, they should also make earning them optional imo
shadyjane62 wrote: »I was just stealth ganked in Crops repeatedly. It's not new but I am fed up with this and prolly will give most the rest of the event a miss.
What was difficult was the complete disrespect from regular pvpers towards the questers.
They may be just pvers trying to do quests and gain some rewards and rank but they are still part of your faction. It wouldn't take much for a couple of so called elites to help out. You might just make another regular player in an increasingly diminished group that come into Cyro instead of making people into angry "never agains".
shadyjane62 wrote: »I was just stealth ganked in Crops repeatedly. It's not new but I am fed up with this and prolly will give most the rest of the event a miss.
What was difficult was the complete disrespect from regular pvpers towards the questers.
They may be just pvers trying to do quests and gain some rewards and rank but they are still part of your faction. It wouldn't take much for a couple of so called elites to help out. You might just make another regular player in an increasingly diminished group that come into Cyro instead of making people into angry "never agains".
I always find just picking up the scouting board easier than the town dailies for tickets. You might have a bit of a ride but it mostly works out quicker - you don't have to keep going back because you've been killed standing next to the quest giver 6 times.
shadyjane62 wrote: »I was just stealth ganked in Crops repeatedly. It's not new but I am fed up with this and prolly will give most the rest of the event a miss.
What was difficult was the complete disrespect from regular pvpers towards the questers.
They may be just pvers trying to do quests and gain some rewards and rank but they are still part of your faction. It wouldn't take much for a couple of so called elites to help out. You might just make another regular player in an increasingly diminished group that come into Cyro instead of making people into angry "never agains".
robwolf666 wrote: »It's always been a problem in Cyrodiil and IC, and one of the main reasons I've said for a long time that there should be a PvE instance for those wanting to do the quests, get skydhards etc unhindered by the selfish who don't give a monkies about that kind of thing.
DestroyerPewnack wrote: »
The solution here is to go in prepared. It's not unreasonable to understand that you should prepare for the content you're about to do. Boost your health and crit resist stats. Slot on some heals, some stuns, some mobility abilities. Cyrodiil is not going to cater to your PvE needs, when it's specifically a PvP zone.
scrappy1342 wrote: »DestroyerPewnack wrote: »
The solution here is to go in prepared. It's not unreasonable to understand that you should prepare for the content you're about to do. Boost your health and crit resist stats. Slot on some heals, some stuns, some mobility abilities. Cyrodiil is not going to cater to your PvE needs, when it's specifically a PvP zone.
this does nothing when the gankers wait for you to be talking to the npc turning in your quest to hit you
DestroyerPewnack wrote: »The solution here is to go in prepared. It's not unreasonable to understand that you should prepare for the content you're about to do. Boost your health and crit resist stats. Slot on some heals, some stuns, some mobility abilities.
Thumbless_Bot wrote: »See. I2p... hate to be the one to say i told toldjya so but...
Detect pots, armor, etc...
You both make these statements apparently believing that you are providing a useful solution to the problem encountered by PvE players attempting to engage in PvE questing in Cyrodiil. As a PvE player, I do not understand how these suggestions are a solution. Please clarify. When I am standing still by a questgiver with my weapons sheathed, but unable to talk to the questgiver because a PvP player is continually attacking me, how does any amount of health or crit resist or mobility abilities or detect pots or armour or the best PvP build imaginable help me talk to the questgiver successfully?DestroyerPewnack wrote: »And then, an event comes along, and suddenly you want to skip all of that progression, and have the entire fabric of the game change to suit your needs, because that's easier and more reasonable than having you (God forbid) change your build.
It's ZOS's decision to give out event tickets for PvE quests in PvP zones. If you disagree with that, take it up with ZOS, not the PvE players playing the game that ZOS chose to release.ZOS should just give out event tickets for free without any requirements /s
scrappy1342 wrote: »this does nothing when the gankers wait for you to be talking to the npc turning in your quest to hit you
Quest Camping in PvP Zones needs to be dealt with.
The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay. Instant stealth pots (major exploit to stop taking damage) is okay, but porting out of IC using a queue is somehow a problem?
If porting out of IC is an "exploit", then so are the stealth pots and camping quest areas/ladders/base/etc.
Something needs to be done about this, especially during these events.