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How is it that so many players can solo vet dlc dungeons and many groups fail to complete ?

  • Estin
    Estin
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    I have this fight saved when I was doing some build testing a few days ago to compare it against the night market difficulty. It's the first boss for vet Castle Thorn.
    8pqizbidogk9.png

    Every boss comes down to mechanics, that's basically it. Some dungeons are easier to solo than others too. It just depends how chaotic their fight is and if a mechanic requires an actual tank. But for the most part, soloing a vet dlc dungeon comes down to consistent damage output with pale order while dodging heavies and following the occasional mechanic. If you have a consistent high damage output, you can basically face tank the majority of a boss's attacks because you will out heal their damage. You really only need to pay attention to them doing a heavy attack so you can dodge roll it, and then respecting their primary mechanic, whether it's killing an add or not standing in danger. Those two will be the things that kill you in one shot, no matter your health or resistances.

    If you're failing to finish a vet DLC dungeon with a group, it's because nobody is following mechanics, or someone is not doing what's required for their role. Could be a squishy tank that's not blocking or dodging the correct attacks, could be a healer that isn't putting out enough heals, or it could be DDs not taking care of the mechanics that will wipe the group. Vet dungeons are both a group effort but also have a single point of failure that cause the entire group to wipe.
  • heimdall14_9
    heimdall14_9
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    Recent wrote: »
    This bothers me no end. I have struggled with groups trying to complete quite a few vet dlc dungeons yet i read all the time on the forums how players can solo vet dungeons. I dont know if its my old computer and aussie internet that holds me back from achieving that level of awesomeness but im elated when i can beat a dlc dungeon once in a full group of 4.

    How is my experience can be so extremely different to other players? Ive been playing since early release, i follow the most current builds i can find and im not lazy to farm gear sets for specific builds. I understand combat mechanics and also boss fight mechanics.
    I honestly feel like im playing in a completely different realm to these capable players that are asking for more challenging content...

    There are days this makes me want to quit gaming altogether, but I love eso so much ..still after all these years. This level of pain i feel about my inability to understand why im incapable of playing at a higher level dulls my game experience.

    when you run something 50-100xs you get to KNOW every part /every action/ every movement of it ... we dont just get NEW VET dungeon and go SOLO it we LEARN THE DUNGEON every little movement of it , thats how we MOVE UP TO SOLOING IT
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • frogthroat
    frogthroat
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    cyberjanet wrote: »
    Do not lose heart!

    This is the Forums. Just because someone says something here does not actually make it so.

    You mean all those players who assure me they were soloing vet dungeons at level 10 are lying?
    gvvos7p6rt49.png

  • Recent
    Recent
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    frogthroat wrote: »
    Recent wrote: »
    This bothers me no end. I have struggled with groups trying to complete quite a few vet dlc dungeons yet i read all the time on the forums how players can solo vet dungeons. I dont know if its my old computer and aussie internet that holds me back from achieving that level of awesomeness but im elated when i can beat a dlc dungeon once in a full group of 4.
    A lot of it has got to do with a build.

    I solo vet dlc dungeons, but I have been stuck at nGD first boss without the possibility to advance because that toon had no solo build and as a healer I could not carry the group. Last time I got stuck like that was Exiled Redoubt second boss -- none of us had good builds because we were levelling skills and such and RND took us there. It happens.
    Recent wrote: »
    How is my experience can be so extremely different to other players? Ive been playing since early release, i follow the most current builds i can find and im not lazy to farm gear sets for specific builds. I understand combat mechanics and also boss fight mechanics.
    I honestly feel like im playing in a completely different realm to these capable players that are asking for more challenging content...
    Maybe you have a life?

    More than a good build you need to know the mechanics and how to play solo. You need to be the tank, healer and DD all at once. As in, you need to be tanky enough, have buffs and debuffs, PO is your healer, and of course you need to do damage. And the mechanics.

    You also need to be creative in some cases. Like vFG2 first boss, when the mechanic starts you need to have enough AOEs down that one of the spirits die before you get one shotted. In vBRF, pre-last boss when the minotaur puts you in a cage, if you have enough DOTs and wear PO, you can survive it. Or in vSCP when Zaan grabs you or in vFL when the ghost grabs you, you can use Precog.

    All this is well and good, but most of all, more than a build, more than playing all roles at once, you need repetition. You need to keep at it over and over. You need to remember every mechanic by heart. Sometimes reacting is not enough, but you should know them well enough that you can proactively prepare for the next mechanic. It takes time and dedication. A lot of both.

    But then you will learn both soloing in general, and also that particular dungeon. Sometimes it is useful. For example, I was doing pledges with some guildies, and Bloodroot Forge was the DLC dungeon. We wiped at the last boss HM multiple times. After multiple attempts I started to think this is getting boring and when the rest of the group died I just though might as well finish this so we can go do something else and soloed the rest. Sounds cool and heroic and I saved the day... no. I just have soloed it so many times I know it so well that even with a DD build and not a proper solo build I could stay alive and finish the last 50%. They thought it was cool and awesome, but in reality it's just a result of having no life and repeating the same thing over and over. Put me in a dungeon that I have not soloed over and over and I stumble like the rest of them.
    Recent wrote: »
    There are days this makes me want to quit gaming altogether, but I love eso so much ..still after all these years. This level of pain i feel about my inability to understand why im incapable of playing at a higher level dulls my game experience.

    I wouldn't say higher but different. Soloing is fun once you start to succeed, but it is different from group play. No need for communication or coordination with others. However, if you are serious about wanting to learn, just solo normal base game dungeons at first. Slap on Ring of the Pale Order to get used to it but otherwise your normal DD build will work. Start with something easy, like FG1. Then BC1 and Spindle1. Switch to veteran versions of base game dungeons and you'll start to notice what you need on top of your normal DD build with PO. Maybe look for some guides, Hyperioxes has posted some if you need. Then try for example Bloodroot Forge, Scalecaller Peak or Fang Lair on normal. Then switch to veteran.

    You don't solo DLC HM on your first try. Start with easy ones and work your way up. I remember my first solo dungeon (nBC1) made my palms sweat more than many DLC HM attempts in a group since. Even today that feels like a bigger achievement than my first trifecta in a group. Now even base game HMs are trivial. It didn't happen overnight. I wanted to solo and I spent an enormous amount of time practicing.

    Are you willing to forgo social life to be able to solo dungeons? If the answer is no, don't worry about it. Not everyone needs to be able to solo dungeons. Having friends is important.

    If you are willing to drop your social life for this, then... one of us! One of us!

    A phenomenal reply thank you kindly, you have opened my eyes. I was not looking atvit clearly. I shall play at my level and not worry so much
  • Recent
    Recent
    ✭✭✭✭✭
    cyberjanet wrote: »
    Do not lose heart!

    This is the Forums. Just because someone says something here does not actually make it so.

    You mean all those players who assure me they were soloing vet dungeons at level 10 are lying?

    🤣🤣🤣
  • frogthroat
    frogthroat
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    Recent wrote: »
    frogthroat wrote: »
    Recent wrote: »
    This bothers me no end. I have struggled with groups trying to complete quite a few vet dlc dungeons yet i read all the time on the forums how players can solo vet dungeons. I dont know if its my old computer and aussie internet that holds me back from achieving that level of awesomeness but im elated when i can beat a dlc dungeon once in a full group of 4.
    A lot of it has got to do with a build.

    I solo vet dlc dungeons, but I have been stuck at nGD first boss without the possibility to advance because that toon had no solo build and as a healer I could not carry the group. Last time I got stuck like that was Exiled Redoubt second boss -- none of us had good builds because we were levelling skills and such and RND took us there. It happens.
    Recent wrote: »
    How is my experience can be so extremely different to other players? Ive been playing since early release, i follow the most current builds i can find and im not lazy to farm gear sets for specific builds. I understand combat mechanics and also boss fight mechanics.
    I honestly feel like im playing in a completely different realm to these capable players that are asking for more challenging content...
    Maybe you have a life?

    More than a good build you need to know the mechanics and how to play solo. You need to be the tank, healer and DD all at once. As in, you need to be tanky enough, have buffs and debuffs, PO is your healer, and of course you need to do damage. And the mechanics.

    You also need to be creative in some cases. Like vFG2 first boss, when the mechanic starts you need to have enough AOEs down that one of the spirits die before you get one shotted. In vBRF, pre-last boss when the minotaur puts you in a cage, if you have enough DOTs and wear PO, you can survive it. Or in vSCP when Zaan grabs you or in vFL when the ghost grabs you, you can use Precog.

    All this is well and good, but most of all, more than a build, more than playing all roles at once, you need repetition. You need to keep at it over and over. You need to remember every mechanic by heart. Sometimes reacting is not enough, but you should know them well enough that you can proactively prepare for the next mechanic. It takes time and dedication. A lot of both.

    But then you will learn both soloing in general, and also that particular dungeon. Sometimes it is useful. For example, I was doing pledges with some guildies, and Bloodroot Forge was the DLC dungeon. We wiped at the last boss HM multiple times. After multiple attempts I started to think this is getting boring and when the rest of the group died I just though might as well finish this so we can go do something else and soloed the rest. Sounds cool and heroic and I saved the day... no. I just have soloed it so many times I know it so well that even with a DD build and not a proper solo build I could stay alive and finish the last 50%. They thought it was cool and awesome, but in reality it's just a result of having no life and repeating the same thing over and over. Put me in a dungeon that I have not soloed over and over and I stumble like the rest of them.
    Recent wrote: »
    There are days this makes me want to quit gaming altogether, but I love eso so much ..still after all these years. This level of pain i feel about my inability to understand why im incapable of playing at a higher level dulls my game experience.

    I wouldn't say higher but different. Soloing is fun once you start to succeed, but it is different from group play. No need for communication or coordination with others. However, if you are serious about wanting to learn, just solo normal base game dungeons at first. Slap on Ring of the Pale Order to get used to it but otherwise your normal DD build will work. Start with something easy, like FG1. Then BC1 and Spindle1. Switch to veteran versions of base game dungeons and you'll start to notice what you need on top of your normal DD build with PO. Maybe look for some guides, Hyperioxes has posted some if you need. Then try for example Bloodroot Forge, Scalecaller Peak or Fang Lair on normal. Then switch to veteran.

    You don't solo DLC HM on your first try. Start with easy ones and work your way up. I remember my first solo dungeon (nBC1) made my palms sweat more than many DLC HM attempts in a group since. Even today that feels like a bigger achievement than my first trifecta in a group. Now even base game HMs are trivial. It didn't happen overnight. I wanted to solo and I spent an enormous amount of time practicing.

    Are you willing to forgo social life to be able to solo dungeons? If the answer is no, don't worry about it. Not everyone needs to be able to solo dungeons. Having friends is important.

    If you are willing to drop your social life for this, then... one of us! One of us!

    A phenomenal reply thank you kindly, you have opened my eyes. I was not looking atvit clearly. I shall play at my level and not worry so much

    Yes, that's the thing. When you see those cool videos where people make it look so easy, what you don't see is the tens, even hundreds of hours of failure after failure, reset after reset. The countless hours of calculations, optimising the build for different situations, testing, failing and going back to the drawing board. You only see the end result of that one run that went well.
  • Morvan
    Morvan
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    If you guys don't believe vet dungeons are soloable just look it up on YouTube, even some trifectas are soloable.

    And also, there's a huge difference between base game and DLC dungeons, I've been playing the game long enough that grouping to do pledges is actually slower than soloing them myself, as I can skip every trash invisible and just solo all the bosses, base game vet HM is extremely easy to solo.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • kevkj
    kevkj
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    The overwhelming number of people talking about soloing dungeons are referring to veteran/HM base game or normal DLC. I don't think there's any more than a few dozen or few hundred people max who solo veteran DLC dungeons with any kind of regularity.
  • frogthroat
    frogthroat
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    Morvan wrote: »
    even some trifectas are soloable.
    Unfortunately not many newer dungeons. The incoming damage, boss health and speedrun time being 25 mins instead of the old 30 mins look like that trifecta will simply not be possible.

    That's why I thought it was odd that the first dungeons they will make adjustments for solo are dungeons you can already do a solo trifecta in. But perhaps this is so that they can see the comparison, and can adjust newer dungeons so that trifecta is possible solo, but still keep a decent challenge. At least, I hope so.
  • Zodiarkslayer
    Zodiarkslayer
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    spartaxoxo wrote: »
    Don't compare yourself to Lebron James when you play basketball. Yes, there are people who can solo trifecta vet dlc dungeons but even most skilled players cannot. ...

    LeBron James is maybe not a good comparison to a SOLO player.
    Dirk Nowitzki however ... He arguably SOLOed the 2011 Playoffs. 😉
    No Effort, No Reward?
    No Reward, No Effort!
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