Zodiarkslayer wrote: »@ESO_Nightingale
I agree to most of your Warden proposals, under one caveat. And this is regarding your very first pain point. Class Identity.
In my opinion Frost damage and the animals/plants/nature theme of the Warden/Druid/Hermit of the Wilds archetype do not fit.
Don't get me wrong. Frost damage is awesome, I love it and I want to have Frost DPS characters in ESO. It is just: Why the Warden?
In my opinion all the idiosyncrasies of the class' identity stem from the fact, that at the time of release of the class, there were little to no sources for frost damage. And so it was slapped on to the latest and shiniest addition to the game. It probably seemed like a good idea at the time, but it hurt the class in the long run.
Frost damage needs its own class! It always did.
Zodiarkslayer wrote: »@ESO_Nightingale
I agree to most of your Warden proposals, under one caveat. And this is regarding your very first pain point. Class Identity.
In my opinion Frost damage and the animals/plants/nature theme of the Warden/Druid/Hermit of the Wilds archetype do not fit.
Don't get me wrong. Frost damage is awesome, I love it and I want to have Frost DPS characters in ESO. It is just: Why the Warden?
In my opinion all the idiosyncrasies of the class' identity stem from the fact, that at the time of release of the class, there were little to no sources for frost damage. And so it was slapped on to the latest and shiniest addition to the game. It probably seemed like a good idea at the time, but it hurt the class in the long run.
Frost damage needs its own class! It always did.
To be honest, as much as i hate that thought of having to switch classes again, and with Warden being my favorite, I do think that the class has a massive identity crisis and honestly wouldn't mind just completely upending the frost aspect. I mean even in its naming scheme and its thematics it doesn't feel cohesive (Winters Embrace = Skyrim, Animal Companions = Vvardenfell, Green Balance = Valenwood/ Breton Druid) Because you can't even synergize it properly with the other two lines(at least, in my opinion it feels underutilized)
The frost sets and damage synergies for frost in the game are still lackluster too (one frost weapon, two good frost themed sets, and utilizing it as a stamden really makes it feel... bad)
I do think that the class could benefit from identity consolidation, and if that means removing winters embrace for something equally as good if not better, than I am honestly all for it. That could also give them time to give us proper frost later.
Now the more realistic option which they will probably do is keep it the same, but tweak output. I think personally they should just consolidate damage types at the very least. If they're super determined to keep Ice/Bleed, then maybe winters embrace should embrace bleed(or direct physical damage), or maybe animal companions and green balance should get frost damage in their abilities.
Animal Companions Skill Line
The animal companions line would be very interesting as a temporary pet-based skill line.
For example, instead of beetles attacking with a delay, three wolves are summoned that immediately attack the target for 4–5 seconds.
would suggest postponing the Warden’s release in the summer and, instead of releasing the Sorcerer at the end of the year, releasing the Warden and the Necromancer at the same time.
Frost damage would be converted into Disease damage and moved to the Necromancer.
The Warden would receive an entirely new skill line, for example a Shapeshifter line — a true druid concept, but without full transformations.
The Warden has bonded deeply with nature and all living beings connected to it, not only outwardly but also spiritually.
Ultimate Ability
The ultimate would be the Bear, but not as a companion. Instead, the Warden either becomes a bear or is surrounded by a bear’s hide.
• Increased Armor
• Increased Health Regeneration
Additional Abilities
• Tiger Claw
Deals Bleed damage and increases Critical Chance.
• Bear Paw
Smashes the target to the ground, stuns it, and applies Minor Maim.
• Leopard Aura
Increases movement speed for you and your allies.
And so on
wilsonwjesse wrote: »They made a mistake by making Dragonknight all fire. They should remove elemental and damage type bonuses. Like fire, AoE, Frost, Shock, and Physical. I don't want a class for each damage type. Nor do I want a class that buffs one damage type so they subclass to get all those types. Just remove these buffs.
Dragons don't just breath fire. Engulfing Dragonfire should be Engulfing Dragon Breath and deal fire damage unless you have a shock or Ice staff equipped. They should make disintegrating dragonfire back to poison. Dragons breath All the elemental damage types. Dragonic power and Earthen Heart shouldn't JUST have fire damage like ardent flame does.
They should remove DoT and Direct damage from Staff passives. They should give all destro staffs equal potential for damage like you said and remove dot/direct damage buffs and give them all some weapon spell damage buff or something. I like the idea of Frost being versatile. Perhaps if you have winter's Embrace skill line it just gives you the extra damage and makes it just as good as the other destro staffs for offense while maintaining it's defense bonus.
Without the frost damage buff, you can buff Winter's embrace in so many ways. Ice can turn into shards that would deal crit damage. Maybe they should have a crit healing and damage bonus like earthen heart. Maybe they deal more damage to targets that are chilled. Maybe hefty attack animals would do more damage to targets that are chilled. It's not easy to make it synergize like they did with DK, but for sure the wrong answer is to lean into elemental or type of damage buffs. They need to remove all that from DK, Warden, and Sorc.
Giving frost damage to animal companion makes no sense. Ice Wraiths aren't even animals. They are spirits. And frost trolls/horkers would deal Physical or Bleed damage or Magical damage if they are just like the essence of the animal since why is a horker in Cyrodil?
As a warden main, this sounds awful. I want my pets, I want my flowers, I want my ice magic. I love my warden wings and running with my bear out. Right now, wardens are essentially water benders from ATLA (blood bending animals, waterbending plants, ice for offence and defence) but even in game it fits together as a storytelling mage. Ice and water can be used as screens for spoken stories given life by magic. It needs tweaks but people in this thread are rewriting the class and I'm worried they're going to listen to the vocal people who want change instead of the quiet ones who like what they have. Biggest change I want is let me use skill styles to change animals
The ultimate would be the Bear, but not as a companion. Instead, the Warden either becomes a bear or is surrounded by a bear’s hide.
• Increased Armor
• Increased Health Regeneration
Additional Abilities
• Tiger Claw
Deals Bleed damage and increases Critical Chance.
• Bear Paw
Smashes the target to the ground, stuns it, and applies Minor Maim.
• Leopard Aura
Increases movement speed for you and your allies.
Remove elemental damage types on classes? Brother that is the most short-sighted thing I've ever heard. This would be awful as sets have synergies with different damage types. You're essentially trolling at this point.
Remove elemental damage types on classes? Brother that is the most short-sighted thing I've ever heard. This would be awful as sets have synergies with different damage types. You're essentially trolling at this point.
Nemesis7884 wrote: »My pain points are more thematically warden being frost focused and not having a bear / ursaug or other transformation...

Nemesis7884 wrote: »My pain points are more thematically warden being frost focused and not having a bear / ursaug or other transformation...
It sounds like you’re describing a Druid, not a Warden.
Nemesis7884 wrote: »My pain points are more thematically warden being frost focused and not having a bear / ursaug or other transformation...
It sounds like you’re describing a Druid, not a Warden.
The warden description is literally akin to the description of a druid from DnD? I mean it's literally a one to one recreation of a druid.
ESO_Nightingale wrote: »CaptainVenom wrote: »IMHO they need to rework Heavy Attacks to be either a charged, more powerful Lightning Ball (something like Skyrim's Chain Lightning, that hits hard and shocks nearby targets) or a channeled Flame/Ice Beam, as Staff HA is really inconsistent right now. And should ZOS choose to pick a charged lightning ball for Lightning Staves, they need to make all staves HA to not break stealth and invisibility. This is simply because all other weapons HA don't.
Ice Staves can be used for damage if you got a Critical Chance/Damage build btw... there's still Minor Brittle.I think the biggest concern and question I have is will entire skill lines be removed. Like is sorc''s lightning going from sorc to Warden to fit the nature theme?
Highly doubt it. We still got subclasses.
Minor brittle isnt unique to ice staves anymore, its also a group buff, not a personal one, so every other build benefits from it significantly more.