Instead of having each kiosk owned by a guild, have one kiosk be a main central market where anyone can sell.
This gives all players access to high traffic exposure to sell their items, which is something that is currently only accessible to high end trading guilds. It also gives very active sellers more than 30 slots to trade without having to join 5 dedicated trading guilds, and it improves the buyer experience by reducing the time it takes to find items.
Create 1 or 3 (one for each faction) major trading hubs where guild kiosks surround a main kiosk that houses the centralized market. The layout can be something like the Mournhold trading hub in Deshaan where the guild kiosks encircle the wayshrine.
Another idea is to keep the current trading hubs, and just add the central market kiosk to each of those. This preserves the current system while integrating the new one.
You want separate kiosks so you can sell higher to unknowing buyers? Is this what you're saying? That's a bit underhanded and predatory if that's indeed what you're saying bc it relies on buyers being uninformed. Competition keeps a market healthy by keeping excessive pricing in check.With just kiosks I can set a higher price and still get purchased simply because the buyer didn't see that at another kiosk the same item was at a cheaper price...
The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
tomofhyrule wrote: »The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
So if one person can see all listings at the same time, what is to stop that one person from buying every single one of the items immediately and then relisting them all themself at 100x the price?
Especially since there are people in ESO who absolutely have the capital to do that.
tomofhyrule wrote: »The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
So if one person can see all listings at the same time, what is to stop that one person from buying every single one of the items immediately and then relisting them all themself at 100x the price?
Especially since there are people in ESO who absolutely have the capital to do that.
tomofhyrule wrote: »The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
So if one person can see all listings at the same time, what is to stop that one person from buying every single one of the items immediately and then relisting them all themself at 100x the price?
Especially since there are people in ESO who absolutely have the capital to do that.
Monopolies are a concern in any market, and it happens even with our current trading system. Also, a hybrid system doesn't replace the current system, but adds to it.
A more accessible market actually tempers monopolies bc you're up against the entire player base instead of a few select guilds.
Cooperharley wrote: »People can do that currently. They can go around and purchase a vast majority of items. It’s also why listings need to be limited.
Also, at 100x the price of anything, no one would buy said item
I think it sounds great. I’ve long wanted a central AH. Not a fan of the current system for the predatory reasons listed above. All it is is a barrier to entry currently to make money for the sake of roleplay basically
You want separate kiosks so you can sell higher to unknowing buyers? Is this what you're saying? That's a bit underhanded and predatory if that's indeed what you're saying bc it relies on buyers being uninformed. Competition keeps a market healthy by keeping excessive pricing in check.With just kiosks I can set a higher price and still get purchased simply because the buyer didn't see that at another kiosk the same item was at a cheaper price...The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
tomofhyrule wrote: »The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
So if one person can see all listings at the same time, what is to stop that one person from buying every single one of the items immediately and then relisting them all themself at 100x the price?
Especially since there are people in ESO who absolutely have the capital to do that.
You misunderstand me. I actually like some of the current system bc it has good features. A hybrid isn't a replacement, but an addition to broaden the sellers and improve buyer experience.tomofhyrule wrote: »Look, the arguments you're making are not new at all. People have been trying to remove the Guild Trader system since ESO started (and yes, don't give me this "we can have both!" argument; these systems are fundamentally opposing each other and everyone who makes this argument really just wants to not deal with guild traders). I feel like there's at least one thread a month of someone coming up with the same arguments about why the ESO trading system failed (even though it's going strong), and in a lot of those cases it really seems like the person making the thread is someone who doesn't want to interact with the system but still wants to get the benefits of it.
You want separate kiosks so you can sell higher to unknowing buyers? Is this what you're saying? That's a bit underhanded and predatory if that's indeed what you're saying bc it relies on buyers being uninformed. Competition keeps a market healthy by keeping excessive pricing in check.With just kiosks I can set a higher price and still get purchased simply because the buyer didn't see that at another kiosk the same item was at a cheaper price...The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
You can see this happening in Mournhold with every event - first Outfit page gets set at 100K, the second at 90K the third at 80K and in just the first day they get as low as 30K and there are flippers happy to buy at little markets for 500 and resell for 25K.
I don't see how having all prices together would not crash the market making everyone undercut and reducing prices to something not even worth posting: you see this every second half of events, with the market being flooded of super cheap pieces at that point better destroyed than posted.
If botters would post tons of materials in a main page, what chance would have I to make money if I set my prices according to theirs but mine is one post in 2.000? I'd have to undercut to sell, and then someone else would undercut me, and so on...
Having only kiosks helps regulate a bit these kind of behaviours - which by the way, doesn't make sense to morally judge; it's the markets' reality.
freespirit wrote: »You are on PC, on PC you can currently see the whole market by using TTC Website, don't even need the addon.
If one of my guild's ends up in a backwater spot or less popular area, I just make sure I scan that store with the addon every day, guess what?
If it's priced well, it still sells!
If you have 10 figures in the bank you are aware of this already.
I don't necessarily think a Global Trader in main cities as well as the current system is a bad idea but would prefer it to be an extra not a replacement!
You want separate kiosks so you can sell higher to unknowing buyers? Is this what you're saying? That's a bit underhanded and predatory if that's indeed what you're saying bc it relies on buyers being uninformed. Competition keeps a market healthy by keeping excessive pricing in check.With just kiosks I can set a higher price and still get purchased simply because the buyer didn't see that at another kiosk the same item was at a cheaper price...The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
You can see this happening in Mournhold with every event - first Outfit page gets set at 100K, the second at 90K the third at 80K and in just the first day they get as low as 30K and there are flippers happy to buy at little markets for 500 and resell for 25K.
I don't see how having all prices together would not crash the market making everyone undercut and reducing prices to something not even worth posting: you see this every second half of events, with the market being flooded of super cheap pieces at that point better destroyed than posted.
If botters would post tons of materials in a main page, what chance would have I to make money if I set my prices according to theirs but mine is one post in 2.000? I'd have to undercut to sell, and then someone else would undercut me, and so on...
Having only kiosks helps regulate a bit these kind of behaviours - which by the way, doesn't make sense to morally judge; it's the markets' reality.
You're describing supply and demand. It happens in the real world as well, and it's a good thing bc it's what makes markets flow and keeps prices closer to fair value. If you're trying to sell an item for 100k and it's only worth 1k, that's buyers saying you're too expensive, it's not manipulation.
You want separate kiosks so you can sell higher to unknowing buyers? Is this what you're saying? That's a bit underhanded and predatory if that's indeed what you're saying bc it relies on buyers being uninformed. Competition keeps a market healthy by keeping excessive pricing in check.With just kiosks I can set a higher price and still get purchased simply because the buyer didn't see that at another kiosk the same item was at a cheaper price...The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
You can see this happening in Mournhold with every event - first Outfit page gets set at 100K, the second at 90K the third at 80K and in just the first day they get as low as 30K and there are flippers happy to buy at little markets for 500 and resell for 25K.
I don't see how having all prices together would not crash the market making everyone undercut and reducing prices to something not even worth posting: you see this every second half of events, with the market being flooded of super cheap pieces at that point better destroyed than posted.
If botters would post tons of materials in a main page, what chance would have I to make money if I set my prices according to theirs but mine is one post in 2.000? I'd have to undercut to sell, and then someone else would undercut me, and so on...
Having only kiosks helps regulate a bit these kind of behaviours - which by the way, doesn't make sense to morally judge; it's the markets' reality.
You're describing supply and demand. It happens in the real world as well, and it's a good thing bc it's what makes markets flow and keeps prices closer to fair value. If you're trying to sell an item for 100k and it's only worth 1k, that's buyers saying you're too expensive, it's not manipulation.
It looks like you are arguing in favor of "Amazon" over local stores - I get the point about comfort and advantage for customers, but don't expect your "local stores" to be happy XD
Just saying...
tomofhyrule wrote: »tomofhyrule wrote: »The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
So if one person can see all listings at the same time, what is to stop that one person from buying every single one of the items immediately and then relisting them all themself at 100x the price?
Especially since there are people in ESO who absolutely have the capital to do that.
Monopolies are a concern in any market, and it happens even with our current trading system. Also, a hybrid system doesn't replace the current system, but adds to it.
A more accessible market actually tempers monopolies bc you're up against the entire player base instead of a few select guilds.
Up against the entire playerbase? Which system allows one single person to control the entire market better, one where a single person can walk up to a single central hub and have their addon buy everything as fast as the GCD allows, or one that forces them to port around the world and physically spend the time running up to every trader before they can buy things, even if they're also using an addon to find where things are?
.
tomofhyrule wrote: »tomofhyrule wrote: »The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
So if one person can see all listings at the same time, what is to stop that one person from buying every single one of the items immediately and then relisting them all themself at 100x the price?
Especially since there are people in ESO who absolutely have the capital to do that.
Monopolies are a concern in any market, and it happens even with our current trading system. Also, a hybrid system doesn't replace the current system, but adds to it.
A more accessible market actually tempers monopolies bc you're up against the entire player base instead of a few select guilds.
Up against the entire playerbase? Which system allows one single person to control the entire market better, one where a single person can walk up to a single central hub and have their addon buy everything as fast as the GCD allows, or one that forces them to port around the world and physically spend the time running up to every trader before they can buy things, even if they're also using an addon to find where things are?
.
The problem with this argument is that the very nature of ESO's trading system, which requires people to join guilds, means a very a large proportion of the player base do not sell *at all*. So while with the existing system price transparency is reduced which makes flipping more time consuming (although it is still hardly invisible -- it is a major force in the player economy), the SUPPLY OF GOODS in the first place is also *hugely* reduced so there is less supply to compete with and, in extremis, less that a flipper would need to buy to move the market.
I find the guild membership gate utterly bizarre and it shouldn't exist. It is plain wrong for an open-to-everyone MMO and means many players never sell.
I don't know if the solution is a central auction house or some sort of "open to all" computer administered set of traders that work just like the guild traders but with eg higher taxes (I've discussed this ad nauseam over the years -- it at least preserves the decentralised shopping experience). But the current system is utterly ludicrous. It makes trading into a distinct, main gameplay event, which makes the game incredibly frustrating for everyone who doesn't WANT trading to be the main event, which I strongly suspect is by far the majority of ESO's playerbase.
Trading is a fundamental back end system for almost every broad-audience MMO. But ESO treats it as some sort of weird niche minigame. It has GOT to be fixed. It's alienating, tiring, boring and exceptionally irritating to people who want to use trading for its ordinary MMO function -- namely to *support* other gameplay, rather than *being* the gameplay.
I also will note that we also constantly have many players complain about PvP being toxic and unfun. ZOS listened to them and completely changed BGs to two team... completely driving away the players who did like the old system, not bringing anyone new to the game, and making some achievements completely unobtainable. They are just now considering reverting that, which is likely not to bring the players back.Incidentally you complain that there is "one thread a month" on this. Instead of dismissing that, perhaps people should read it as an indication that plenty of players really, really don't like the present trading system.
Instead of having each kiosk owned by a guild, have one kiosk be a main central market where anyone can sell.
This gives all players access to high traffic exposure to sell their items, which is something that is currently only accessible to high end trading guilds. It also gives very active sellers more than 30 slots to trade without having to join 5 dedicated trading guilds, and it improves the buyer experience by reducing the time it takes to find items.
Create 1 or 3 (one for each faction) major trading hubs where guild kiosks surround a main kiosk that houses the centralized market. The layout can be something like the Mournhold trading hub in Deshaan where the guild kiosks encircle the wayshrine.
Another idea is to keep the current trading hubs, and just add the central market kiosk to each of those. This preserves the current system while integrating the new one.
SummersetCitizen wrote: »No thank you.
Centralized trading will be a race to the bottom for most items.
The few items which are rare enough to not have a price implosion will be quickly and heavily flipped.
The current system had several hurdles to access the market that helps prevent bad actors from upsetting stability.
SummersetCitizen wrote: »No thank you.
Centralized trading will be a race to the bottom for most items.
The few items which are rare enough to not have a price implosion will be quickly and heavily flipped.
The current system had several hurdles to access the market that helps prevent bad actors from upsetting stability.
Necrotech_Master wrote: »if you had both a central system and guild traders, the guild traders would quite literally become abandoned
i am absolutely extremely against going to a centralized system that is prone to manipulation
i guess you want dreugh wax to go back up to 70k gold per unit because some rich person bought every listing on the central system, then relisted them at 50x the original prices, which you are now pretty much forced to pay as they will then set the standard
anyone selling less than that will have their stuff sold quicker yes, but 80% chance its the same person/group who cornered the market buying up all the cheap items and then again relisting to the higher prices
and yes ive seen it happen, like literally seen people who do nothing but camp the central auction house 24/7 and do that kind of stuff
tomofhyrule wrote: »tomofhyrule wrote: »tomofhyrule wrote: »The law of supply and demand always wins in a more accessible market, so prices will always skew more to fair value than either extreme (too cheap or too expensive) of the price range.If all prices, all items, are available to purchase from the same screen page... Wouldn't be sold just the cheaper ones leaving the more expensive ones unsold? And in a scenario like this, wouldn't everyone try to undercut the others making prices losing any sense?
So if one person can see all listings at the same time, what is to stop that one person from buying every single one of the items immediately and then relisting them all themself at 100x the price?
Especially since there are people in ESO who absolutely have the capital to do that.
Monopolies are a concern in any market, and it happens even with our current trading system. Also, a hybrid system doesn't replace the current system, but adds to it.
A more accessible market actually tempers monopolies bc you're up against the entire player base instead of a few select guilds.
Up against the entire playerbase? Which system allows one single person to control the entire market better, one where a single person can walk up to a single central hub and have their addon buy everything as fast as the GCD allows, or one that forces them to port around the world and physically spend the time running up to every trader before they can buy things, even if they're also using an addon to find where things are?
.
The problem with this argument is that the very nature of ESO's trading system, which requires people to join guilds, means a very a large proportion of the player base do not sell *at all*. So while with the existing system price transparency is reduced which makes flipping more time consuming (although it is still hardly invisible -- it is a major force in the player economy), the SUPPLY OF GOODS in the first place is also *hugely* reduced so there is less supply to compete with and, in extremis, less that a flipper would need to buy to move the market.
I find the guild membership gate utterly bizarre and it shouldn't exist. It is plain wrong for an open-to-everyone MMO and means many players never sell.
I don't know if the solution is a central auction house or some sort of "open to all" computer administered set of traders that work just like the guild traders but with eg higher taxes (I've discussed this ad nauseam over the years -- it at least preserves the decentralised shopping experience). But the current system is utterly ludicrous. It makes trading into a distinct, main gameplay event, which makes the game incredibly frustrating for everyone who doesn't WANT trading to be the main event, which I strongly suspect is by far the majority of ESO's playerbase.
Trading is a fundamental back end system for almost every broad-audience MMO. But ESO treats it as some sort of weird niche minigame. It has GOT to be fixed. It's alienating, tiring, boring and exceptionally irritating to people who want to use trading for its ordinary MMO function -- namely to *support* other gameplay, rather than *being* the gameplay.
I do think a "guildless" trader would be nice to have, but it should have downsides like higher fees and fewer slots. Also a native version of something like TTC would be great (but that could be intensive to the server, considering the functionality of TTC is holding an entire list on a separate website)
One of the main things with ESO is the number of players who categorically refuse to do anything in any way social. After all, see all of the current complaints about grouping in general.
While ZOS has been ensuring that ESO is extremely friendly to solo players, much more so than most other MMOs. However, they have still said that they intend that players do still do something social like joining guilds. It is actually in an MMO's best interest for players to be social with other players because that will mean that players have more hooks to the game - players then have the incentive to log in again to hang out with their friends and keep playing the game.