When posters are personally insulting others for having a different view on this long standing issue, I believe it has risen to that level.

SilverBride wrote: »Group players are afraid the dungeon queue will be harmed by solo dungeons and that Night Market will be nerfed.
Solo players feel victimized and are afraid solo dungeons will be taken away.
We’re even, really. We’re both just scared.
The end game vs solo playstyles debate has been going on a long time. It has just escalated with the upcoming changes. But no matter what our concerns are it does not justify devolving to the point of personally attacking other posters.
I haven't seen any mass personal attacks; I'd just block any specific people if you feel that way. I had someone cross the line but I just put them on block. Even if they continue to reply it doesn't matter since you don't have to see it.
Anyway, just my two sense. You don't have to continue to interact with any specific people and I'm not sure the devs need to get involved with every disagreement but you do you.
https://forums.elderscrollsonline.com/en/discussion/687966/official-discussion-thread-for-developer-deep-dive-season-zero-s-challenge-difficulty#latest“At our core, we are an MMO and want to encourage players to play together, see other people, soft group, etc. so as we were developing a core pillar was to make sure we maintain that playstyle.”
twisttop138 wrote: »Let us not forget that you don't want to socialize or lie about grouping, too. There is only the mad rush to get to the end reward. There is no socializing at all unless it's to tell someone they suck.
I swear to God, where are you guys finding these groups? With these bad men that secretly hate the content, the group concept and lash out and only want the reward. It's like people hear a bad story online and this becomes the essence of what group content means. This is not call of duty on Xbox 360. I have had people rush in random dungeons, sure. Annoying. But it highlights the issue. Random. Strangers. But still. In all the years I've played ESO and the years of MMOs before that, never once have I had an experience that jaded me like some of you guys talk.
SummersetCitizen wrote: »This illustrates why this forum, and some users within it, are often perceived as frustrating and nonproductive.
This is 100% inaccurate. You could solo grind faster in the vet zones faster than tagging along Craglorn boss loops.SilverBride wrote: »The Night Market sounds a lot like how Craglorn was when it was first introduced. That is the reason I left until they changed it. It was the ONLY way to level at the time and there was no solo leveling. .
Attorneyatlawl wrote: »This is 100% inaccurate. You could solo grind faster in the vet zones faster than tagging along Craglorn boss loops.SilverBride wrote: »The Night Market sounds a lot like how Craglorn was when it was first introduced. That is the reason I left until they changed it. It was the ONLY way to level at the time and there was no solo leveling. .
Every alliance had good grind spots and I'm your alliance's vr 8/9/10 zones, you'd get full mob xp for up to five ranks below your level.
By the time vr 16 rolled around, everyone got 15 immediately due to accrued xp, and you could easily farm skyreach or imperial city, or finish quests/poi areas for big xp chunks.
Also, if you were good at pvp, that was a fast way to get xp too.
SilverBride wrote: »SilverBride wrote: »This thread is not about solo players being unhappy with what ZOS gives them but about solo players being annoyed by players like you asking to take that content away and telling them that ESO is only for groups and they should leave when they dont play in one.
This thread is reaction and spin-off of the „solo dungeons kill the MMORPG“ thread https://forums.elderscrollsonline.com/en-gb/discussion/687276/solo-dungeons-will-kill-the-mmo where group players were lobbying to not release the solo dungeons ZOS has already announced and probably started to build.
Group players are lobbying and making threads to prevent new solo content and make existent soloable content group exclusive all the time.
The narrative of ZOS catering to solo players group players constantly repeat is nonsense. ZOS has given groups 4 Dungeons and a Trial every Year and soloplayers 2 zones except 2023 and 2024 where they cut both the second zone and the second dungeon dlc.
2023 they instead made bastion nymic a group instance instead of an open world event.
2025 second zone was just second half of first zone.
Dolmens, most basegame worldbosses and vet dungeons are soloable but very few dlc world bosses/events are and vet dlc dungeons usually require premade.
PvP was fun for solo, pug or zergsurf players but now only premades have a chance and fun.
ZOS didnt cater to solo players, it just made group content and PvP less available and fun.
This post perfectly describes what this thread is about and what prompted me to start it. Players being told this isn't the game for them and they should play single player games if they don't do group end game content happens way too often.
Now it is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claim that MMO means grouping.
Solo players belong here, too.
No it doesn't. This is a thread where solo players are expressing their expectation ESO should be something other than what it was created to be.
And the backslapping "liking" of each other going on in this thread is noteworthy. If there is conflict between skilled and unskilled players in ESO it's because of threads like this one.
Where is it written that ESO was created only for group end game players? And this discussion isn't about skills. It's about players being berated for having a solo playstyle and having others try to stop the solo dungeons that are planned.
Attorneyatlawl wrote: »SilverBride wrote: »Where is it written that ESO was created only for group end game players? And this discussion isn't about skills. It's about players being berated for having a solo playstyle and having others try to stop the solo dungeons that are planned.
Virtually all of them are soloable now with the right build and some skill.
SilverBride wrote: »Attorneyatlawl wrote: »This is 100% inaccurate. You could solo grind faster in the vet zones faster than tagging along Craglorn boss loops.SilverBride wrote: »The Night Market sounds a lot like how Craglorn was when it was first introduced. That is the reason I left until they changed it. It was the ONLY way to level at the time and there was no solo leveling. .
Every alliance had good grind spots and I'm your alliance's vr 8/9/10 zones, you'd get full mob xp for up to five ranks below your level.
By the time vr 16 rolled around, everyone got 15 immediately due to accrued xp, and you could easily farm skyreach or imperial city, or finish quests/poi areas for big xp chunks.
Also, if you were good at pvp, that was a fast way to get xp too.
I don't know if the Night Market has quests or just objectives or how it will work. But I will withhold my judgement until I see it for myself.
Excellent summary. However, the last three have also the other side of the coin. I don't say those three don't exist, but instead on top of that there are similar, but opposite player types.El_Borracho wrote: »To summarize this thread:
And there are players who want to play group content, but alone, so they either solo group dungeons, and do not want easier versions of soloable group dungeons, but instead only that those that cannot be soloed will have a mode where it is even in theory possible. But if not, then we solo those that are possible.El_Borracho wrote: »There are players who want to play group content, but alone, so they either solo group dungeons or fruitlessly demand there be solo versions of group dungeons and/or trials.
There are players who want to do group content, with a group, but only if the group does exactly what they want, even if everyone else in the group does not want to play that way, so they form their own group of...El_Borracho wrote: »There are players who want to do group content, with a group, but only if the group does exactly what they want, even if everyone else in the group does not want to play that way, so they are deemed elitist or toxic
...players who want to do group content, with a group, but only if the group does exactly what they demand, including armor, skills, builds, etc., and they end up pushing scores with like-minded people.El_Borracho wrote: »There are players who want to do group content, with a group, but only if the group does exactly what they demand, including armor, skills, builds, etc., and are actually elitist and toxic
SilverBride wrote: »That link is interesting in that the more I read it the more I take away from it. Some things I had considered solo play are actually playing together.
When I look at the quoted examples, one by one, I come up with many different scenarios. To me "encouraging players to play together, see other people" can mean things like visiting each other's houses, joining various guilds for housing, trading, role playing, or playing ToT for just a few examples, and not just end game dungeons and trials. Also, to me "soft group" would be things like when we see someone fighting a world boss and jump in and help without a formal group. That is also playing together. So there are many ways to play together that don't involve formal groups.
Also, solo play isn't being discouraged, otherwise we wouldn't be getting solo dungeons.
EDIT: To clarify my thoughts after reading over the quote again.
twisttop138 wrote: »Yes of course. I'm glad you read that. Playing together is much more than trials. That person you see that needs help with the WB and will share the daily. Our 5 available guilds. There's so much and it should be encouraged. MMOs are social games. Even if you don't do endgame group content.
SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
SilverBride wrote: »SilverBride wrote: »This thread is not about solo players being unhappy with what ZOS gives them but about solo players being annoyed by players like you asking to take that content away and telling them that ESO is only for groups and they should leave when they dont play in one.
This thread is reaction and spin-off of the „solo dungeons kill the MMORPG“ thread https://forums.elderscrollsonline.com/en-gb/discussion/687276/solo-dungeons-will-kill-the-mmo where group players were lobbying to not release the solo dungeons ZOS has already announced and probably started to build.
Group players are lobbying and making threads to prevent new solo content and make existent soloable content group exclusive all the time.
The narrative of ZOS catering to solo players group players constantly repeat is nonsense. ZOS has given groups 4 Dungeons and a Trial every Year and soloplayers 2 zones except 2023 and 2024 where they cut both the second zone and the second dungeon dlc.
2023 they instead made bastion nymic a group instance instead of an open world event.
2025 second zone was just second half of first zone.
Dolmens, most basegame worldbosses and vet dungeons are soloable but very few dlc world bosses/events are and vet dlc dungeons usually require premade.
PvP was fun for solo, pug or zergsurf players but now only premades have a chance and fun.
ZOS didnt cater to solo players, it just made group content and PvP less available and fun.
This post perfectly describes what this thread is about and what prompted me to start it. Players being told this isn't the game for them and they should play single player games if they don't do group end game content happens way too often.
Now it is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claim that MMO means grouping.
Solo players belong here, too.
No it doesn't. This is a thread where solo players are expressing their expectation ESO should be something other than what it was created to be.
And the backslapping "liking" of each other going on in this thread is noteworthy. If there is conflict between skilled and unskilled players in ESO it's because of threads like this one.
Where is it written that ESO was created only for group end game players? And this discussion isn't about skills. It's about players being berated for having a solo playstyle and having others try to stop the solo dungeons that are planned.
Feeling berated is not the same as actually being berated. Even worse, faking having been being berated just to create drama is a whole other problem.SilverBride wrote: »@ZOS_Kevin @ZOS_JessicaFolsom
Players are frequently being told this isn't the game for them and they should play single player games if they don't do group end game content. Now this is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claims that MMO means grouping, and that solo posters are trying to change the game from it's intended purpose, and it will make it harder for them to find groups to play their preferred way.
These comments are bad enough, but having an option we are looking forward to being lobbied against in an attempt to have it stopped is just too much.
Will you please clarify if grouping for end game content is expected , or is just one of many content options?
SilverBride wrote: »twisttop138 wrote: »Yes of course. I'm glad you read that. Playing together is much more than trials. That person you see that needs help with the WB and will share the daily. Our 5 available guilds. There's so much and it should be encouraged. MMOs are social games. Even if you don't do endgame group content.
Maybe the real question here should be "What do you consider playing together?"
ToddIngram wrote: »SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
Except all of those statements are true.
Solo players are not victims. They are the most catered to subset of the player base. The self entitlement is unwarranted and ugly.
JemadarofCaerSalis wrote: »ToddIngram wrote: »SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
Except all of those statements are true.
Solo players are not victims. They are the most catered to subset of the player base. The self entitlement is unwarranted and ugly.
Except they aren't true.
MMO means Massively Multiplayer. Massively multiplayer means lots of players all playing in the same world together. It doesn't mean they have to group up to play, just that there are a LOT of players.
So, that automatically makes the second statement false, because Massively Multiplayer doesn't mean grouping, so therefore MMOs can be the right games for players that want to play solo, but with other players in the game to make the world feel alive. Or players who want to group occasionally but don't want to be forced to group up with others.
While the third statement might be true, the fact is that forcing players to group is only going to create a vastly toxic community, because the players that are forced to group are not going to like being there, and they are often going to resent being forced to group. So, you get players who only want X reward from the dungeon and so don't want to do anything but whatever is required to get that reward. you get players who want to do Y, who are now at odds with the people who want X, because Y means doing something different from what is required to get X. You get players who don't care they just want the final reward as quick as possible, and resent anyone who slows them down even slightly. You get players who want to do all the dungeon content, and are content to take their time, and they resent that they are being dragged along by the players who just want to take the fastest way to get the rewards.
All these people are being grouped together, so now you get people who just quit the game or just quit doing that content, which just leads to fewer people to group with.
Do you *really* think that ESO, if all the solo only players left, would be able to survive? If the players who prefer solo, but don't necessarily mind grouping, but don't want to be forced to group left?