nightbringer1993 wrote: »I have been complaining to ZOS since it’s release and this charm must be removed. Especially with the imperial city change coming next patch because if people get stuck in a wall IC and own 100+ tel bar you won’t be able to port out by going to cyro. Last summer during a BG I won the match because a warden in my team had gotten three players from the other team stuck in a wall. Things like this should never have happened, but it did.
.. Problem is Warden doesnt have any good CC outside of it. If you get rid of the snare the CC takes too long. If you shrink the range its basically not catching anyone.
.. Problem is Warden doesnt have any good CC outside of it. If you get rid of the snare the CC takes too long. If you shrink the range its basically not catching anyone.
Huh? Wardens have never particularly suffered from a smaller number of CCs than other classes - and they still had plenty of options. But multi-classing is a thing now though so-o-o-o-o-o.... they now have access to ever CC in the game.
.. Problem is Warden doesnt have any good CC outside of it. If you get rid of the snare the CC takes too long. If you shrink the range its basically not catching anyone.
Huh? Wardens have never particularly suffered from a smaller number of CCs than other classes - and they still had plenty of options. But multi-classing is a thing now though so-o-o-o-o-o.... they now have access to ever CC in the game.
The problem with the charm isnt the actual effect.. Problem is Warden doesnt have any good CC outside of it. If you get rid of the snare the CC takes too long. If you shrink the range its basically not catching anyone.
Huh? Wardens have never particularly suffered from a smaller number of CCs than other classes - and they still had plenty of options. But multi-classing is a thing now though so-o-o-o-o-o.... they now have access to ever CC in the game.
When I say good CC i mean an on demand in class stun that doesnt compromise your utility. (In a Pre subclassing pvp context)
Crystal Slabs only activated if your opponent attacked you meaning you cant really combo it. Bear has a stun but.... come on... Dive off balance + heavy attack can only be triggered off cooldown. The closest thing wardens had was the Arctic Blast change a little while ago but it was nerfed. now you can use it as a stun but you give up polar wind which is a crazy ask.
nightbringer1993 wrote: »Warden charm still not removed on PTS and I fear for the IC situation coming next patch if this charm is not removed. Does ZOS seriously do not play PvP. Those warden trolls will have fun getting people stuck in walls knowing that people won't be able to port to cyro to get unstuck if they have 100+ tel var.
MXVIIDREAM wrote: »What actually do we do if we get stuck in a wall stuck in combat in ic with idk 3k telvar do we force close relog hope we aren’t in combat and can use get me unstuck, if been put under floors in walls and this concerns me if I don’t have a sigel I could be stuck there indefinitely
The problem with the charm isnt the actual effect.. Problem is Warden doesnt have any good CC outside of it. If you get rid of the snare the CC takes too long. If you shrink the range its basically not catching anyone.
Huh? Wardens have never particularly suffered from a smaller number of CCs than other classes - and they still had plenty of options. But multi-classing is a thing now though so-o-o-o-o-o.... they now have access to ever CC in the game.
When I say good CC i mean an on demand in class stun that doesnt compromise your utility. (In a Pre subclassing pvp context)
Crystal Slabs only activated if your opponent attacked you meaning you cant really combo it. Bear has a stun but.... come on... Dive off balance + heavy attack can only be triggered off cooldown. The closest thing wardens had was the Arctic Blast change a little while ago but it was nerfed. now you can use it as a stun but you give up polar wind which is a crazy ask.
The only stun mah pappy ever needed were Dawn Breaker. It were good enough fer him, then it were good enough fer me.
Seriously though, back in the day wardens could generate ulti so fast that DB *was* effectively an on-demand stun. Besides, we're talking about an ulti being used as a form of CC right here. And I also never understood why people looked past skills like Scattershot, and Shield Charge like they didn't exist. Dswing was a good one in the past as well and even the later off-balance version was still a great option. I never needed to spam stun left and right. Just needed to trigger it once at the worst possible time for my opponent.
Anyway, your post mentioned the snare being the problem and I'll admit that it's always been a strong effect but I don't know of anyone that is complaining about that portion of the skill right now. I think that more than anything it's just the annoyance of having control taken away from their characters every twenty seconds or so. Similar to dark convergence in the early days. It could be used effectively by a group to setup unavoidable deaths but even if that wasn't the case, it's just friggin' annoying having to plan every fight around the effect hitting you every few seconds non-stop.