MaleAmazon wrote: »There is a fundamental flaw in your premise. Group content is harder, not because of the design, but because it requires a group - that's 4 - 12 people working together, acting together, and not making mistakes together.
A solo player can make a mistake and survive. Two or three players making a mistake means a death or wipe. A solo player only has to deal with what the mobs are doing, a group has to deal with what the mobs and the rest of the group are doing.
That argument can be reversed though: As a group player, I just need to do my specific role. I mess up, I can be resurrected.
SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
A dead player isn't "doing their specific role". A dead player also halts the "doing" of another player/role because that player has to stop doing their role to resurrect you.
A group player doesn't just need to do their specific role. They need to work with the other members of their group to ensure they succeed in "doing their specific role".
I'll try it with:Solo player writing here, just passing time 'til TES6. So... another 2-3 years...
- "This is an MMO, this means there is a certain percentage of content exclusively designed for groups."
- "If you don't want content exclusively designed for groups to be in your game, maybe an MMO isn't the right game for you.
MaleAmazon wrote: »So what you are saying is "difficulty is getting the hardest achievements that the devs threw in there". Well, by that logic if the devs threw in an achievement for 'solo face 4-man tryhards in 1v4 BG deathmatch for 10 consecutive hours winning every single match without dying once'', now all of a sudden solo play is 'harder'
And well, I can sense a tiny bit of frustration there...
MaleAmazon wrote: »Group content is predictable and requires group coordination, and you have a specific job to do, which you should do well, same as in any other team activity. But you don´t really have to react to what other players do
If you don't want content exclusively designed for groups to be in your game, maybe an MMO isn't the right game for you.
SilverBride wrote: »If you don't want content exclusively designed for groups to be in your game, maybe an MMO isn't the right game for you.
That isn't the issue. The issue is being told that if we don't participate in group dungeons and would like a solo version, too then maybe we shouldn't play an MMO. THAT is wrong.
SummersetCitizen wrote: »SilverBride wrote: »If you don't want content exclusively designed for groups to be in your game, maybe an MMO isn't the right game for you.
That isn't the issue. The issue is being told that if we don't participate in group dungeons and would like a solo version, too then maybe we shouldn't play an MMO. THAT is wrong.
I would never say that. I would say that an MMO should focus on group activities.
All are welcome, but group focus should be prioritized over solo play.
Otherwise, we are all paying for an overpriced, subscription RPG where others are playing in parallel but not cooperatively.
SummersetCitizen wrote: »All are welcome, but group focus should be prioritized over solo play.
SummersetCitizen wrote: »SilverBride wrote: »If you don't want content exclusively designed for groups to be in your game, maybe an MMO isn't the right game for you.
That isn't the issue. The issue is being told that if we don't participate in group dungeons and would like a solo version, too then maybe we shouldn't play an MMO. THAT is wrong.
I would never say that. I would say that an MMO should focus on group activities.
All are welcome, but group focus should be prioritized over solo play.
Otherwise, we are all paying for an overpriced, subscription RPG where others are playing in parallel but not cooperatively.
You seem to be confusing difficulty to play and difficulty to complete.
MaleAmazon wrote: »You seem to be confusing difficulty to play and difficulty to complete.
I am not confused. Anyway, I am done with this discussion (as well as reminded why I stopped participating regularly on the forums). l'll just reiterate as to the actual topic of the thread: Veteran trials is highly predictable content where people have knowledge beforehand about exactly what they are up against (in fact this is pretty much a requirement in order to be allowed to play), and by large do not have to react to surprises unless something goes wrong (in which case the 'reaction' is either 'press resurrect' or 'press to kick player who didn´t do exactly what we wanted'). The difficulty comes in being able to exactly react to cues. Non-group play is different but not inherently easier. As evidenced by the amount people more or less crying and whining on the forums when some event or item required 10 minutes in Cyrodiil or other PvP content.
Oh and I hope you get your achievements. Sincerely.
AlexanderDeLarge wrote: »Hot take: People who refuse to socialize should not be facilitated in MMORPGs. You should be able to play part of the game but it's not a reasonable expectation for a player to go into a MMORPG and expect everything outside of dungeons and raids to be catered to them.
Designing all zones to be solo-able is such a an arbitrary design decision when we have NPC companions. If anything, it highlights the need for adventure zones like the original iterations of Murkmire and Craglorn.
Of course I do group content such as battlegrounds and Solo Cyrodiil. It is really not fun to face with people one shot you,
just because they are in a guild or a part of a comunity and take place in group content. I have no problem with what I craft and content I do, the problem starts when I need to face with these people in pvp environments that gear makes huge difference.
Quoted post has been removed
SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
Quoted post has been removed
You're right.
When is demanding a passable performance considered toxic, and the virtue of cooperation seen as oppressive? Most of the players I've encountered in groups won't even bother commenting on your performance if you're competent. The only people who really anger group members are those who are incompetent and arrogant. When someone points out that another member's DPS is insufficient, these incompetent players get agitated, as if we're all framing them, when in reality their DPS might be less than 10% (in four-man dungeon).
SilverBride wrote: »This thread is about solo players being told that because it's an MMO they are expected to participate in group end game content. Some have even told solo players that if they don't group then they should not play an MMO. There has been pushback against the solo story mode dungeons being introduced, but for what reason?
There is a mistaken notion that solo means easy, but we don't know that. There could be regular and vet modes, and maybe even a hard mode scroll in these dungeons.
But the point is that solo play is every bit as appropriate in this game as anything else.
SummersetCitizen wrote: »SilverBride wrote: »If you don't want content exclusively designed for groups to be in your game, maybe an MMO isn't the right game for you.
That isn't the issue. The issue is being told that if we don't participate in group dungeons and would like a solo version, too then maybe we shouldn't play an MMO. THAT is wrong.
I would never say that. I would say that an MMO should focus on group activities.
All are welcome, but group focus should be prioritized over solo play.
Otherwise, we are all paying for an overpriced, subscription RPG where others are playing in parallel but not cooperatively.
AlexanderDeLarge wrote: »Hot take: People who refuse to socialize should not be facilitated in MMORPGs. You should be able to play part of the game but it's not a reasonable expectation for a player to go into a MMORPG and expect everything outside of dungeons and raids to be catered to them.
SilverBride wrote: »twisttop138 wrote: »Did we really need to have this argument? This seems obvious. No one is forcing anyone to group. If you want the things from group stuff you do it. If you want the things from pvp you pvp. If you can solo group stuff, awesome! This game shines when we have stuff for everyone.
I wish we didn't but judging and pressuring others to play the way someone else thinks they should, and telling them they shouldn't play an MMO unless they group still happens way too frequently.
Wow, I'm a lucky person! In decades of playing MMOs I've literally never once had that said to me.
But I've always believed that *all* types of content should have good & unique rewards and content, whether or not my play preferences block me from participating.
SeaGtGruff wrote: »
You must not read a lot of the threads in these forums, then, because some people have said things like that in just the last week or two-- and this certainly isn't the first time, either; it gets said from time to time people are talking about solo players. "If you don't want to play in a group, go replay Skyrim," or words to that effect. Whether it's phrased as "if you want to play solo" or "if you don't want to play in a group," the meaning and the sentiment is the same-- "get outta here and go play Skyrim."