RaidingTraiding wrote: »i love that they got rid of a similar mechanic on nightblade fear because of similar reasons, but they decided to slap it on warden anyways in an even more broken form. ive had it completely break my character, like unable to move, cast skills, block, roll dodge, basically i just turn into a target dummy until someone kills me. been that way since it went live and hasn't been addressed, nor do i think it ever will be. Just like rush of agony.
RaidingTraiding wrote: »i love that they got rid of a similar mechanic on nightblade fear because of similar reasons, but they decided to slap it on warden anyways in an even more broken form. ive had it completely break my character, like unable to move, cast skills, block, roll dodge, basically i just turn into a target dummy until someone kills me. been that way since it went live and hasn't been addressed, nor do i think it ever will be. Just like rush of agony.
RaidingTraiding wrote: »i love that they got rid of a similar mechanic on nightblade fear because of similar reasons, but they decided to slap it on warden anyways in an even more broken form. ive had it completely break my character, like unable to move, cast skills, block, roll dodge, basically i just turn into a target dummy until someone kills me. been that way since it went live and hasn't been addressed, nor do i think it ever will be. Just like rush of agony.
Thumbless_Bot wrote: »RaidingTraiding wrote: »i love that they got rid of a similar mechanic on nightblade fear because of similar reasons, but they decided to slap it on warden anyways in an even more broken form. ive had it completely break my character, like unable to move, cast skills, block, roll dodge, basically i just turn into a target dummy until someone kills me. been that way since it went live and hasn't been addressed, nor do i think it ever will be. Just like rush of agony.
They should just add the charm mechanic to roa and be done with it. I mean, at this point combat is so bad, why not.
Thumbless_Bot wrote: »They should just add the charm mechanic to roa and be done with it. I mean, at this point combat is so bad, why not.
Again how long does it take to fix this, ZOS? What are you doing? In heavy lag, this is unbreakable at times. This is an easy fix that only affects monsters, including guards. This charm has been putting people in walls, boxes, and doors, yet nothing has been done. It's been a year!
smallhammer wrote: »Charm, combined with Vicious and Pestilent Colossus, are gamebreakers. Add to that cross healing in ball grps, and the fun is sucked out of Cyro.
When many groups are around that are using either or playing like this, I just leave. This is not moaning, it is just a sigh about how unbalanced it is, when you have no effective counter.
Also charm sometimes has a bug, that makes you char run around endlessly in a circle. Till you either get mowed down, or the enemy grp has moved on or been chased away.
smallhammer wrote: »Charm, combined with Vicious and Pestilent Colossus, are gamebreakers. Add to that cross healing in ball grps, and the fun is sucked out of Cyro.
When many groups are around that are using either or playing like this, I just leave. This is not moaning, it is just a sigh about how unbalanced it is, when you have no effective counter.
Also charm sometimes has a bug, that makes you char run around endlessly in a circle. Till you either get mowed down, or the enemy grp has moved on or been chased away.
Agreed. Haven’t been playing PvP much these days and instead went back to PvE and it’s been a nice change