Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

PC/Mac Patch Notes v11.2.8 | Update 48 Incremental 3

ZOS_Kevin
ZOS_Kevin
Community Manager
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The Elder Scrolls Online v11.2.8 fixes issues identified post-Update 48 launch. The third incremental patch for Update 48 address issues in Eastern and Western Solstice and Base Game content. Majority of the bug fixes this patch are related to the Writhing Fortress or Solstice quests. We also have some minor fixes to Base Game, like being able to properly orient yourself while holding a staff.

This is the first incremental patch for 2026. As a reminder, this is the start of PC/Mac and consoles being updated at the same time. Starting in U49, PC and console patch notes will be combined together into one set of notes. Until then, please see the full list of notes below. Thank you.

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  • Overview
  • Fixes & Improvements
    • Seasons of the Worm Cult
    • Base Game
Edited by ZOS_Kevin on January 21, 2026 2:21PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • The Writhing Wall Event
      • The Writhing Fortress instance will now properly shut down once it hits the completed state.
      • You will now populate in Writhing Fortress Instances with populated player counts.
      • Collecting siege parts is now instant.
      • Zysax will now properly return to combat in all instances.
      • Fixed an issue where one of the checkpoint portals that brought you to the titan encounter would fail to spawn.
      • The Wormcult Archer in Crimson Cove will no longer hang out, wondering where all his friends went, even after the event has been completed.

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    • Antiquities
      • The Daedric Anvil antiquity lead for the Cult Blacksmithing Station now has the intended drop rates.

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    • Achievements
      • Group Daily Quests in Eastern Solstice will now properly count towards the Solstice Group Daily Achievement.
    • Quests
      • Blood on the Water
        • The Caterwaul is no longer invisible if you abandon the quest at a specific point and then re-takes it.
      • Choice and Consequence
        • Fixed an issue where you could leave one of the boss rooms early and block progression until relogging.
      • The Final Dark
        • The Mor Naril Basecamp is now properly populated by the correct NPCs.
        • Fixed an issue where the final boss could vanish during a phase transition in the final battle.
        • The final boss encounter has been adjusted to be slightly less difficult. The following have been updated:
          • Multiple abilities have had damage reduction.
          • Less monsters spawn in the waves.
          • Many AoE Abilities can now be properly dodged.
          • During the final phase, the boss uses less AoE abilities.
      • The Golden Knight
        • Fixed an issue where dying at a specific spot during one of the visions would cause your NPC ally not to respawn.
    Edited by ZOS_Kevin on January 21, 2026 12:38PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • Moving while crouched with a staff unsheathed orients the character properly.

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    • Fixed an issue in the Cradle of the Worm Colossus home where you could crash when swimming in some areas of the side pools.
    • Fixed an issue with the “Stone-Nest Gazebo” furnishing where the ceiling would not allow you to walk on it properly.

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    • Gamepad
      • Fixed an issue where the Skills menu could break if the Skill Advisor was used while having available attribute points.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
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