Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Two-handed Animation Refresh Needs a Refresh
I like the new animations, but they don't feel good. A large weapon like the two-handed type needs heft. It needs to hit hard. It can move quickly, but the new animations have taken away the impact of the hits. Two-handers should feel like they take strength to use and the reward is a heavy hit.
It would also be great to have the weight and use of aces, mauls, and greatswords be reflected in things like carry and weapon stance, but can we address the animations like DK was addressed?