I hadn't considered this because when damaging scaling was officially released I wasn't playing a sorcerer at the time, but today I was looking at the energized passive and I started to get a headache.
The in-game info states that energized will give you a 3%/5% bonus to shock and physical damage. These are purposefully specific words and probably mean more now that damage scaling is a thing because you can't just apply the bonus to either your magic or weapon damage score - it has to be the "right kind" of damage. So my assumption is that if you had a lightning staff, damage scaling would choose the highest of your weapon or damage skill to calculate the "scaled" damage, and then energized would add the 3 or 5 percent bonus on top of that calculation. I can grasp that.
But in a world of damage scaling, what the heck is physical damage?
My reflexive assumption is that it's your weapon damage, because those are all physical attacks, but that doesn't seem thematically true. If the magic side of the skill is giving a boost to only a select piece of the magic damage range, the same has to be true for the physical side, right? so that 3/5% bonus has to be going to a specific type of attack. What kind of attack is that? Your weapon choice? So, for example, would it treat dual wielding daggers as a physical attack? So if you were casting mages fury while dual wielding daggers, would you get a bonus both for shock AND physical? Or would it just be the active skills for those weapons that get the bonus?
Can anyone explain how these bonuses actually work?