I agree sorry about that it was more of a venting thing than anything as I was fresh off of it happening to me while scroll running.Also @BradTheNord might be wise to change the title of the thread to something a little more descriptive lol
This is one of the worst bugs/exploits ever in PvP
I have been desynced for 30 seconds or more from this(unless there is another knock back that also desynces)
In your screen you are running around but unable to cast skills or switch bars. In reality you are standing still and can be killed
After 30 seconds or so you revert to the “real” position and are often dead
Last night however I didn’t revert and after almost a minute had to reload up to end the desync
YandereGirlfriend wrote: »I would love to banish ALL of these position displacement abilities back to the Shadow Realm because they ALL cause de-sync and are spammed for that very purpose.

YandereGirlfriend wrote: »I would love to banish ALL of these position displacement abilities back to the Shadow Realm because they ALL cause de-sync and are spammed for that very purpose.
Position displacement abilities make the game have impact, and the less we have of them, the more floaty our combat feels.
One of the biggest complaints that people have with ESO when asked why they wouldn’t stick with the game is that the combat feels too floaty, so rather than remove ALL position displacement skills, they should just fix how the skills interact with ZOS net-code.
Then we could go the other way with it, and add more position displacement skills, like returning Mass Hysteria to it’s roots and maybe people wouldn’t complain about ballgroups so much because they would finally be able to do something about them.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »I would love to banish ALL of these position displacement abilities back to the Shadow Realm because they ALL cause de-sync and are spammed for that very purpose.
Position displacement abilities make the game have impact, and the less we have of them, the more floaty our combat feels.
One of the biggest complaints that people have with ESO when asked why they wouldn’t stick with the game is that the combat feels too floaty, so rather than remove ALL position displacement skills, they should just fix how the skills interact with ZOS net-code.
Then we could go the other way with it, and add more position displacement skills, like returning Mass Hysteria to it’s roots and maybe people wouldn’t complain about ballgroups so much because they would finally be able to do something about them.
That is simply your personal opinion.
Others aren't out here trying to play a fighting game with juggles and edge-guards or shoe-horning in mechanics that don't fit the engine or the genre.
We've put up with getting Warden Charmed underground, Meteored into ceilings and walls, and de-synced to death by a dozen other skills for long enough.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »I would love to banish ALL of these position displacement abilities back to the Shadow Realm because they ALL cause de-sync and are spammed for that very purpose.
Position displacement abilities make the game have impact, and the less we have of them, the more floaty our combat feels.
One of the biggest complaints that people have with ESO when asked why they wouldn’t stick with the game is that the combat feels too floaty, so rather than remove ALL position displacement skills, they should just fix how the skills interact with ZOS net-code.
Then we could go the other way with it, and add more position displacement skills, like returning Mass Hysteria to it’s roots and maybe people wouldn’t complain about ballgroups so much because they would finally be able to do something about them.
That is simply your personal opinion.
Others aren't out here trying to play a fighting game with juggles and edge-guards or shoe-horning in mechanics that don't fit the engine or the genre.
We've put up with getting Warden Charmed underground, Meteored into ceilings and walls, and de-synced to death by a dozen other skills for long enough.
When you have skills that lock you down, and/or into set motions, it creates a more rigid, less floaty combat.
Floaty is a descriptive word meaning free or uncontrolled, what you’re advocating is for a removal of sources of control, and in turn, a more floaty combat.
It is also not my opinion that people complain about combat and monetization (inventory falls into this category) primarily when referring to ESO. Outside of a review bomb for the 2023 ToS update, those two reasons are repeatedly coming up under Steam Reviews by players under 1,000 hours, anyone can go check them out.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »I would love to banish ALL of these position displacement abilities back to the Shadow Realm because they ALL cause de-sync and are spammed for that very purpose.
Position displacement abilities make the game have impact, and the less we have of them, the more floaty our combat feels.
One of the biggest complaints that people have with ESO when asked why they wouldn’t stick with the game is that the combat feels too floaty, so rather than remove ALL position displacement skills, they should just fix how the skills interact with ZOS net-code.
Then we could go the other way with it, and add more position displacement skills, like returning Mass Hysteria to it’s roots and maybe people wouldn’t complain about ballgroups so much because they would finally be able to do something about them.
That is simply your personal opinion.
Others aren't out here trying to play a fighting game with juggles and edge-guards or shoe-horning in mechanics that don't fit the engine or the genre.
We've put up with getting Warden Charmed underground, Meteored into ceilings and walls, and de-synced to death by a dozen other skills for long enough.
When you have skills that lock you down, and/or into set motions, it creates a more rigid, less floaty combat.
Floaty is a descriptive word meaning free or uncontrolled, what you’re advocating is for a removal of sources of control, and in turn, a more floaty combat.
It is also not my opinion that people complain about combat and monetization (inventory falls into this category) primarily when referring to ESO. Outside of a review bomb for the 2023 ToS update, those two reasons are repeatedly coming up under Steam Reviews by players under 1,000 hours, anyone can go check them out.
In all the years I've played this game, you are literally the only person I've ever witnessed saying they want to be CCed more!
Adding in more CC to a game like this wouldn't likely improve the sensation but rather just add to frustration at the lack of a coherent battle. It's not really a lack of being CCed but more generally, a lack of weight and momentum are what causes the sensation of floatyness. I have to admit I've long lost that sensation as I've become very accustomed to the feel of ESO but I do recall very much that being a problem I had with the game when I first started…
moderatelyfatman wrote: »This is all the more reason we should be separating skills with different effects for PvE and PvP the way they do in MMOs like BDO or GW2.
If we had that for ESO there would be no more need to compromise skills between the two formats.
I get what you’re saying but shield throw is a tank script. I can’t think of a single reason for any other class to use it. I also can’t think of a single reason why a tank would use the knock back focus in any kind of content. My point is, people are using this combination purposely to desync people. ZoS could delete this whole combination right now and no one in PvE would care