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What do you guys think

rlindsey912nub18_ESO
I have some ideas for nightblade abilities rework I would love to see 1st starting with spec bow change it to a dot that’s deals 20k over 4 seconds and require only 2 stacks to fire bow and ability now deals splash damage in a 8 meter radius. Surprise attack now deals poison damage and applies poison status affect if use from stealth and also does splash damage in a 8 meter area these changes help with pve also giving nbs more aoe. Next would be impale making stam version poison and making it unblockable making nbs a threat again mainly to tanks and also reworked consuming darkness change this ability to a dark aura like cloak that emits from the player in an a meter range doing the same affects but allies now have cloak applied to them while in range and also have major protection/ dps version works the same only enemies take 6k per tick also reduce cost to 100 ultimate . Ambush changed this version to poison and added a poison dot and updated cast time and travel time to match current gap closers next is path of darkness dps version this ability now deals 2k mag damage/2k poison damage and applies a snare well that’s all I have for now so what do you guys think?
  • Soarora
    Soarora
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    2 stacks to fire bow would make for a very uncomfortable rotation.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

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