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https://forums.elderscrollsonline.com/en/discussion/668861

What's the point in levelled zones?

Valn
Valn
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Why can't everything be the same level including the mobs?

Why can't it be like a person with level 50 Ardent Flame and 49 attribute points will find it easier and quicker to kill a monster than someone with level 10 Ardent Flame and 10 attribute points?

The levelling process should be your skills, not your level ( like every other MMO)

Benefits:
More elder scrolls feel
More exploration choices
Feels less of a grind
Edited by Valn on May 16, 2014 8:04PM
  • Cybrdroyd
    Cybrdroyd
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    Levels make people feel good. :D
    The road leads ever onward...

  • Tannakaobi
    Tannakaobi
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    Valn wrote: »
    Why can't everything be the same level including the mobs?

    Why can't it be like a person with level 50 Ardent Flame and 49 attribute points will find it easier and quicker to kill a monster than someone with level 10 Ardent Flame and 10 attribute points?

    The levelling process should be your skills, not your level ( like every other MMO)

    Benefits:
    More elder scrolls feel
    More exploration choices

    Aye, and a bit of free roaming from place to place rather than I've just been one hit killed by a skeeva!
  • ZiRM
    ZiRM
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  • wrlifeboil
    wrlifeboil
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    Cybrdroyd wrote: »
    Levels make people feel good. :D

    Actually very true. It gives players the sense that they are accomplishing something compared to other players in the game.
  • EliteZ
    EliteZ
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    How would that work? How can you balance a mob so that a lvl 1 and a lvl 50 can both find it challenging? You can't and that is why you have levels, with other reasons of course.
  • Valn
    Valn
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    EliteZ wrote: »
    How would that work? How can you balance a mob so that a lvl 1 and a lvl 50 can both find it challenging? You can't and that is why you have levels, with other reasons of course.

    Depends on the monster. A level 1 is never gonna kill a troll but a level 50 will have a better chance because their skills and attributes are better.
  • Shaun98ca2
    Shaun98ca2
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    EliteZ wrote: »
    How would that work? How can you balance a mob so that a lvl 1 and a lvl 50 can both find it challenging? You can't and that is why you have levels, with other reasons of course.

    In a level less game EVERYBODY would find the mob challenging then as you obtain more skills and learn the game better certain mobs become "easier" while still presenting the same challenge it always did your just better at the content.

    So with that logic the game needs to provide more challenging content for the gamer to take on whether that be smarter monsters with boss like mechanics or simply MORE monsters a time to take on.

    EQNext is going this route. IF they had TESO's game system with some of EQNexts visions for their game IE Moster AI, Rally Calls, Procedurally Generated Dungeons/Location, Horizontal Leveling. TESO would have been hands down the best game ever made.
  • EliteZ
    EliteZ
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    Valn wrote: »
    EliteZ wrote: »
    How would that work? How can you balance a mob so that a lvl 1 and a lvl 50 can both find it challenging? You can't and that is why you have levels, with other reasons of course.

    Depends on the monster. A level 1 is never gonna kill a troll but a level 50 will have a better chance because their skills and attributes are better.

    That's my point, you can't balance the mobs to suit every level and that's why you use lvls. How many people would moan if they was getting 1 shotted by a troll because there is no indication that you actually need to be (in theory) lvl 40+ to beat him? If there was no lvls, how would you know X dungeon is 20+, Y dungeon is 30+ and Z dungeon is 40+ without going in there every so often to see if you can clear it or not.
  • PBpsy
    PBpsy
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    Because this is a RPG not an action hack and slash game.-
    Edited by PBpsy on May 16, 2014 8:19PM
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  • EliteZ
    EliteZ
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    Shaun98ca2 wrote: »
    EliteZ wrote: »
    How would that work? How can you balance a mob so that a lvl 1 and a lvl 50 can both find it challenging? You can't and that is why you have levels, with other reasons of course.

    In a level less game EVERYBODY would find the mob challenging then as you obtain more skills and learn the game better certain mobs become "easier" while still presenting the same challenge it always did your just better at the content.

    So with that logic the game needs to provide more challenging content for the gamer to take on whether that be smarter monsters with boss like mechanics or simply MORE monsters a time to take on.

    EQNext is going this route. IF they had TESO's game system with some of EQNexts visions for their game IE Moster AI, Rally Calls, Procedurally Generated Dungeons/Location, Horizontal Leveling. TESO would have been hands down the best game ever made.

    Yes, and all those mobs that was challenging when you had no skills, will now be a walk in the park and too easy when you have every skill maxed out with the bis gear making the game boring for high geared players, yet they'd still need to be balanced for new players.

    You use 2 examples, more mobs and better fight machines. The first one is silly, you spend half the game fighting single mobs which makes aoe pointless, then the other half spamming aoe because it makes the content "harder". The second example is also just as silly as you'd never fight any interesting or fun fights because they'd have to be dumped down.

    Having lvls let you keep both interesting fights and a mix between solo and aoe groups by having specific levels they are balanced for.
  • wrlifeboil
    wrlifeboil
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    Shaun98ca2 wrote: »
    EliteZ wrote: »
    How would that work? How can you balance a mob so that a lvl 1 and a lvl 50 can both find it challenging? You can't and that is why you have levels, with other reasons of course.

    In a level less game EVERYBODY would find the mob challenging then as you obtain more skills and learn the game better certain mobs become "easier" while still presenting the same challenge it always did your just better at the content.

    So with that logic the game needs to provide more challenging content for the gamer to take on whether that be smarter monsters with boss like mechanics or simply MORE monsters a time to take on.

    EQNext is going this route. IF they had TESO's game system with some of EQNexts visions for their game IE Moster AI, Rally Calls, Procedurally Generated Dungeons/Location, Horizontal Leveling. TESO would have been hands down the best game ever made.

    That would have made eso a lot more like a single player TES game but too far from the mold of a traditional mmo for the devs.
  • Cwynlaen
    Cwynlaen
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    Skill development (ESO's, TSW's, and Defiance's skill lines & equipment requirements) still instills a power creep in a game, even if you exclude increasing health and energy pools. It would be nice to see a game that doesn't inevitably widen the gap between lowbies and high levels with every new expansion. How to keep expanding games horizontally might be a better question.

    The only solution that springs to mind right now is to gate new content, perhaps through a favor system or maybe a prerequisite quest progression, to give players some sense of accomplishment. Toss around some other ideas for not widening the gap with every new expansion.
  • Mie87
    Mie87
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    I'd love this so much. Or at least the downscaling from gw2.
  • Valn
    Valn
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    EliteZ wrote: »
    Valn wrote: »
    EliteZ wrote: »
    How would that work? How can you balance a mob so that a lvl 1 and a lvl 50 can both find it challenging? You can't and that is why you have levels, with other reasons of course.

    Depends on the monster. A level 1 is never gonna kill a troll but a level 50 will have a better chance because their skills and attributes are better.

    That's my point, you can't balance the mobs to suit every level and that's why you use lvls. How many people would moan if they was getting 1 shotted by a troll because there is no indication that you actually need to be (in theory) lvl 40+ to beat him? If there was no lvls, how would you know X dungeon is 20+, Y dungeon is 30+ and Z dungeon is 40+ without going in there every so often to see if you can clear it or not.

    The indication would be the actual monster. And for the dungeons it would be common knowledge that the further you travel the more difficult they will be. There should still be level 1-50 but that would only be used as an indication for your progress and would have no affect on your character, it should be that all the quest xp rewards scale up to your level (so you don't have to do 1 quest to get to level 1 but 500 quests to get from level 49-50), the monsters have no levels on them, just a set difficulty.

    A level 10 player vs a level 10 mob is gonna take the same time for a level 50 player to kill a level 50 mob, so it won't make a difference there, which is why i think all mobs should be the same level, so that level 50s dont have to 1 shot level 5 mobs all the time.
  • cabbageub17_ESO
    cabbageub17_ESO
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    That would only be doable if nearly every quest was instanced.
  • Lord_Hev
    Lord_Hev
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    I would love that. Would make Veteran enemies more balanced and immersive. Instead of my Daedra-slaying sorcerer suddenly finding no-life bandits proving to be more threatening then elite, immortal, Dremora warriors. Or Bears that hit harder than Daedric Titans.
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  • Raubrey
    Raubrey
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    Lord_Hev wrote: »
    I would love that. Would make Veteran enemies more balanced and immersive. Instead of my Daedra-slaying sorcerer suddenly finding no-life bandits proving to be more threatening then elite, immortal, Dremora warriors. Or Bears that hit harder than Daedric Titans.

    I'm not sure what you mean. I'm VR2 (still in early areas) but I essentially feel like I quit leveling at 49, the way VR is set up.

    Otherwise, Daedra are easier to kill generally because of various abilities and passives against them. VR or not, enemies are of variable difficulty... which people may or may not like. It's certainly harder on some builds then others.

    So I'm not disagreeing with ya but don't understand what this has to do with the OP. This seems to be more of a game balancing "issue" than anything.

    Otherwise I do love the skill based leveling games like TES and such I play a bit when in the mood.Then I return here for the company and random good times. The game will never be a true Elder Scrolls game and I accept that, for no other reason then there are no other TES alternatives. For an MMO though I give it a B+

    EVE is the only game I've played that deserves an A in this (skill-based play) and other departments -- too bad it is Sci-Fi though and not High Fantasy, eh?
    Edited by Raubrey on May 17, 2014 1:41AM

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  • rawne1980b16_ESO
    rawne1980b16_ESO
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    So, in essence, you want them to redesign the entire game........

    I'm sure they will get right on that.
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