MincMincMinc wrote: »[*] What does offbalance do still? Last I checked the ingame encyclopedia doesn't have a great description and is unclear what offbalance even does. You can go trust the 10x out of date wiki pages from livestreamers over the years. ( I can check on this later and edit to be sure, but i doubt it changed the last year)
CameraBeardThePirate wrote: »MincMincMinc wrote: »[*] What does offbalance do still? Last I checked the ingame encyclopedia doesn't have a great description and is unclear what offbalance even does. You can go trust the 10x out of date wiki pages from livestreamers over the years. ( I can check on this later and edit to be sure, but i doubt it changed the last year)
Just to clear this point up, Off Balance is pretty straightforward in terms of what it does. If an enemy is off balance, the next heavy attack they take will stun them and will deal 70% more damage. If that heavy attack is fully charged, it will restore 70% more resources. Off balance is then consumed and put on a cooldown for that target.
I believe this is all in the in-game help menu, as I double checked this when the Rakkhat's Overload Ganks were going around. I remember it actually pretty thorough in describing Off-Balance for once (unlike the status effects or any other number of things).
MincMincMinc wrote: »CameraBeardThePirate wrote: »MincMincMinc wrote: »[*] What does offbalance do still? Last I checked the ingame encyclopedia doesn't have a great description and is unclear what offbalance even does. You can go trust the 10x out of date wiki pages from livestreamers over the years. ( I can check on this later and edit to be sure, but i doubt it changed the last year)
Just to clear this point up, Off Balance is pretty straightforward in terms of what it does. If an enemy is off balance, the next heavy attack they take will stun them and will deal 70% more damage. If that heavy attack is fully charged, it will restore 70% more resources. Off balance is then consumed and put on a cooldown for that target.
I believe this is all in the in-game help menu, as I double checked this when the Rakkhat's Overload Ganks were going around. I remember it actually pretty thorough in describing Off-Balance for once (unlike the status effects or any other number of things).
Yeah i'm gonna grab a screenshot of this later tonight once I get home. I just remember it being lacking in info. Doesn't help you look at the various wikis and nobody seems to be on the same page. Fairly certain they made it not work with overload at some point.
MincMincMinc wrote: »For instance alcast doesnt list the bonus damage of offbalance anymore.CameraBeardThePirate wrote: »MincMincMinc wrote: »[*] What does offbalance do still? Last I checked the ingame encyclopedia doesn't have a great description and is unclear what offbalance even does. You can go trust the 10x out of date wiki pages from livestreamers over the years. ( I can check on this later and edit to be sure, but i doubt it changed the last year)
Just to clear this point up, Off Balance is pretty straightforward in terms of what it does. If an enemy is off balance, the next heavy attack they take will stun them and will deal 70% more damage. If that heavy attack is fully charged, it will restore 70% more resources. Off balance is then consumed and put on a cooldown for that target.
I believe this is all in the in-game help menu, as I double checked this when the Rakkhat's Overload Ganks were going around. I remember it actually pretty thorough in describing Off-Balance for once (unlike the status effects or any other number of things).
CameraBeardThePirate wrote: »MincMincMinc wrote: »CameraBeardThePirate wrote: »MincMincMinc wrote: »[*] What does offbalance do still? Last I checked the ingame encyclopedia doesn't have a great description and is unclear what offbalance even does. You can go trust the 10x out of date wiki pages from livestreamers over the years. ( I can check on this later and edit to be sure, but i doubt it changed the last year)
Just to clear this point up, Off Balance is pretty straightforward in terms of what it does. If an enemy is off balance, the next heavy attack they take will stun them and will deal 70% more damage. If that heavy attack is fully charged, it will restore 70% more resources. Off balance is then consumed and put on a cooldown for that target.
I believe this is all in the in-game help menu, as I double checked this when the Rakkhat's Overload Ganks were going around. I remember it actually pretty thorough in describing Off-Balance for once (unlike the status effects or any other number of things).
Yeah i'm gonna grab a screenshot of this later tonight once I get home. I just remember it being lacking in info. Doesn't help you look at the various wikis and nobody seems to be on the same page. Fairly certain they made it not work with overload at some point.
It was working with Overload as of the release of Rakkhat's Void Mantle last year. They later blacklisted Overload Heavies from working with Rakkhat's and may have also done the same with off balance at the same time, but as of then I can confirm that Off Balance was increasing Overload Heavy damage from my testing, as that was how those builds were hitting so hard (Off Balance Knife Throw from stealth into Overload Heavy attack with Rakkhat's equipped was giving +120% heavy attack damage to the tick of Overload)
MincMincMinc wrote: »@CameraBeardThePirate What are your thoughts on making the stun require the telegraphed "fully charged" heavy attack? Which is more of my main issue with offbalance.
No telegraph, practically no counterplay other than waiting 7s in block, not having the stun tied to a gcd, and not having clear animations are all major red flags in my mind.
MincMincMinc wrote: »[*]Yah Alcast's site tends to not be the best for mechanical things like this. UESP tends to be the best for information, and is up to date (the Off-Balance page was last edited October of 2025).
BixenteN7Akantor wrote: »MincMincMinc wrote: »[*]Yah Alcast's site tends to not be the best for mechanical things like this. UESP tends to be the best for information, and is up to date (the Off-Balance page was last edited October of 2025).
I WONDER who last edited Off Balance in October (:
More seriously, the 70% damage increase is quite headscratching. Sometimes it feels like it is removed if you have Empower, but I have not tested this theory yet.
CameraBeardThePirate wrote: »MincMincMinc wrote: »@CameraBeardThePirate What are your thoughts on making the stun require the telegraphed "fully charged" heavy attack? Which is more of my main issue with offbalance.
No telegraph, practically no counterplay other than waiting 7s in block, not having the stun tied to a gcd, and not having clear animations are all major red flags in my mind.
Oh I agree 100%; however, I think if they do that then they also need to fix DW heavies (as they're still bugged and do less damage than a DW light attack).
Avran_Sylt wrote: »Yeah, for PvE at least it'd be nice if off-balance on enemies was player specific, something you could control/source yourself and plan into your rotation (over just another DoT).
And possibly something with other players you could coordinate to chain stun problematic CC-able enemies (In PvE).

MincMincMinc wrote: »Funny enough the medium attacks are hitting for 2620 but my light attacks are hitting for 3332 lol oh boy.
MincMincMinc wrote: »@CameraBeardThePirate What are your thoughts on making the stun require the telegraphed "fully charged" heavy attack? Which is more of my main issue with offbalance.
No telegraph, practically no counterplay other than waiting 7s in block, not having the stun tied to a gcd, and not having clear animations are all major red flags in my mind.
CameraBeardThePirate wrote: »MincMincMinc wrote: »Funny enough the medium attacks are hitting for 2620 but my light attacks are hitting for 3332 lol oh boy.
With DW I'm assuming? If so that's what I mentioned earlier - DW heavies currently do half the damage they're supposed to, including mediums.
MincMincMinc wrote: »@CameraBeardThePirate What are your thoughts on making the stun require the telegraphed "fully charged" heavy attack? Which is more of my main issue with offbalance.
No telegraph, practically no counterplay other than waiting 7s in block, not having the stun tied to a gcd, and not having clear animations are all major red flags in my mind.
Honestly, I think this would kill the OB stun and I would not be a fan of this change. OB is one of the best stuns in the game in terms of high skill cap gameplay; being able to use it to "roll catch people" by landing a perfectly timed medium weave as they exit a roll is one of the best feelings of skill expression the game has to offer. Just being off the global cooldown creates a lot of cool use cases that I think adds a lot of depth to combat.
So many things in the game that require "fully charged heavy attacks" are just dead content in any real fast paced pvp, I'd hate to see them ruin off balance in this same manner.
YandereGirlfriend wrote: »Off-Balance is simply #DoinTooMuch (a common issue in the game...) in addition to being, as others have mentioned, not visually communicated to players during combat.
Like, why is it interacting with Heavy Attack resource restore? Why is it interacting with Heavy Attack damage? Why is it interacting with CP stars?
Just pick ONE of these things, at most, in addition to the Stun mechanic (which undoubtedly IS the most unique and interesting feature). Or perhaps NONE and simply have it be an optional Off-GCD Stun with significantly higher uptime and with some better availability for sourcing the debuff (ideally limited to melee abilities, though).
IMO, scaling it back into basically a PvP mechanic that provides the Stun window and additional resources for Heavy Attacks, balanced by a 5-seconds up and 5-seconds down cadence, would be much more engaging to work with in small-scale PvP.
In the meantime, it reduces PvE power-creep to a tiny degree but tweaks to the meta would undoubtedly allow them to survive with a virtually imperceptible loss of damage. In other words, they would survive and adapt. As they always do.