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Do you think ZOS can achieve class balance in the refresh without extensive community support?

  • Tyrobag
    Tyrobag
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    The class rep program was awful. It was just a bunch of guys (mostly pvpers) pushing for what they wanted and presenting it as what the community wanted. Do they need to take player feedback into account? A resounding YES to that. But they need to do the work themselves and actually listen and lurk in the forums (or even better, actually participate) rather than handing a couple of people the keys to the kingdom again.

    Can't vote "no" in the poll, since you linked it to reinstating the class rep program, but obviously zos can't fix the classes while ignoring player feedback as they have in the past.
  • StihlReign
    StihlReign
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    Not sure
    StihlReign wrote: »
    Do you think ZOS can achieve class balance in the refresh without extensive community support?

    Not sure. On PTS the devs proposed a nerf to almost all PvP healing. Sounds like a great idea for the entire game, not just PvP - should probably be made game-wide, next available patch. Then address shields, and tune damage...fun times ahead.

    I am not an expert in PvE by any means, did some trials vet, some hardmode vet, can tank any of the vet dungeons hardmode but my build is out of date. Did IA past the end til bored with a duo, got to just the end solo. I know people talk about the power creep a lot in pve, but I dont think its as bad an issue as the ballgroups in cyrodiil present.

    If they decide to limit healing for pve then fine but for us in pvp its pretty much a dire need because of how toxic their mere existence is for what zos envisions pvp to be. They can exist in a keep for so long despite a whole faction trying to kill them that it brings everything to a screeching halt, plus lagging out the server so bad people crash. All because up until now the healing has been so overtuned.

    I only say this because I wouldn't want us needing a heal nerf so badly affecting the pve crowd negatively and getting it reversed. Which is why I think limiting it to battle spirits the right way to go for now before looking elsewhere.

    edit: I dont know your pvp experience, not insinuating you arent aware of the ballgroups.

    Would applying the change to healing in PvE, (let's keep the same adjustment for this scenario) make fights more impactful?


    Another thought - let's say this is the new baseline, and, the list provided of individual affected abilities is accurate. Adjusting/tuning the abilities per character, would be interesting. With subclassing? B)
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Recent
    Recent
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    No
    Absolutely NOT.

    We are the players that pay for and support our game. Our input matters. I'm hanging in there by a thread at this point i do not like the changes that im hearing/reading about here in the forums. They are just whispers at this time but they are LOUD and i dont like them. Like i said before, i worked hard to adjust to the many changes thus far but enough is enough.

    I care about people and the eso dev team are people with families and real lives and i am sorry if i come across as negative towards their work. I wish i could voice my opinion withought upsetting anyone but i am really tired of the big changes.
  • BardokRedSnow
    BardokRedSnow
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    Yes
    StihlReign wrote: »
    StihlReign wrote: »
    Do you think ZOS can achieve class balance in the refresh without extensive community support?

    Not sure. On PTS the devs proposed a nerf to almost all PvP healing. Sounds like a great idea for the entire game, not just PvP - should probably be made game-wide, next available patch. Then address shields, and tune damage...fun times ahead.

    I am not an expert in PvE by any means, did some trials vet, some hardmode vet, can tank any of the vet dungeons hardmode but my build is out of date. Did IA past the end til bored with a duo, got to just the end solo. I know people talk about the power creep a lot in pve, but I dont think its as bad an issue as the ballgroups in cyrodiil present.

    If they decide to limit healing for pve then fine but for us in pvp its pretty much a dire need because of how toxic their mere existence is for what zos envisions pvp to be. They can exist in a keep for so long despite a whole faction trying to kill them that it brings everything to a screeching halt, plus lagging out the server so bad people crash. All because up until now the healing has been so overtuned.

    I only say this because I wouldn't want us needing a heal nerf so badly affecting the pve crowd negatively and getting it reversed. Which is why I think limiting it to battle spirits the right way to go for now before looking elsewhere.

    edit: I dont know your pvp experience, not insinuating you arent aware of the ballgroups.

    Would applying the change to healing in PvE, (let's keep the same adjustment for this scenario) make fights more impactful?


    Another thought - let's say this is the new baseline, and, the list provided of individual affected abilities is accurate. Adjusting/tuning the abilities per character, would be interesting. With subclassing? B)

    Im honestly not sure if it would or not, I feel like most fans would probably take it as an arbitrary difficulty spike and making healing less fun. Normally for PvE to make it feel impactful the difficulty of the mechanics, as long as its done in a way that is interesting and fun, would be raised.

    I think of it the way I look at other games with boss fights etc like souls games. It does create a power creep true but that might be inevitable when it comes to pve.

    Anyway Im not as invested in it, just some food for thought, but a lot of this game's issues came from making sweeping changes across the board that didn't take into account the differences between pve and pvp. And since most fans are pve fans it probably needs a longer look for adjustments.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
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