On live, Templars kit mostly features Physical and Magic damage, with
Sun Fire being the sole exception that deals fire damage. This feels very generic when compared to other classes like DK, Sorc and Warden who heavily feature one damage type in their kits and feel a bit more unique because of it. As such, I believe that a new damage type with an associated status effect can be created for Templar to help them stand out more and better fulfill their class fantasy.
With the new class class reworks being in progress and the devs showing willingness to play around with damage types (removing Poison damage from Dragonknight), I think that now would be the best time to introduce a new damage type for Templar. The devs have also stated that they want to strengthen class identity, so it makes sense to me to lean more into the tropes that inspired Templars design, such a the paladin and cleric archetypes. The damage type I think would fit Templar near perfectly is
Radiant Damage.
Radiant damage type
This damage type would be designated as a magical damage type for the purposes of overcoming resistances and have a
golden yellow color in the tooltips. Of course, every damage type needs an associated status effect and I think that an apt name for the status effect would be Smite.
Smite status effect
- deals 1.64% of your max Stamina or max Magicka + 17.3% of your weapon and spell damage as Radiant Damage.
- Increases your direct damage done with light and heavy attack by 10% for 4 seconds.
- Grants Minor Force for 4 seconds, increasing Critical Damage done by 10%.
The word 'smite' is defined as follows: "to strike sharply or heavily especially with the hand or an implement held in the hand".
I think, therefore, that it would be fitting to have this status effect increase the damage of light and heavy attacks for a little while along with granting the player Minor force to 'strike sharply'. I also think these changes would benefit Templar by giving them some more up front damage before they start to execute. Templars damage feels very skewed towards the latter end of a fight where they won't be light or heavy attacking as much since they'll likely be channeling
The Beam, so having more damage up front without just buffing all their spammable skills feels fair. Having Minor force be a part of applying the status effect might also free up some bar space by not slotting an ability that usually provides it. Since Radiant damage would essentially replace the Magic damage type in Templars kit, this status effect should proc quite often. Maybe their
Burning Light passive could have a higher increased chance to proc Smite.
The math for the damage done by the status effect is calculated with the same numbers as the
Sundered status effect for those who were wondering.
Similar damage types have existed in previous TES titles (Sun damage in Skyrim) so it might seem strange to not call the damage type 'Sun' damage, especially considering Templars affinity for light. The reason that I named it Radiant damage instead of Sun damage is that all classes need to have access to all damage types even without subclassing. As such, I think that
Dawnbreaker and its morphs could also deal Radiant damage. Several entities within the Elder scrolls universe are heavily associated with light and the magic that stems from it. Dawnbreaker states that its power comes from the daedric prince Meridia, while Templar's magic is derived Stendarr and neither have ties to the sun itself which is associated with Magnus. Meridia, Stendarr and Magnus are all very different and so is the way in which they are associated with light. Calling it Radiant damage instead of Sun damage leaves its magical origins ambiguous enough to fit with established lore while still giving all players access to Radiant damage.
I really would like to see something like this implemented or experimented with at the very least, so please tell me what you think. Constructive criticism, alternative viewpoints and different ideas are always appreciated.