So you'd rather not have flexibility in subbing by having QoL moved to everyone for...why exactly? If you wanted to feel like you were supporting the game you can still fork over money willingly. Or not. I'm not really seeing how this thought process plays out.
You could just as easily make a new decision as to whether you'd like to sub or not based on whatever they offer.
wolfie1.0. wrote: »Here is what i think would clear things up and solve some issues, i dont know how much of this is doable:
- increase base bank cap to 300 (600 with sub)
- clean up mat lists and consolidate mats using jewelry levels as a transition point.
- increase stack sizes to 400 OR reduce mat consumption costs for crafting.
- add a limited mat storage bag to the upcoming Bazaar using the new trade currency. Make it obtainable, limit how much can be placed in with a cap, and limit how many types of mats can be placed. But make it a bit more accessible.
- include a free tome (premium) access coin for every 3 months subbed to eso+
- reduce crowns received from eso plus per month from 1650 to 1500 to compensate for added value.
Thoughts on these? Just some ideas im shooting out there.
redlink1979 wrote: »ESO+ sub doesn't cost much, per day it's like the cost a cup of coffee. I have no issues with it.
And I'd rather have this than a mandatory paid sub to play the game, as it happened before.
wolfie1.0. wrote: »I already said it several times. Develop quality content we want to pay for. Simple as that. Not have a year of flimsy new content that has to be free.
We both know that's not going to happen. They've gone in a different direction. They're not charging for content anymore, so that's off the table. In fact, it makes retaining subscribers even more important. So what's your solution?This game is known to be one of the most heavily montetized MMOs there is. It doesn't need to implement every unscrupulous tactic under the sun and get support for doing so.
Okay, but what's your solution? How would you replace the revenue that would be lost due to a significant number of cancellations of ESO+?
Here is what i think would clear things up and solve some issues, i dont know how much of this is doable:
- increase base bank cap to 300 (600 with sub)
- clean up mat lists and consolidate mats using jewelry levels as a transition point.
- increase stack sizes to 400 OR reduce mat consumption costs for crafting.
- add a limited mat storage bag to the upcoming Bazaar using the new trade currency. Make it obtainable, limit how much can be placed in with a cap, and limit how many types of mats can be placed. But make it a bit more accessible.
- include a free tome (premium) access coin for every 3 months subbed to eso+
- reduce crowns received from eso plus per month from 1650 to 1500 to compensate for added value.
Thoughts on these? Just some ideas im shooting out there.
Also sorry - if I had more to do in game at the moment I'd be here less.
Also sorry - if I had more to do in game at the moment I'd be here less.I hear ya. And that joke about needing to win the argument against the stranger on the internet can apply to me too at times. It's so easy to get caught up in these conversations. Anyway, we'll both see how it all plays out while hopefully having fun in game.

In the past this time of year I'd be hyped about an upcoming Chapter and a thread like this would just pass me by.
Okay, I can see that, but I think it's probably a combination of the two. You need to retain players and attract new ones. We're losing a lot of older players because of the last few years. I've already said that some new players probably leave because of inventory frustration.
But let's say I accept your point fully, that the population is bleeding because a significant number of new players leave because they don't have the craft bag. What would you replace the craft bag with in the ESO+ sub that would significantly enhance the gaming experience, and why wouldn't you then argue that we need to give it to everyone for free?
I ask this (here and before) because I know that ZOS has engineered stuff so that people want/need the craft bag. I don't like it either. But I know ZOS needs to make money. So if they give the craft bag away for free, they have to replace it with something just as compelling, or a lot of people would cancel their subs. But we all know what would happen. There'd be threads with people asking for this new thing to be free.
So, if you want the craft bag to be free, what's your solution to this?
spartaxoxo wrote: »I'd personally do a new craft bag that is more limited so that the one we have now can continue to be a draw. Enough space so they could get their write done or new players wouldn't have to monitor their materials but not unlimited amounts like the paid version.
I'd make the middle tier of the battle pass and ESO+ bonus and make a Premium+ tier where ESO+ subscribers who have upgraded to the 30 battle pass also get something cool each month. ESO+ subscribers could also get an exclusive cosmetics each month like maybe hair styles or costumes, outside of only the statuettes and paintings in that Premium+ pass tier.
spartaxoxo wrote: »Okay, I can see that, but I think it's probably a combination of the two. You need to retain players and attract new ones. We're losing a lot of older players because of the last few years. I've already said that some new players probably leave because of inventory frustration.
But let's say I accept your point fully, that the population is bleeding because a significant number of new players leave because they don't have the craft bag. What would you replace the craft bag with in the ESO+ sub that would significantly enhance the gaming experience, and why wouldn't you then argue that we need to give it to everyone for free?
I ask this (here and before) because I know that ZOS has engineered stuff so that people want/need the craft bag. I don't like it either. But I know ZOS needs to make money. So if they give the craft bag away for free, they have to replace it with something just as compelling, or a lot of people would cancel their subs. But we all know what would happen. There'd be threads with people asking for this new thing to be free.
So, if you want the craft bag to be free, what's your solution to this?
I'd personally do a new craft bag that is more limited so that the one we have now can continue to be a draw. Enough space so they could get their write done or new players wouldn't have to monitor their materials but not unlimited amounts like the paid version.
I'd make the middle tier of the battle pass and ESO+ bonus and make a Premium+ tier where ESO+ subscribers who have upgraded to the 30 battle pass also get something cool each month. ESO+ subscribers could also get an exclusive cosmetics each month like maybe hair styles or costumes, outside of only the statuettes and paintings in that Premium+ pass tier.
And sell season passes for crowns - that alone would get people to do plus.
SilverBride wrote: »There isn't a mandatory subscription to play ESO. They have to get revenue from somewhere to keep the lights on. Having useful and desirable perks included with an optional subscription is one way to generate this revenue. This should not be changed.
spartaxoxo wrote: »Okay, I can see that, but I think it's probably a combination of the two. You need to retain players and attract new ones. We're losing a lot of older players because of the last few years. I've already said that some new players probably leave because of inventory frustration.
But let's say I accept your point fully, that the population is bleeding because a significant number of new players leave because they don't have the craft bag. What would you replace the craft bag with in the ESO+ sub that would significantly enhance the gaming experience, and why wouldn't you then argue that we need to give it to everyone for free?
I ask this (here and before) because I know that ZOS has engineered stuff so that people want/need the craft bag. I don't like it either. But I know ZOS needs to make money. So if they give the craft bag away for free, they have to replace it with something just as compelling, or a lot of people would cancel their subs. But we all know what would happen. There'd be threads with people asking for this new thing to be free.
So, if you want the craft bag to be free, what's your solution to this?
I'd personally do a new craft bag that is more limited so that the one we have now can continue to be a draw. Enough space so they could get their write done or new players wouldn't have to monitor their materials but not unlimited amounts like the paid version.
I'd make the middle tier of the battle pass and ESO+ bonus and make a Premium+ tier where ESO+ subscribers who have upgraded to the 30 battle pass also get something cool each month. ESO+ subscribers could also get an exclusive cosmetics each month like maybe hair styles or costumes, outside of only the statuettes and paintings in that Premium+ pass tier.
I don’t think in-game inventory should be tied to real life currency at all.
Give plus: crowns, cosmetics, free wayshrines, free style changes, free tokens whatever, not inventory. And sell season passes for crowns - that alone would get people to do plus.
And sell season passes for crowns - that alone would get people to do plus.
Not me. The season passes, meaning the tomes, are just cosmetics and such. And you have to work for the rewards. You can earn trade bars, but that'll just let you buy more cosmetics and such. No way would that replace the craft bag in terms of the value of the subscription.
spartaxoxo wrote: »Sure. It won't be everyone. But many games are on that model, including some of the most lucrative ones, because it's a highly successful one. Fashion is big business in the real world too, even if some people are fine just picking up whatever clothes at a big box store. Did you sell all the people that felt the game just got more expensive despite new content being free? It's a lot of people that will want all of those cosmetics.
spartaxoxo wrote: »Sure. It won't be everyone. But many games are on that model, including some of the most lucrative ones, because it's a highly successful one. Fashion is big business in the real world too, even if some people are fine just picking up whatever clothes at a big box store. Did you sell all the people that felt the game just got more expensive despite new content being free? It's a lot of people that will want all of those cosmetics.
I guess we'd have to see. I wouldn't risk the subscription model by doing that, but I could be atypical when I say that I'm already drowning in mounts and cosmetics and such and wouldn't remain subscribed to get more, when something super-valuable is removed. But maybe it would bring in a bunch of new subscribers.
As an aside, I have so many non-combat pets that I decided to change the one I'm using pretty much daily, to experience them all. I started this a couple of months ago and I still haven't finished lol. Getting close, but probably a few weeks left. That's how many I've got. Same with costumes, skins, mounts, etc. Not as many as pets, but enough. So I certainly wouldn't pay a monthly fee for more. But like I said, I could be atypical in that respect.
The premium battle pass tiers also come with more trade bars, allowing you to get whatever you want from the Gold Coast Bazaar. We don't know yet exactly what they will look like in terms of numbers, so I know it's impossible for you to say if that might increase the value of the pass enough to be worth it for you.
I think it goes deeper than the Craft Bag.
There are likely dozens if not hundreds of practically redundant items in the game because the role they play is so small.
For example:
- we don't need so many potency runes between levels 1 and CP 160
- the same applies to Alchemy solvents
- the same applies to blacksmithing/clothing/woodworking base mats
- style materials -- add very little value
- revamp all gift boxes so they do not create an inventory crisis -- imagine b2p players actually having fun during an event!!
ZOS should immediately start an effort to optimize itemization in ESO. It's an actual disaster.
The premium battle pass tiers also come with more trade bars, allowing you to get whatever you want from the Gold Coast Bazaar. We don't know yet exactly what they will look like in terms of numbers, so I know it's impossible for you to say if that might increase the value of the pass enough to be worth it for you.
I doubt there will be anything in the Gold Coast Bazaar on par with the craft bag. That's what we're talking about here. Removing the craft bag from ESO+ and replacing it with something else. For me, the craft bag is essential for convenience. Removing it from the sub and replacing it with an in-game currency that I can spend on fluff items I don't really need would not increase the value of the pass enough for me to remain subscribed.
SilverBride wrote: »
freespirit wrote: »SilverBride wrote: »
I 100% agree!!
Problem is I did a bit of digging and on one of the Battle Pass pages with the list of rewards, at the end of the list on the base level it says "and furnishings".
So if furnishings qualify as rewards(so therefore are considered cosmetics) for the free level, I suspect they may also appear in the other levels too at some point!
That would likely cause me problems!!
I don't agree that people have to perceive the value as equivalent. It's about how much revenue in total ZOS gets from it. The ESO population is tiny. This game should be huge. A certain percentage of players will buy the battle pass. No one knows yet what the percentage will be. The more players, the bigger the total haul from the pass.
...
Yes, I remember main reason to quit ESO after an year was the inventory minigame. who was 25-40% of playtime.The reason this never used to arise is because it was accepted that you paid a monthly subscription when you played a live service game, but when people decided they didn't want to do that and took "Free to Play" literally it was obvious that alternative funding arrangements had to be put in place with an incentive offered to those who could still subscribe if they wanted to (as that is a more secure funding source for developers and their backers).
That incentive might be extra character slots, inventory slots, bank slots etc as well as more cosmetic things like costumes. ZOS came up with the crafting bag as well, and simply to give it to everyone freely now would risk driving away those who have subbed for many years and who would feel betrayed. The lost revenue would in any event then have to be made up in other ways, or extra incentives offered to subscribers to replace the crafting bag, and we'd be back to Square One with people complaining that those extra incentives should be given to them freely as well.
I hope and believe that this suggestion will never happen, but at the very least those who promote it ought to support their argument with some better funding alternative beyond just "the game is monetised enough already".
Techwolf_Lupindo wrote: »The one thing missing in ESO+ is double public guild trader selling slots. The game dumps all this crafting mats and limits us to 30 slots per day. I get a lot more then 30 salable stuff per day doing a few dungeons or quests.
Heck, one could argue for double guild slots for ESO+ , as the current 5 is limiting when looking for active guilds with active guild activities. Most guilds only have one or two per week due to the 500 person limit.