Warhawke_80 wrote: »Actually Matt Firor started calling it a Online Role Playing Game (ORPG) around the time of Greymoor....just saying......
SilverBride wrote: »There seems to be an opinion among some that playing solo is somehow wrong and needs to be corrected. It's not. It's nothing more than a play style that many players enjoy.
Apollosipod wrote: »SilverBride wrote: »There seems to be an opinion among some that playing solo is somehow wrong and needs to be corrected. It's not. It's nothing more than a play style that many players enjoy.
Are you trying to imply that we shouldn't ALL want to play alongside someone named xXxblunt_destroyer_666xXx?!
Agreed completely. It keeps coming off like some people are mad some people would prefer to play alone instead of a group. That's fine. Forcing it either way isn't, but solo dungeons isn't going to kill the game anymore than group dungeons have
SilverBride wrote: »There seems to be an opinion among some that playing solo is somehow wrong and needs to be corrected. It's not. It's nothing more than a play style that many players enjoy.
Apollosipod wrote: »SilverBride wrote: »There seems to be an opinion among some that playing solo is somehow wrong and needs to be corrected. It's not. It's nothing more than a play style that many players enjoy.
Are you trying to imply that we shouldn't ALL want to play alongside someone named xXxblunt_destroyer_666xXx?!
Agreed completely. It keeps coming off like some people are mad some people would prefer to play alone instead of a group. That's fine. Forcing it either way isn't, but solo dungeons isn't going to kill the game anymore than group dungeons have
MorallyBipolar wrote: »SilverBride wrote: »There seems to be an opinion among some that playing solo is somehow wrong and needs to be corrected. It's not. It's nothing more than a play style that many players enjoy.
Nobody has ever made that assertion. Are you projecting here?
The problem is when the casual solo's push to take the MMO part out of the game when ESO was designed to have group content be the end game content and requires grouping to complete.
The problem comes in when people try to change the game into something it was never intended to be. ESO is supposed to be competitive, not a stroll through the countryside listening to stories.
SilverBride wrote: »MorallyBipolar wrote: »SilverBride wrote: »There seems to be an opinion among some that playing solo is somehow wrong and needs to be corrected. It's not. It's nothing more than a play style that many players enjoy.
Nobody has ever made that assertion. Are you projecting here?
The problem is when the casual solo's push to take the MMO part out of the game when ESO was designed to have group content be the end game content and requires grouping to complete.
The problem comes in when people try to change the game into something it was never intended to be. ESO is supposed to be competitive, not a stroll through the countryside listening to stories.
How do we take the MMO part out of the game, when it is still a Massively Multiplayer Online game? Playing solo doesn't change that.
Where does it say ESO is supposed to be competitive? PvP, sure, but just the game in general? No. And why are there stories to listen to scattered all over Tamriel if we aren't supposed to engage with them?
Just because some players enjoy grouping does not mean everyone does or has to. There is a lot to do in this game that doesn't require grouping and being competitive.
They can play their way and we can play ours. No one is WRONG.
MorallyBipolar wrote: »It's wrong to advocate for features that will degrade the ability to form groups for group content. All end game content requires grouping, and you're trying to make that harder.
Warhawke_80 wrote: »MorallyBipolar wrote: »ESO is an MMO with group content being the end game activities.
The casual solo crowd just keep lobbying for changes that will make life much harder for those of us who play for the group content.
Solo and story modes discourage grouping, which is the opposite of what ZOS should do if they want to maintain a viable ESO going forward.
And I'm sick and tired of people trying to claim ESO is the latest edition of Elder Scrolls. It's not. ESO wasn't even created by the same studio that produces Elder Scrolls games. ESO is an MMO and grouping is a vital aspect of the game.
ESO already caters almost exclusively to the casual crowd and it's been very detrimental already. Just look at the exodus of players after U35 hit. U35 killed the end game trial community. But the casual solos don't care because it doesn't effect them. Yet the population continues to decline further and further the more ZOS caters to the casual solo players.
Trials and vet dungeons are a blast when they click. But let's be real: the vast majority of ESO players are solo or duo folks, not raid chasers. Reddit polls and threads consistently show 90%+ of content is soloable, and most players stick to overland, quests, or arenas with a buddy—group stuff is a small slice.
The real grouping killer? Hardcore guilds and PUGs kicking anyone under perfect DPS or mechanics.
Newbies and casuals get burned once, then nope out forever—sticking to solo where it's chill. That's why queues feel dead: the pool of potential groupers left awhile back because they were told they were "Bads"....ZOS catering to the solo/duo crowd keeps the 26M player base alive and growing.
More casuals = more funding for your trials. Win-win but honestly there has to be folks actually showing up for them and that has been a issue.
They've been appealing to the solo crowd for 5 years now, to the point where they are a majority within the playerbase.
As soon as TES VI releases, most of them will likely ditch ESO for a couple years, and then the rest of us will get the song and dance of the game no longer being sustainable and so on before they start slashing it.
Meanwhile, all the long-time group content enjoyers know dozens of players that left for other multiplayer games, and most of the players that still play, do so out of eso combat system being quite uniquely fast paced, not because they're super excited about current state of things.
GloatingSwine wrote: »Cooperharley wrote: »frogthroat wrote: »
Nah. Bad take IMO.
If I do a veteran dungeon in solo mode and get delve rewards, I'm not touching it. Rewards need to match the difficulty of content. That's like saying if you do veteran vateshran, a solo arena, you should get delve rewards. If you are doing veteran difficult solo content, you absolutely should be rewarded as such.
Sounds to me like solo is going to be a mode of its own, so if you did a vet dungeon solo that would be the same as doing it solo now. You would be doing the 4 man instance on your own.
(Also they need to remove all the instances where you can't solo a dungeon because buttons/levers, that is not interesting group content, interesting group content is the trials where you split into teams to do different stuff)
frogthroat wrote: »Precisely. MHK and MoS are already soloable, so the solo changes will drop the difficulty. I am guessing at most the veteran solo mode is going to be barely a normal difficulty in group mode.Cooperharley wrote: »Rewards need to match the difficulty of content.
So if you veteran solo something that is easier than the originally easiest normal difficulty, should you get veteran rewards?No, VH is designed to be a solo arena. 4 player dungeons are designed to be for 4 players. To make them soloable, I am guessing they are lowering the difficulty a lot. Neither MHK or MoS have any mechanics that will stop a solo player, so it's not going to be anything like removal of two pressure plates you need to stand on simultaneously.Cooperharley wrote: »That's like saying if you do veteran vateshran, a solo arena, you should get delve rewards. If you are doing veteran difficult solo content, you absolutely should be rewarded as such.
The changes to those two dungeons will be mostly less incoming damage and less boss health. Mechanics-wise, my guess is that in MHK the Golden Hedge Guardian will have fewer spriggans, and the end boss will have fewer enemies while having to stand in the coloured circles. And in MoS maybe the end boss hunt phase will be slightly easier. And this is me being optimistic. Realistically speaking, I doubt even the most difficult solo mode will be much more difficult than normal difficulty in group mode. They are taking an already soloable dungeons and making them easier to solo.
If you do vet Vateshran, and then they add "stroll in the park" mode to it, should players who complete Vateshran in "stroll in the park" mode get the same rewards as you? Even if we didn't call it "a stroll in the park" mode, but "difficult mode"?
MorallyBipolar wrote: »Blood_again wrote: »JustLovely wrote: »The arguments against solo mode are not weak. The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
If there are not the same rewards as in a group dungeon, but for less time or less work.
Fixed it for you.
Different rewards for solo and group modes make it totally OK.
No effort should lead to no rewards.
freespirit wrote: »Surely this is better for the game's health and player base numbers, than forcing people into groups they don't want to be in??
MorallyBipolar wrote: »Apollosipod wrote: »SilverBride wrote: »There seems to be an opinion among some that playing solo is somehow wrong and needs to be corrected. It's not. It's nothing more than a play style that many players enjoy.
Are you trying to imply that we shouldn't ALL want to play alongside someone named xXxblunt_destroyer_666xXx?!
Agreed completely. It keeps coming off like some people are mad some people would prefer to play alone instead of a group. That's fine. Forcing it either way isn't, but solo dungeons isn't going to kill the game anymore than group dungeons have
Solo dungeons will make it even harder to form groups using the group finder.
MorallyBipolar wrote: »Apollosipod wrote: »SilverBride wrote: »There seems to be an opinion among some that playing solo is somehow wrong and needs to be corrected. It's not. It's nothing more than a play style that many players enjoy.
Are you trying to imply that we shouldn't ALL want to play alongside someone named xXxblunt_destroyer_666xXx?!
Agreed completely. It keeps coming off like some people are mad some people would prefer to play alone instead of a group. That's fine. Forcing it either way isn't, but solo dungeons isn't going to kill the game anymore than group dungeons have
Solo dungeons will make it even harder to form groups using the group finder.
Warhawke_80 wrote: »MorallyBipolar wrote: »ESO is an MMO with group content being the end game activities.
The casual solo crowd just keep lobbying for changes that will make life much harder for those of us who play for the group content.
Solo and story modes discourage grouping, which is the opposite of what ZOS should do if they want to maintain a viable ESO going forward.
And I'm sick and tired of people trying to claim ESO is the latest edition of Elder Scrolls. It's not. ESO wasn't even created by the same studio that produces Elder Scrolls games. ESO is an MMO and grouping is a vital aspect of the game.
ESO already caters almost exclusively to the casual crowd and it's been very detrimental already. Just look at the exodus of players after U35 hit. U35 killed the end game trial community. But the casual solos don't care because it doesn't effect them. Yet the population continues to decline further and further the more ZOS caters to the casual solo players.
Trials and vet dungeons are a blast when they click. But let's be real: the vast majority of ESO players are solo or duo folks, not raid chasers. Reddit polls and threads consistently show 90%+ of content is soloable, and most players stick to overland, quests, or arenas with a buddy—group stuff is a small slice.
The real grouping killer? Hardcore guilds and PUGs kicking anyone under perfect DPS or mechanics.
Newbies and casuals get burned once, then nope out forever—sticking to solo where it's chill. That's why queues feel dead: the pool of potential groupers left awhile back because they were told they were "Bads"....ZOS catering to the solo/duo crowd keeps the 26M player base alive and growing.
More casuals = more funding for your trials. Win-win but honestly there has to be folks actually showing up for them and that has been a issue.
Yeah toxic groups gatekeeping everyone not fitting their expectations are one of the main reasons most ESO players are not playing in groups.
Despite coming from Skyrim I played PvP in Cyrodiil daily for years solo, in PuGs and smallscales but had to stop because solo I get zerged on sight by everyone, PuGs arent available most of the time or get killed immediately and most PvP groups dont let me play with them and the few that do are not online most of the time.
Cooperharley wrote: »MorallyBipolar wrote: »Apollosipod wrote: »SilverBride wrote: »There seems to be an opinion among some that playing solo is somehow wrong and needs to be corrected. It's not. It's nothing more than a play style that many players enjoy.
Are you trying to imply that we shouldn't ALL want to play alongside someone named xXxblunt_destroyer_666xXx?!
Agreed completely. It keeps coming off like some people are mad some people would prefer to play alone instead of a group. That's fine. Forcing it either way isn't, but solo dungeons isn't going to kill the game anymore than group dungeons have
Solo dungeons will make it even harder to form groups using the group finder.
Most players play DPS over support roles. This is why, in every single MMO, there is a long queue. The ultimate fix to a long queue is to entice more players to play tank & healer. This comes two fold:
1) Players not being jerks when a new tank or healer joins and doesn't know information
2) Developers making gameplay especially rewarding for support players (eg, additional XP by a sizable amount/more transmutes) while concomitantly creating a check system to prevent fake tanks/healers
Solo players *generally* are also DPS and likely won't affect the queue as much as you think
MorallyBipolar wrote: »SilverBride wrote: »MorallyBipolar wrote: »SilverBride wrote: »There seems to be an opinion among some that playing solo is somehow wrong and needs to be corrected. It's not. It's nothing more than a play style that many players enjoy.
Nobody has ever made that assertion. Are you projecting here?
The problem is when the casual solo's push to take the MMO part out of the game when ESO was designed to have group content be the end game content and requires grouping to complete.
The problem comes in when people try to change the game into something it was never intended to be. ESO is supposed to be competitive, not a stroll through the countryside listening to stories.
How do we take the MMO part out of the game, when it is still a Massively Multiplayer Online game? Playing solo doesn't change that.
Where does it say ESO is supposed to be competitive? PvP, sure, but just the game in general? No. And why are there stories to listen to scattered all over Tamriel if we aren't supposed to engage with them?
Just because some players enjoy grouping does not mean everyone does or has to. There is a lot to do in this game that doesn't require grouping and being competitive.
They can play their way and we can play ours. No one is WRONG.
It's wrong to advocate for features that will degrade the ability to form groups for group content. All end game content requires grouping, and you're trying to make that harder.
For you. That is what ESO is for YOU."MorallyBipolar“ wrote:ESO is supposed to be competitive, not a stroll through the countryside listening to stories.
I hadn't considered this. If this is what is going to happen, then I think I am going to be changing my mind from slightly negative scepticism to cautiously optimistic.Tanks aren’t going to do solo mode and neither are healers, so queue times will if anything be faster due to less DPS in the queue…
MorallyBipolar wrote: »When the toxic casuals get their way there will be no end game community left. Ya'll are shooting yourselves in the foot.Warhawke_80 wrote: »MorallyBipolar wrote: »ESO is an MMO with group content being the end game activities.
The casual solo crowd just keep lobbying for changes that will make life much harder for those of us who play for the group content.
Solo and story modes discourage grouping, which is the opposite of what ZOS should do if they want to maintain a viable ESO going forward.
And I'm sick and tired of people trying to claim ESO is the latest edition of Elder Scrolls. It's not. ESO wasn't even created by the same studio that produces Elder Scrolls games. ESO is an MMO and grouping is a vital aspect of the game.
ESO already caters almost exclusively to the casual crowd and it's been very detrimental already. Just look at the exodus of players after U35 hit. U35 killed the end game trial community. But the casual solos don't care because it doesn't effect them. Yet the population continues to decline further and further the more ZOS caters to the casual solo players.
Trials and vet dungeons are a blast when they click. But let's be real: the vast majority of ESO players are solo or duo folks, not raid chasers. Reddit polls and threads consistently show 90%+ of content is soloable, and most players stick to overland, quests, or arenas with a buddy—group stuff is a small slice.
The real grouping killer? Hardcore guilds and PUGs kicking anyone under perfect DPS or mechanics.
Newbies and casuals get burned once, then nope out forever—sticking to solo where it's chill. That's why queues feel dead: the pool of potential groupers left awhile back because they were told they were "Bads"....ZOS catering to the solo/duo crowd keeps the 26M player base alive and growing.
More casuals = more funding for your trials. Win-win but honestly there has to be folks actually showing up for them and that has been a issue.
Yeah toxic groups gatekeeping everyone not fitting their expectations are one of the main reasons most ESO players are not playing in groups.
Despite coming from Skyrim I played PvP in Cyrodiil daily for years solo, in PuGs and smallscales but had to stop because solo I get zerged on sight by everyone, PuGs arent available most of the time or get killed immediately and most PvP groups dont let me play with them and the few that do are not online most of the time.
MorallyBipolar wrote: »When the toxic casuals get their way there will be no end game community left. Ya'll are shooting yourselves in the foot.