wolfie1.0. wrote: »I would like to point out that ESO is the ONLY game In the elderscrolls line up that doesnt have encumbrance or weight to items.
Imagine if that armory of sets that tanks and healers carry had weight.There is a fairly large difference between solo and multiplayer games too. Encumbrance was kind of a legacy thing, I don't think many MMO's have had that since the need/greed days and when it took months to get a level. Some things died off for a reason.
ArchangelIsraphel wrote: »SilverBride wrote: »ArchangelIsraphel wrote: »Is there really such a thing as playing ESO for free, since you have to purchase the game to have access to it at all? Unless you happen upon a free copy of the base game, no one is really playing for free. I've never thought of other players as "free to play", when they paid for the same base game and expansions as I did.
We purchase the game but can then access their servers and play on them for no monthly fee. That is what is meant by "free to play".
I mean, to even access those servers, there's an initial fee in the form of buying the base game. So it's not free to play. It's buy for access.
wolfie1.0. wrote: »
Besides, with no chapters In the picture is it really too much to ask you to drop a sub once or twice a year to fill that craft bag?
AlexanderDeLarge wrote: »At the very least a free2play player should have more bank/inventory slots than there are crafting nodes so we can hold onto one stack of each. 259 unique materials but we only have 240 bank slots... And that number grows each time they add a new zone or dungeon.
With the addition of Season Passes, they could do away with the Subscription altogether, let alone the craft bag.
One of the main reasons why I cannot get people to stay with the game, is that “convenience” is monetized.
I agree, and I've already said that I'm sure some new players quit because of inventory management. When I referenced U35 and such, I'm talking about longer-term players who have quit. New players who play for a short time and quit aren't part of the population bleed. They weren't really a part of the population to begin with.
In my grand scheme of spending, ESO+ is a small fraction of the things I ended up buying. This is why I find the sentiment of "I want to pay $15 for this and don't anyone who doesn't have ESO+ to have this QoL" weird to me. Even if you didn't want to sub anymore, if you wanted to give them $180 a year you can just buy other things.
spartaxoxo wrote: »The population of a game bleeds when the new people coming into replace old people does not exceed the amount of people leaving. Vet players leaving because of bad decisions is a normal part of a live service game because none of them are perfect at balancing. They'll all have bad patches that cause a bunch of vets to leave. And many vets will also leave overtime because of simple burnout. Most people actually don't play the same game for 10 years.
In my grand scheme of spending, ESO+ is a small fraction of the things I ended up buying. This is why I find the sentiment of "I want to pay $15 for this and don't want anyone who doesn't have ESO+ to have this QoL" weird to me. Even if you didn't want to sub anymore, if you wanted to give them $180 a year you can just buy other things?
SilverBride wrote: »In my grand scheme of spending, ESO+ is a small fraction of the things I ended up buying. This is why I find the sentiment of "I want to pay $15 for this and don't anyone who doesn't have ESO+ to have this QoL" weird to me. Even if you didn't want to sub anymore, if you wanted to give them $180 a year you can just buy other things.
I very rarely buy anything from the crown store. I have bought a few houses but I either saved up my ESO+ crowns or used our guild's crown exchange to do it.
I don't want to give them $180 a year. I don't want to buy other things. I have no interest in loud flashy things or cosmetics.
I sub for the perks and I don't want the sub devalued by having the most sought after feature picked out and given to everyone. These perks are what gets players to sub and help provide revenue the game needs to keep running.
I don't sub to support ZOS, just like I don't buy groceries to support the grocery store, or books to support Amazon.I buy stuff because that stuff has value to me. ZOS is a business, not a charity or a cause. I sub because it has stuff that I value, stuff that enhances my gaming experience. If that stuff goes away, I stop subbing. I wouldn't then force myself to spend the same amount of money on other stuff that I don't really want or need.
Sounds like a win for you then.
Sounds like a win for you then.
Not sure what you mean by that. Would I like the craft bag to be free? Yes. Does it make sense for it to be free under the current monetization model of ESO+? No. Not unless it's replaced with something compelling, but that'll just bring us back to square one with people wanting whatever it is to be free.
If you want the craft bag to be free and ZOS to make money (without arguing for charity donations), what's your solution?

I already said it several times. Develop quality content we want to pay for. Simple as that. Not have a year of flimsy new content that has to be free.
This game is known to be one of the most heavily montetized MMOs there is. It doesn't need to implement every unscrupulous tactic under the sun and get support for doing so.
I already said it several times. Develop quality content we want to pay for. Simple as that. Not have a year of flimsy new content that has to be free.
We both know that's not going to happen. They've gone in a different direction. They're not charging for content anymore, so that's off the table. In fact, it makes retaining subscribers even more important. So what's your solution?This game is known to be one of the most heavily montetized MMOs there is. It doesn't need to implement every unscrupulous tactic under the sun and get support for doing so.
Okay, but what's your solution? How would you replace the revenue that would be lost due to a significant number of cancellations of ESO+?
I already said it. "The game needs subs so it can edge closer and closer to maintenance mode" is kinda crazy to me.
I already said it. "The game needs subs so it can edge closer and closer to maintenance mode" is kinda crazy to me.
That's not what I said. Putting quotes around it doesn't make it so.
You suggested a solution that isn't viable given the new direction ZOS is going in, i.e. not charging for content. So, what's your solution? How would you offer the craft bag for free and retain ESO+ subscribers?
It's perfectly fine to say you don't have one. I don't either. Which is why I'm not arguing that the craft bag be free. Would I like it to be free? Sure. I could cancel my sub and save money. But I'd like a lot of things I can't have or that don't make sense.
All you offered is "that's not going to happen" as though making this decision was necessary is a forgone conclusion for the game's future. Anyway,
All you offered is "that's not going to happen" as though making this decision was necessary is a forgone conclusion for the game's future. Anyway,
Well, we don't know what's going to happen in the future. We can only discuss it based on what we know now. Your solution isn't viable given what we know.
Anyway, you don't have a solution. Neither do I. I want the game to survive, and because they're no longer going to charge for content (could be risky, we'll see), retaining ESO+ subscribers is super important. They can't offer the craft bag for free, even though we'd all like it to be so. Unless they come up with something super compelling to replace it, but...then people will want it for free.
Anything could happen in the future, but that's not a discussion we can have right now.
I already said it several times. Develop quality content we want to pay for. Simple as that. Not have a year of flimsy new content that has to be free.
We both know that's not going to happen. They've gone in a different direction. They're not charging for content anymore, so that's off the table. In fact, it makes retaining subscribers even more important. So what's your solution?This game is known to be one of the most heavily montetized MMOs there is. It doesn't need to implement every unscrupulous tactic under the sun and get support for doing so.
Okay, but what's your solution? How would you replace the revenue that would be lost due to a significant number of cancellations of ESO+?
The problem is you keep asking me for a solution about only one part of ESO's revenue.
The problem is you keep asking me for a solution about only one part of ESO's revenue.
Yes, because we're discussing paywalling the craft bag, which means we're discussing ESO+ subs and whether there's a way to retain them if the craft bag went free.
Anyway, you seem to be the person who needs to win the argument with the random stranger on the internet. So...you win! Congrats!