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Orsinium Structural Furnishings

Prophet_of_Malacath
Friends, comrades,

Every 10 years, the Order of the Wrathful Flame lights the pyres of Old Orsinium. Orsinium DLC was released over 10 years ago - and yet, we lack structural furnishings.

Have Orcs not suffered enough? Must we beg deaf ears for a chance to restore our city to its greatness? Must we be reduced to camps and squalor forever?

I know Wrothgar suffered from being an early ESO entry - it didn't come out with all the features more recent zones come with. But imagine my heartbreak that - with all the movement to establish a homeland and build a city, Orcs still lack structural furnishings.

Can Orcs please get 6 items?

Oathsworn Pit revisited Orcish architecture, revealing massive works underground - whom at ZOS must we beg for the Furnisher in Orsinium to gain some basics?
  • A Floor
  • A Wall
  • A Door/Entrance
  • A Ceiling (or a wall we can arch)
  • A Column
  • A Stair

With SIX items that already exist in-game, we could resume the task of rebuilding our great city. I CRAVE to build the vast underground vaults of our Orcish kin.

ZOS hear our plea!
The Pariah's Forge is an Orsimer-focused Discord RP Hub: https://discord.gg/KfuWGFDXJC
  • LunaFlora
    LunaFlora
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    this would be awesome!

    Also with Orsinium being added to base game in update 49 and Night Market being in Fargrave,
    it would work well for Update 51 to have structural plans for old zones that never got them such as Orsinium
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Prophet_of_Malacath
    For Clarity:

    Nords? 2 base game zones + West Skyrim (structures)
    Dunmer? 2 base game zones + Vvardenfell + Necrom (structures)
    Argonians? 1 base game zone + Murkmire + parts of Blackwood & Solstice = reed & stone (structures)

    Khajiit? 1.5 base game zone + Northern & Southern Elsweyr (structures)
    Altmer? 1 base game zone + Summerset (structures) & very Ayleid compatible
    Bosmer? 2.5 base game zones + West Weald (structures)

    Bretons & Imperials? Aesthetics often overlap - but High Isle, Skingrad, Leyawiin (structures)
    Redguards? 2 base game zones + Hew's Bane + piggybacking off Fargrave (structures)

    Even Dwemer (with Markrath) and Ayleids (West Weald) got updates - as did the Worm Cult recently - and Daedra in general. Even niche groups like Clockwork Acolytes have more than Orcs.

    Orcs? Our "one big chance" DLC had none of the later norms. Orcs get a half-dozen novelty items (a gazebo, a fountain, a fence, etc), mostly at the Luxury Furnisher.

    Orcs are the largest diaspora in the game - from Wood Orcs (Valenwood), Iron Orcs (Craglorn), High Rock, Wrothgar - large clans in Skyrim, others in Cyrodiil (Clan Shurgak!) and Malahk Orcs in Morrowind.
    • So we can't build custom neighborhoods like others do. Everyone else, even extinct races, have something.
    • Our existing homes are often Covenant-specific (despite more Orcs seen abroad in other lands).
    • And even the homes we have are difficult to remedy - Pariah's Pinnacle looks great until you have to spam 200 West Skyrim stone furnishings to try working the main hall.

    It is with full grace, humility, hope AND MALACATH's GRUDGEFUL EYE that we plead for 6 basic structures just so we can build communities like everyone else. Could even shove them in Clan Tumnosh, the masons, as a little nod to their craft working stone - something, we plead.
    The Pariah's Forge is an Orsimer-focused Discord RP Hub: https://discord.gg/KfuWGFDXJC
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