Hey everyone, i figured now was a great time to post a bit of an update for my thoughts for Warden given that the DK and 2h refresh is on the PTS.
This PTS Cycle
Firstly, before I jump into it, i'd like to acknowledge my excitement over the work that's been done for the DK and 2H refresh as well as the significant improvement to communication and transparency in recent months. My pessimism with the game had been growing a lot over last year (as evidenced by my last major post) and while i wasn't ready to give up on the game, I was very much beginning to become apathetic due to the few changes we saw. As i'm sure many of you know, I'm very much into the theme build of Frost Warden... or, well, Winter's Embrace dps.
I eagerly awaited any kind of changes, since we were told that zos was inflating Piercing Cold to 15% frost damage done while they work on long term solutions for frost damage skills, like adding more of them. We didn't see any more changes for the rest of the year, but now that they're doing the class refreshes, it seems obvious to me that the warden refresh is exactly where the long term solutions will be coming in.
While today is the first day of these changes and there are many issues with them, including bugs, removal of certain features the community liked (eruption and poison damage) as well as significant DK tuning issues, I'm hopeful that many things will be addressed given the significant communication improvements as well as the extension of the PTS cycle by 2 weeks.
Pain Points and ideas for the Warden Refresh
For the sake of keeping this post shorter and readable, i'll consolidate my pain points and ideas into bullet points.
Pain Points
My Pain Points for the Refresh:
- There is no gameplay specific class identity(DoTs, Corpses, Crux) on the warden class, just a bunch of damage skills. There could be through seperate and distinct Bleed and Frost damage playstyles.
- There are too many damage types on the class. Consolidation of Damage types and the removal of poison/magic damage from the kit to better support the new vision and so that other classes may utilise them better. Replacing Magicka costing skills with Frost damage and Stamina costing skills with bleed.
- Introduction of new damage abilities. Bleed dmg skills in Green Balance and Frost damage skills in Winter's Embrace
- Reworked base animals for animal companions skills away from vvardenfell theming (returned for free via skill styles)
Specific skill Ideas:
- We need a payoff, or Delayed High Burst Damage frost damage skill utilising the chilled status effect, probably within the winter's embrace skill line.
- frost shalks! or honestly replace the shalk visual for ice wraiths.
- A morph, or multiple morphs of green balance skills could deal bleed damage. corrupting pollen or leeching vines seem like good candidates.
- Turning a morph of nature's grasp into a tank pull and completely remove frozen gate and start again from scratch with that ability, allowing different morphs to specialise for different roles.
- reworking a Frost cloak morph with an added damage buff or damage component, possibly a rework into an execute or melee spammable that still gives the major resolve bonus to the group.
- reworking a morph of feral guardian that keeps the "guardian's savagery" part, but discards the double slotted passive bear pet.
- remove the annoying healing condition for Arctic Blast
- replace the destruction staff requirement for Winter's Revenge
- make the growing swarm mechanic part of swarm and fetcher infection, rework 1 morph to stun on impact and the other to deal slightly more damage.
- make the Falcon's Swiftness morph passive slot bonuses work regardless of the bar they're on.
- add some useful damage component to lotus blossom
Pain Points and ideas for the Destro Staff Refresh
As 2h recieved some major visual overhauls and a little balance work, i figured that could also mean touching the destro staff at the same time as warden!
Pain Points:
- Update the Ice Staff to be a competitive damage weapon (but allow damage bonuses to be swapped for tanking oriented ones so you can have either but not both.)
- The visuals of the destruction staff skills are quite dated now. they need new and updated visuals.
- I think there should be stronger differentiation between Shock/Ice/Flame Staff skills
Specific skill Ideas:
- Update Ancient Knowlege to allow the frost staff to swap between tank and dps mode, preferably offering crit chance bonus. could be achieved through checking the user's max hp and assigning block bonuses if the max hp is above a certain threshold while removing damage bonuses unless below the hp threshold.
- Give Force Shock a pure damage based on staff type morph, swap master's staff effect with asylum and rework asylum staff.
- Rework Destructive Reach into a proper unique Single Target DoT with unique effects based on staff type.
- Rework Elemental Susceptibility by shifting the status application to base skill, and turning it into a skill that applies staff type's status effect every 4s and gives a unique (caster only) staff damage type buff.
- Replace the Icy Rage root effect with something that increases damage or uptime. possibly reduced ult cost.
Thanks everyone! shorter post today, had a bit of writers block so it took me hours to write.
Edited by ESO_Nightingale on January 17, 2026 6:15AM PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!:
https://discord.gg/5PT3rQX