SilverBride wrote: »PeacefulAnarchy wrote: »If the craft bag is your main reason to sub then this would allow you to not sub.
That is exactly my point. The craft bag is the most desired of the ESO+ perks by many players, and diminishing it's value could cause a significant drop in revenue.
This would be more concerning to me if they were returning more of their $2+B to the ESO team, rather than funneling a great deal to shareholders and projects they cancel.
At this point we are down to random free content and QoL for an entire year. It doesn't say to me that this game benefits all that much from excessive revenue.
And again, they could increase revenue from quality content or other perks, not creating nuisances. I want ESO to succeed - but for me that means having a quality offering. Not tactics like this and lootboxes.
SilverBride wrote: »No one said they want to keep everything they ever loot. But I'm sure some people would just like to be able to finish a dungeon without having to make the choice to either run past loot, slow everyone down by nitpicking what I pick up, or manually destroying items mid-dungeon - which when I have played without ESO+ was certainly required.
Empty out bags before entering a dungeon and this won't happen. I've been able to run several dungeons before having to stop and clear out my bags.
SilverBride wrote: »But you are talking about your own experience as you always have ESO+, and your little questing excursions.
This topic is discussing the scenerio where you do not have the craft bag and how utterly irritating and unreasonable the experience is, so much so that it pretty much forces you to sub if you do any content that involves looting on a regular basis.
It would be enough to drive some newer players away entirely given they dont have much bag or bank slots and would have to constantly be emptying their inventory of apples and other crap without having a $50 assistant to summon. Or at leave a bad impression on how it feels to play.
My little questing excursions as they were referred to aren't all I do. I do dungeons too and a trial here and there. But regardless of what I've done I still clear my bags at the end of every day and only store the few good items I find, and deconstruct and sell what I don't need.
The craft bag is very helpful to me because I do craft, and I get crafting mats mailed to me each day, and selling my mats is my biggest source of income. So I pay a sub to have it. It should not be diminished in value by creating a free version of it.
The value is in the craft bag, not the 15$ a month you pay for it…. Sheesh
How is this hard to fathom, you are forced to pay real money for quality of life in a video game. If it was free, the value of the craft bag would still be just that, the value of having a craft bag.
SilverBride wrote: »We don't need to pick up all the stuff. And not everyone's inventories are full. My bank and chests are not even close to full, nor do I have storage houses for furnishings. Inventory management is not a game created problem and ESO+ perks should not be devalued to address it.
AlexanderDeLarge wrote: »
frogthroat wrote: »The craft bag is probably the biggest single reason why people pay for ESO+. It pays for the servers to be kept up and it pays for new content.
This would be more concerning to me if they were returning more of their $2+B to the ESO team, rather than funneling a great deal to shareholders and projects they cancel.
But that isn't how the world is. You can aspire to the world you want, but you also have to deal with the world as it is.
shadyjane62 wrote: »This would be more concerning to me if they were returning more of their $2+B to the ESO team, rather than funneling a great deal to shareholders and projects they cancel.
But that isn't how the world is. You can aspire to the world you want, but you also have to deal with the world as it is.
Eso is not the only world in the Universe
Selling the game alone pays for the servers and pays for new content.
AlexanderDeLarge wrote: »This is absurd. I was fine paying a subscription back when the game was subscription-only.
SilverBride wrote: »But you are talking about your own experience as you always have ESO+, and your little questing excursions.
This topic is discussing the scenerio where you do not have the craft bag and how utterly irritating and unreasonable the experience is, so much so that it pretty much forces you to sub if you do any content that involves looting on a regular basis.
It would be enough to drive some newer players away entirely given they dont have much bag or bank slots and would have to constantly be emptying their inventory of apples and other crap without having a $50 assistant to summon. Or at leave a bad impression on how it feels to play.
My little questing excursions as they were referred to aren't all I do. I do dungeons too and a trial here and there. But regardless of what I've done I still clear my bags at the end of every day and only store the few good items I find, and deconstruct and sell what I don't need.
The craft bag is very helpful to me because I do craft, and I get crafting mats mailed to me each day, and selling my mats is my biggest source of income. So I pay a sub to have it. It should not be diminished in value by creating a free version of it.
The value is in the craft bag, not the 15$ a month you pay for it…. Sheesh
How is this hard to fathom, you are forced to pay real money for quality of life in a video game. If it was free, the value of the craft bag would still be just that, the value of having a craft bag.
That's the thing tho isn't it? You're paying for quality of life. Just convenience.
If they made it base game, they would need to replace it with something equally indispensable. If not QoL how do you really think that would go?
Sub now for +10% damage in combat!
Sub for access to exclusive perfected weapons not available in game!
You can now wear up to 4 rings, you just need to sub to unlock them!
No thank you, I'll stick with QoL.
Selling the game alone pays for the servers and pays for new content.
It doesn't. A Chapter costs $50. An ESO+ sub costs $140. A lot of players forgo the Chapter waiting until it gets rolled into ESO+. There is then additional revenue from Crowns.
Chapters and the upcoming Premium (which is the same price point) are the lowest and least consistent and predictable of the revenue streams.
tomofhyrule wrote: »
If the main reason people are subbing is removed, what are they going to do to make up that income?
How many times in the past have they boasted about their "millions" of players? These are people who bought the game, signed up, probably never to be heard from again. That is a very large amount of revenue compared to subs from their tiny, loyal player base. How much do you think servers cost?
SilverBride wrote: »SilverBride wrote: »A lot of people have stated on the forums that they only have ESO+ for the craft bag. ZOS needs money or we all lose the game. That said, I wonder if they could do with the craft bag what they do with the bank— let non-ESO+ members have a limited amount of storage (maybe half a stack of each material) with ESO+ members having infinite.
That would decrease the value of the sub which would result in some players dropping it. The craft bag is a major perk and subs need major perks for players to feel they are worth the monthly fee.
Only a little bit. Half a stack is just enough to not immediately get swarmed by random materials but not enough to comfortably deal with materials that are gained often (like trait materials) or to craft (according to UESP, it takes 130 ancestor silk to make a CP 160 hat. A stack is 200, so a craft bag limited to half a stack wouldn’t even be enough to do one third of a max writ).
I think it would hurt the subscriber numbers a lot. It would be just enough to cause many to drop their subs.
They should leave the ESO+ perks just as they are. If players want these perks they need to pay for them as us subscribers do.
tomofhyrule wrote: »
If the main reason people are subbing is removed, what are they going to do to make up that income?
Developing quality content worth paying for, then add other incentives to the sub that aren't making the game without it flat out irritating to experience?
Not as easy as problem--> solution sales and loot boxes, but we all work hard for our money.
SilverBride wrote: »There is just so much stuff to pick up in this game, it feels like every single QOL update included something about items becoming stackable because players rightfully complained (siege, maps, writs, surveys, what else ?), or removing items from inventory (collectibles, sticker books/transmute...). But inventories are still full ! Crafting mats would be the next and maybe final step
We don't need to pick up all the stuff. And not everyone's inventories are full. My bank and chests are not even close to full, nor do I have storage houses for furnishings. Inventory management is not a game created problem and ESO+ perks should not be devalued to address it.
tomofhyrule wrote: »
Welp, all future content will be free from now on. So whether it's glorious or literal garbage, nobody's paying for it either way.
How many times in the past have they boasted about their "millions" of players? These are people who bought the game, signed up, probably never to be heard from again. That is a very large amount of revenue compared to subs from their tiny, loyal player base. How much do you think servers cost?
It also includes players who bought the game, setup a sub, then stopped playing after a year or two - that's still more sub money than Chapter money - especially if the game was bought on sale.
In the modern world revenue needs to be large, consistent, and predictable - that's why they are moving to seasons and free play - it's a hook so they can reel in more subs, more crowns, and a spread chapter cost.
spartaxoxo wrote: »SilverBride wrote: »But you are talking about your own experience as you always have ESO+, and your little questing excursions.
This topic is discussing the scenerio where you do not have the craft bag and how utterly irritating and unreasonable the experience is, so much so that it pretty much forces you to sub if you do any content that involves looting on a regular basis.
It would be enough to drive some newer players away entirely given they dont have much bag or bank slots and would have to constantly be emptying their inventory of apples and other crap without having a $50 assistant to summon. Or at leave a bad impression on how it feels to play.
My little questing excursions as they were referred to aren't all I do. I do dungeons too and a trial here and there. But regardless of what I've done I still clear my bags at the end of every day and only store the few good items I find, and deconstruct and sell what I don't need.
The craft bag is very helpful to me because I do craft, and I get crafting mats mailed to me each day, and selling my mats is my biggest source of income. So I pay a sub to have it. It should not be diminished in value by creating a free version of it.
The value is in the craft bag, not the 15$ a month you pay for it…. Sheesh
How is this hard to fathom, you are forced to pay real money for quality of life in a video game. If it was free, the value of the craft bag would still be just that, the value of having a craft bag.
That's the thing tho isn't it? You're paying for quality of life. Just convenience.
If they made it base game, they would need to replace it with something equally indispensable. If not QoL how do you really think that would go?
Sub now for +10% damage in combat!
Sub for access to exclusive perfected weapons not available in game!
You can now wear up to 4 rings, you just need to sub to unlock them!
No thank you, I'll stick with QoL.
Sub now for extra goodies from the battle pass
SilverBride wrote: »But you are talking about your own experience as you always have ESO+, and your little questing excursions.
This topic is discussing the scenerio where you do not have the craft bag and how utterly irritating and unreasonable the experience is, so much so that it pretty much forces you to sub if you do any content that involves looting on a regular basis.
It would be enough to drive some newer players away entirely given they dont have much bag or bank slots and would have to constantly be emptying their inventory of apples and other crap without having a $50 assistant to summon. Or at leave a bad impression on how it feels to play.
My little questing excursions as they were referred to aren't all I do. I do dungeons too and a trial here and there. But regardless of what I've done I still clear my bags at the end of every day and only store the few good items I find, and deconstruct and sell what I don't need.
The craft bag is very helpful to me because I do craft, and I get crafting mats mailed to me each day, and selling my mats is my biggest source of income. So I pay a sub to have it. It should not be diminished in value by creating a free version of it.
The value is in the craft bag, not the 15$ a month you pay for it…. Sheesh
How is this hard to fathom, you are forced to pay real money for quality of life in a video game. If it was free, the value of the craft bag would still be just that, the value of having a craft bag.
That's the thing tho isn't it? You're paying for quality of life. Just convenience.
If they made it base game, they would need to replace it with something equally indispensable. If not QoL how do you really think that would go?
Sub now for +10% damage in combat!
Sub for access to exclusive perfected weapons not available in game!
You can now wear up to 4 rings, you just need to sub to unlock them!
No thank you, I'll stick with QoL.
tomofhyrule wrote: »tomofhyrule wrote: »
If the main reason people are subbing is removed, what are they going to do to make up that income?
Developing quality content worth paying for, then add other incentives to the sub that aren't making the game without it flat out irritating to experience?
Not as easy as problem--> solution sales and loot boxes, but we all work hard for our money.
Welp, all future content will be free from now on. So whether it's glorious or literal garbage, nobody's paying for it either way.
And again, what other incentives could they add to ESO+ that do not turn it into P2W? They already give 10% extra of all currencies.
Cosmetics (loot boxes and tomes) and the sub are literally the only thing that's going to be making any money for this game from here out. As such, they kinda need to have something very desirable in the sub, because "more sparkleponies" probably isn't going to keep a consistent revenue flow... especially since half of the players also want a "hide everyone else's sparkleponies" toggle as well.