PeacefulAnarchy wrote: »If the craft bag is your main reason to sub then this would allow you to not sub.
AlexanderDeLarge wrote: »The game is monetized enough already, and playing without ESO+ feels awful. It’s even worse for lapsed subscribers, who log in to find their banks effectively unusable. I personally spent over an hour sorting mine after my subscription lapsed.
SilverBride wrote: »PeacefulAnarchy wrote: »If the craft bag is your main reason to sub then this would allow you to not sub.
That is exactly my point. The craft bag is the most desired of the ESO+ perks by many players, and diminishing it's value could cause a significant drop in revenue.
PeacefulAnarchy wrote: »You could see the same dynamic with the content giveaways and now incorporation into base game. There, ZOS decided accessible content was more valuable than the sub price + crown sales of restricted content. I hope they consider the same for the craft bag and general gameplay friction.
This would be more concerning to me if they were returning more of their $2+B to the ESO team, rather than funneling a great deal to shareholders and projects they cancel.
There is just so much stuff to pick up in this game, it feels like every single QOL update included something about items becoming stackable because players rightfully complained (siege, maps, writs, surveys, what else ?), or removing items from inventory (collectibles, sticker books/transmute...). But inventories are still full ! Crafting mats would be the next and maybe final step
SilverBride wrote: »There is just so much stuff to pick up in this game, it feels like every single QOL update included something about items becoming stackable because players rightfully complained (siege, maps, writs, surveys, what else ?), or removing items from inventory (collectibles, sticker books/transmute...). But inventories are still full ! Crafting mats would be the next and maybe final step
Inventory management is not a game created problem
SilverBride wrote: »There is just so much stuff to pick up in this game, it feels like every single QOL update included something about items becoming stackable because players rightfully complained (siege, maps, writs, surveys, what else ?), or removing items from inventory (collectibles, sticker books/transmute...). But inventories are still full ! Crafting mats would be the next and maybe final step
We don't need to pick up all the stuff. And not everyone's inventories are full. My bank and chests are not even close to full, nor do I have storage houses for furnishings. Inventory management is not a game created problem and ESO+ perks should not be devalued to address it.
But you can, and probably do, which puts me at a severe economic and character progression disadvantage. I'm comfortable declaring that as Pay2Win.SilverBride wrote: »We don't need to pick up all the stuff.
SilverBride wrote: »There is just so much stuff to pick up in this game, it feels like every single QOL update included something about items becoming stackable because players rightfully complained (siege, maps, writs, surveys, what else ?), or removing items from inventory (collectibles, sticker books/transmute...). But inventories are still full ! Crafting mats would be the next and maybe final step
Inventory management is not a game created problem
What? The game design is absolutely responsible for this problem.
Your solution to turn off autoloot would just replace the hassle of dealing with our inventory on the backend with having to loot 1000 times and cherry pick through all the garbage on each thing we loot.
SilverBride wrote: »SilverBride wrote: »There is just so much stuff to pick up in this game, it feels like every single QOL update included something about items becoming stackable because players rightfully complained (siege, maps, writs, surveys, what else ?), or removing items from inventory (collectibles, sticker books/transmute...). But inventories are still full ! Crafting mats would be the next and maybe final step
Inventory management is not a game created problem
What?
The game doesn't make players pick up and keep everything they find as they play. The stickerbook provided a way to decrease space needed to store gear sets, so they have addressed some of these concerns. But players keeping everything and not getting rid of unused items is the biggest cause of inventory problems.
MaraxusTheOrc wrote: »The craft bag was fine for monetization for a couple of years, but with each passing year they have added a handful of style components that quickly add up. I’d argue a free craft bag for style components and paid full craft bag isn’t an unreasonable compromise.
So the blame is on the players for overlooting and using the loot-all feature (which they added for good reason). Instead we should have everyone wait for us as we individually loot each mob and carefully select what we pick up.
This would take even more time then what we have to do already if you don't have the craft bag. Even with ESO+ my bags fill up constantly and the game would just be outright unplayable if I added all those extra items.
MaraxusTheOrc wrote: »The craft bag was fine for monetization for a couple of years, but with each passing year they have added a handful of style components that quickly add up. I’d argue a free craft bag for style components and paid full craft bag isn’t an unreasonable compromise.
SilverBride wrote: »So the blame is on the players for overlooting and using the loot-all feature (which they added for good reason). Instead we should have everyone wait for us as we individually loot each mob and carefully select what we pick up.
This would take even more time then what we have to do already if you don't have the craft bag. Even with ESO+ my bags fill up constantly and the game would just be outright unplayable if I added all those extra items.
I never said players can't pick up everything. I do that but then I take 2 minutes to deal with the mostly junk in my bag before I log off for the day by using the ragpicker to deconstruct and a merchant to seek the rest.
But you are talking about your own experience as you always have ESO+, and your little questing excursions.
This topic is discussing the scenerio where you do not have the craft bag and how utterly irritating and unreasonable the experience is, so much so that it pretty much forces you to sub if you do any content that involves looting on a regular basis.
It would be enough to drive some newer players away entirely given they dont have much bag or bank slots and would have to constantly be emptying their inventory of apples and other crap without having a $50 assistant to summon. Or at leave a bad impression on how it feels to play.
SilverBride wrote: »The craft bag is very helpful to me because I do craft, and I get crafting mats mailed to me each day, and selling my mats is my biggest source of income. So I pay a sub to have it. It should not be diminished in value by creating a free version of it.
SilverBride wrote: »But you are talking about your own experience as you always have ESO+, and your little questing excursions.
This topic is discussing the scenerio where you do not have the craft bag and how utterly irritating and unreasonable the experience is, so much so that it pretty much forces you to sub if you do any content that involves looting on a regular basis.
It would be enough to drive some newer players away entirely given they dont have much bag or bank slots and would have to constantly be emptying their inventory of apples and other crap without having a $50 assistant to summon. Or at leave a bad impression on how it feels to play.
My little questing excursions as they were referred to aren't all I do. I do dungeons too and a trial here and there. But regardless of what I've done I still clear my bags at the end of every day and only store the few good items I find, and deconstruct and sell what I don't need.
The craft bag is very helpful to me because I do craft, and I get crafting mats mailed to me each day, and selling my mats is my biggest source of income. So I pay a sub to have it. It should not be diminished in value by creating a free version of it.
SilverBride wrote: »But you are talking about your own experience as you always have ESO+, and your little questing excursions.
This topic is discussing the scenerio where you do not have the craft bag and how utterly irritating and unreasonable the experience is, so much so that it pretty much forces you to sub if you do any content that involves looting on a regular basis.
It would be enough to drive some newer players away entirely given they dont have much bag or bank slots and would have to constantly be emptying their inventory of apples and other crap without having a $50 assistant to summon. Or at leave a bad impression on how it feels to play.
My little questing excursions as they were referred to aren't all I do. I do dungeons too and a trial here and there. But regardless of what I've done I still clear my bags at the end of every day and only store the few good items I find, and deconstruct and sell what I don't need.
The craft bag is very helpful to me because I do craft, and I get crafting mats mailed to me each day, and selling my mats is my biggest source of income. So I pay a sub to have it. It should not be diminished in value by creating a free version of it.
AlexanderDeLarge wrote: »SilverBride wrote: »The craft bag is very helpful to me because I do craft, and I get crafting mats mailed to me each day, and selling my mats is my biggest source of income. So I pay a sub to have it. It should not be diminished in value by creating a free version of it.
Yet you don't see how that's an issue for non-members? "Just don't pick everything up" is not a valid argument in a game that has more crafting materials than there are inventory and bank slots in the game.
I said it twice and I'll continue saying it. ESO+ benefits are blatantly pay2win in regards to economic and character progression advantage.
The issue is, everyone should be able to enjoy looting without excessive irritation in my opinion.
It seems you are fine with "game develop irritation and sell a solution." I'm not. I still buy ESO+ because otherwise I just would skip ESO and never play this game. I'm sure many have made that decision already and aren't even here to talk about it.
SilverBride wrote: »AlexanderDeLarge wrote: »SilverBride wrote: »The craft bag is very helpful to me because I do craft, and I get crafting mats mailed to me each day, and selling my mats is my biggest source of income. So I pay a sub to have it. It should not be diminished in value by creating a free version of it.
Yet you don't see how that's an issue for non-members? "Just don't pick everything up" is not a valid argument in a game that has more crafting materials than there are inventory and bank slots in the game.
I said it twice and I'll continue saying it. ESO+ benefits are blatantly pay2win in regards to economic and character progression advantage.
I never said "Just don't pick everything up". I am saying just don't keep everything we pick up.
SilverBride wrote: »But you are talking about your own experience as you always have ESO+, and your little questing excursions.
This topic is discussing the scenerio where you do not have the craft bag and how utterly irritating and unreasonable the experience is, so much so that it pretty much forces you to sub if you do any content that involves looting on a regular basis.
It would be enough to drive some newer players away entirely given they dont have much bag or bank slots and would have to constantly be emptying their inventory of apples and other crap without having a $50 assistant to summon. Or at leave a bad impression on how it feels to play.
My little questing excursions as they were referred to aren't all I do. I do dungeons too and a trial here and there. But regardless of what I've done I still clear my bags at the end of every day and only store the few good items I find, and deconstruct and sell what I don't need.
The craft bag is very helpful to me because I do craft, and I get crafting mats mailed to me each day, and selling my mats is my biggest source of income. So I pay a sub to have it. It should not be diminished in value by creating a free version of it.
I still am not understanding your examples of having ESO+ and how much that helps with your inventory management. This isn't what is being talked about.
The issue is, everyone should be able to enjoy looting without excessive irritation in my opinion.
It seems you are fine with "game develop irritation and sell a solution." I'm not. I still buy ESO+ because otherwise I just would skip ESO and never play this game. I'm sure many have made that decision already and aren't even here to talk about it.
The value is in the craft bag, not the 15$ a month you pay for it…. Sheesh
How is this hard to fathom, you are forced to pay real money for quality of life in a video game. If it was free, the value of the craft bag would still be just that, the value of having a craft bag.
No one said they want to keep everything they ever loot. But I'm sure some people would just like to be able to finish a dungeon without having to make the choice to either run past loot, slow everyone down by nitpicking what I pick up, or manually destroying items mid-dungeon - which when I have played without ESO+ was certainly required.