I want to start by saying I’m genuinely excited about the upcoming Dragonknight updates. There’s a lot here to love, and it’s great to see the class getting meaningful attention again.
However, there is one change that’s really difficult for me — and clearly many others — to accept: the new Dragonknight Spikes animation.
The original spikes weren’t just a visual effect; they were a core part of the Dragonknight’s identity. Full-body, outward-facing, aggressive spikes that instantly communicated power and intimidation. This animation has existed for over a decade, appearing in trailers, previews, and promotional material, and it’s something many of us have played with and grown attached to for years.
The new version feels more like a small spiked shell or backpack rather than a transformation, and it breaks the established class fantasy and lore that Dragonknight players have loved for so long.
To be clear, this isn’t about the gameplay changes — those are fine. This is purely about preserving the iconic visual identity of the class.
I respectfully ask that the original spike animation be restored, or at least offered as an option, while keeping the updated skill effects intact. Dragonknight spikes are synonymous with the class, and changing them this drastically takes away something fundamental.
Thank you for listening, and thank you for continuing to support Dragonknight. 🐉🔥
Edited by ZOS_Icy on January 13, 2026 4:51PM