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Please Reconsider the Dragonknight Spikes Animation

MXVIIDREAM
MXVIIDREAM
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I want to start by saying I’m genuinely excited about the upcoming Dragonknight updates. There’s a lot here to love, and it’s great to see the class getting meaningful attention again.

However, there is one change that’s really difficult for me — and clearly many others — to accept: the new Dragonknight Spikes animation.

The original spikes weren’t just a visual effect; they were a core part of the Dragonknight’s identity. Full-body, outward-facing, aggressive spikes that instantly communicated power and intimidation. This animation has existed for over a decade, appearing in trailers, previews, and promotional material, and it’s something many of us have played with and grown attached to for years.

The new version feels more like a small spiked shell or backpack rather than a transformation, and it breaks the established class fantasy and lore that Dragonknight players have loved for so long.

To be clear, this isn’t about the gameplay changes — those are fine. This is purely about preserving the iconic visual identity of the class.

I respectfully ask that the original spike animation be restored, or at least offered as an option, while keeping the updated skill effects intact. Dragonknight spikes are synonymous with the class, and changing them this drastically takes away something fundamental.

Thank you for listening, and thank you for continuing to support Dragonknight. 🐉🔥
Edited by ZOS_Icy on January 13, 2026 4:51PM
  • MXVIIDREAM
    MXVIIDREAM
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    3sja0f4wi210.jpeg
    pl0hzng2b1l0.jpeg
  • danko355
    danko355
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    Looks like a small shell, or like some sort of the parasite attached to our back. Definitely much worse than what we have right now.
  • MXVIIDREAM
    MXVIIDREAM
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    danko355 wrote: »
    Looks like a small shell, or like some sort of the parasite attached to our back. Definitely much worse than what we have right now.

    Well said. It feels like a shell or attachment rather than the iconic Dragonknight transformation we’ve had for years. Iconic
  • SneaK
    SneaK
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    MXVIIDREAM wrote: »
    3sja0f4wi210.jpeg
    pl0hzng2b1l0.jpeg

    Lol
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Radiate77
    Radiate77
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    I’m going to say it again, the old spikes were just as bad. If anything, I would appreciate if these were less intrusive.

    My suggestion in another thread would be to throw them on your outer forearms and shins, we don’t need this tiny patch on our back.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
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  • Gabriel_H
    Gabriel_H
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    Not for nothing, but if you want attention on this post in the PTS forum. ZOS have already said that is where they will engage, including more dev time, with things on the PTS.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • MXVIIDREAM
    MXVIIDREAM
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    Gabriel_H wrote: »
    Not for nothing, but if you want attention on this post in the PTS forum. ZOS have already said that is where they will engage, including more dev time, with things on the PTS.

    Yes you’re correct we have had a reply from a fab potentially to look at restoring the old iconic ones great news for us dragon knight veterans
  • alternatelder
    alternatelder
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    Wow, I really hope it's a bug. That looks so stupid. (sorry) :D
  • Tariq9898
    Tariq9898
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    MXVIIDREAM wrote: »
    3sja0f4wi210.jpeg
    pl0hzng2b1l0.jpeg

    Looks like a backpack lol. It definitely needs to cover the shoulders, arms, elbows. Maybe even the legs. You know, make it look like an actual armor.
  • MXVIIDREAM
    MXVIIDREAM
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    Wow, I really hope it's a bug. That looks so stupid. (sorry) :D

    Great fully and thankfully they’re going to look into it

  • SneaK
    SneaK
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    So basically, they want us to role Argonian DKs and fight crime in the districts above our home sewers.

    Maybe this is a clue a new weapon is coming, nunchucks
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • randconfig
    randconfig
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    Oh dear god, please undo this
  • MXVIIDREAM
    MXVIIDREAM
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    randconfig wrote: »
    Oh dear god, please undo this

    I have another post on the forums in the pts section that’s gained a lot of momentum comments from a dev could you leave your comments on the one it’s titled new dk spikes should find it in recent discussions

  • Vaelithra_Sundergale
    I may assume it is not a Dragonknight character but; a character that use DK skill line as sublcassing, maybe? I genuinely hope.
  • MXVIIDREAM
    MXVIIDREAM
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    I may assume it is not a Dragonknight character but; a character that use DK skill line as sublcassing, maybe? I genuinely hope.
    . No this is the new skill style/animation that is set to replace the spikes we all know and love
    Please Head over too

    https://forums.elderscrollsonline.com/en/discussion/687488/the-new-dk-spikes#latest

    I’m trying to gain some traction on this to give us the ability to keep our original class skill animations as potentially an additional style that may be implemented in the future with all classes
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    With there already being a thread opened on this subject here, we're going to go ahead and close this one down.

    The Elder Scrolls Online Team
    Staff Post
This discussion has been closed.