Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
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Jan 12 Player Experience Livestream live tweet thread

spartaxoxo
spartaxoxo
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Everything here will also be in the Update 49 pts today around 2pm na character copy.
Edited by spartaxoxo on January 12, 2026 4:07PM
  • spartaxoxo
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    User experience improvements based on feedback and tried to get a wide range of types of play styles qol improvements for players.

    New dedicated team created for this

    Also had a focus group of stream team members to help with this e.g. Skinny cheeks called out back bar experience and another team member proposed hide armor.

  • spartaxoxo
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    Different types of mounts will be available. Foxes, lion, guar, etc. 16 mounts shifting to gold at stablemasters. Different biomes/alliances will offer different mounts. E.g a guar mount in a pact area. New lore books about the mounts as well. Mounts will be near stablemasters visibly.

    There is also a brand new surprise mount out there in Nirn. It's a secret til pts.

    Will able to upgrade all 3 points at once with stablemasters. You can choose to put in 3 points into speed. Doesn't apply to the mount training books from store.

    No account wide mount training at this time but may come in the future. But no promsies

    Edited by spartaxoxo on January 12, 2026 4:17PM
  • spartaxoxo
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    New quest givers for vamp and werewolf lines. Also new map icons for the shrines so it's easier to find them. Auridon, Glenumbra, and Stone falls will now have shrines.

    Now if you have previously cured yourself the quest givers and they will give you the curse again immediately.

    Quest starters in crown store if you have never done it before. Can't do both quests at the same time.

    Cures will be free in crown store for now. And cure NPC will be available at more mage's guilds.

    Player bites not going away and quest giver area is also a player bite enabled area.

    Edited by spartaxoxo on January 12, 2026 4:23PM
  • spartaxoxo
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    Mimic stones and outfit tokes removed from crown store.

    Will now be sourced from golden pursuits, tomes, bazaar
  • spartaxoxo
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    Bag and Bank cost cut in half. You can upgrade bag directly from inventory. Did this because it's more new player friendly since it was so expensive and not necessarily easy to find as an option.

    Now 500k to upgrade both bag and Bank. 400k bank, 100k bag.

    Crown store upgrade price also reduced

    No refunds. It's just going forward it will be cheaper.
  • spartaxoxo
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    30 day guild trader listing restored. It was better for the database but not equivalent to the negative sentiment from players about change. Rare items didn't always sell quickly.

  • spartaxoxo
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    Hide armor styles will be free. Different functionality than hide helm so can only be done at outfit station. Costumes and polymorphs take precedent.

    Hiding flaps and tassets is more complicated. They know people would love to be able to do that but not as straightforward. They will look into it but no guarantees.

    May also do something in the future to compensate for naked dungeons runs being lamer now
    Edited by spartaxoxo on January 12, 2026 4:33PM
  • emilyhyoyeon
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    spartaxoxo wrote: »
    Different types of mounts will be available. Foxes, lion, guar, etc. 16 mounts shifting to gold at stablemasters. Different biomes/alliances will offer different mounts. E.g a guar mount in a pact area. New lore books about the mounts as well. Mounts will be near stablemasters visibly.

    I've had this idea about different mounts for different biome/areas for probably since I started playing this game 10 years ago, and I'm so glad they're doing it
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • spartaxoxo
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    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    Respec scrolls will be sellable for gold at vendors. Have also stop selling them for crowns. There will also be bonus sourcing until this change occurs. You can keep them for your memory if you want or sell them for gold. Can still use them now
    Edited by spartaxoxo on January 12, 2026 4:41PM
  • spartaxoxo
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    Zone guide no longer has to be done in a specific order. You can track what you want.

  • BardokRedSnow
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    All of these changes are a W
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • spartaxoxo
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    Ultimate level leads are now 180 days and 360 for plus. Lead times now double for Plus. Harder lead the more time you have before it expires.

    Transmute crystals tripled from 500 to 1500 non plus, 3k for plus.

    Double Increased limits for non-notable houses

    Technical limitations to still tackle for notable homes. Houses crash for notable if raised so have to be careful because you'd be stuck.

    Recategorizing some homes. Nothing went down a category but some gained a greater number of furnishing limits.
    Edited by spartaxoxo on January 12, 2026 4:47PM
  • tomofhyrule
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    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.
    Edited by tomofhyrule on January 12, 2026 4:47PM
  • spartaxoxo
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    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.

    They said that if they see it, then they'll change how it works.
  • spartaxoxo
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    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

  • twisttop138
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    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.

    Something to think about. Though we've left the trial to respec or use the armory assistant.
  • lillybit
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    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    Respec scrolls will be sellable for gold at vendors. Have also stop selling them for crowns. There will also be bonus sourcing until this change occurs. You can keep them for your memory if you want or sell them for gold. Can still use them now

    Did they say if subclassing will be included in the free respecs?
    PS4 EU
  • spartaxoxo
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    Crafting research totals sped up by 50%. Research scrolls remain the same. Didn't want to take away the achievement so it's faster but will still be taking quite a bit of time
    Edited by spartaxoxo on January 12, 2026 4:52PM
  • tomofhyrule
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    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.
    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.

    Something to think about. Though we've left the trial to respec or use the armory assistant.

    True, but now even that opportunity cost is gone.
  • lillybit
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    spartaxoxo wrote: »
    Crafting research totals sped up by 50%. Research scrolls remain the same. Didn't want to take away the achievement so it's faster but will still be taking quite a bit of time

    That's disappointing. The 9th trait takes well over half the total time and at 50% that won't change at all because nobody does it without the passives
    PS4 EU
  • tomofhyrule
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    lillybit wrote: »
    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    Respec scrolls will be sellable for gold at vendors. Have also stop selling them for crowns. There will also be bonus sourcing until this change occurs. You can keep them for your memory if you want or sell them for gold. Can still use them now

    Did they say if subclassing will be included in the free respecs?

    yes
  • twisttop138
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    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.
    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.

    Something to think about. Though we've left the trial to respec or use the armory assistant.

    True, but now even that opportunity cost is gone.

    For treasure maps, I think the major pain point was bad RNG for leads and other stuff. Not how they stack. But hey, if we pile enough Qol...

    For the opportunity cost, you're very right. Im fortunate in my raid teams, there isn't really any toxicity or hard core micromanaging. I can see this being a problem.
  • spartaxoxo
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    Account wide outfit slots additive up to 10. Because they were character specific previously, you may have bought multiple slots. So these will now be added together.

    Each slot will be by character. So each character can wear different outfits.

    Looking at possibly allowing you to copy outfits across characters.

    Also looking at possibly doing armory slots because Kira wants to but that's not guaranteed. Just something she as an individual would find nice.

    Still discussing what to do about people who have more than 10 outfit slots.
    Edited by spartaxoxo on January 12, 2026 4:55PM
  • AScarlato
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    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.
    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.

    Something to think about. Though we've left the trial to respec or use the armory assistant.

    True, but now even that opportunity cost is gone.

    For treasure maps, I think the major pain point was bad RNG for leads and other stuff. Not how they stack. But hey, if we pile enough Qol...

    For the opportunity cost, you're very right. Im fortunate in my raid teams, there isn't really any toxicity or hard core micromanaging. I can see this being a problem.

    I think the point is a lot of people don't bother with maps at all, and would find ourselves having a good amount of inventory taken by them, and regularly destroying them since we can't share them was annoying. Now it's one slot I can ignore until I'm ready to deal with them.
  • spartaxoxo
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    Will be able to add a guild nameplate to your title so you can rep a guild without the tabbard. Tabbard will override choice of nameplate. Per character basis.

    This was a fulfillment from guild summit
    Edited by spartaxoxo on January 12, 2026 4:58PM
  • AScarlato
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    spartaxoxo wrote: »
    Will be able to add a guild nameplate to your title so you can rep a guild without the tabbard. Tabbard will override choice of nameplate. Per character basis.

    Now if only they would add a guild-search function so people can find guilds they want to app for, as opposed to RNG.
  • spartaxoxo
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    Still working on stuff from summit and will bring it back to guild leaders.
  • twisttop138
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    AScarlato wrote: »
    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.
    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.

    Something to think about. Though we've left the trial to respec or use the armory assistant.

    True, but now even that opportunity cost is gone.

    For treasure maps, I think the major pain point was bad RNG for leads and other stuff. Not how they stack. But hey, if we pile enough Qol...

    For the opportunity cost, you're very right. Im fortunate in my raid teams, there isn't really any toxicity or hard core micromanaging. I can see this being a problem.

    I think the point is a lot of people don't bother with maps at all, and would find ourselves having a good amount of inventory taken by them, and regularly destroying them since we can't share them was annoying. Now it's one slot I can ignore until I'm ready to deal with them.

    Indeed. I destroy all base game and many dlc zone maps. So, cool I guess. Just saying, as with the antiquity leads times, that hasn't been the complaint really.
  • lillybit
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    AScarlato wrote: »
    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.
    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.

    Something to think about. Though we've left the trial to respec or use the armory assistant.

    True, but now even that opportunity cost is gone.

    For treasure maps, I think the major pain point was bad RNG for leads and other stuff. Not how they stack. But hey, if we pile enough Qol...

    For the opportunity cost, you're very right. Im fortunate in my raid teams, there isn't really any toxicity or hard core micromanaging. I can see this being a problem.

    I think the point is a lot of people don't bother with maps at all, and would find ourselves having a good amount of inventory taken by them, and regularly destroying them since we can't share them was annoying. Now it's one slot I can ignore until I'm ready to deal with them.

    Yeah but now instead of buying the specific map you need for 20k you'll have to buy 100 for 2k to maybe get the one you want. Then you'll have 99 slots of rubbish you have to deal with
    PS4 EU
  • spartaxoxo
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    Some UI improvements to stuff like riding speed in your character sheet.

    Also looking at other ways to improve that information.
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