spartaxoxo wrote: »Different types of mounts will be available. Foxes, lion, guar, etc. 16 mounts shifting to gold at stablemasters. Different biomes/alliances will offer different mounts. E.g a guar mount in a pact area. New lore books about the mounts as well. Mounts will be near stablemasters visibly.
spartaxoxo wrote: »You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.
Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.
Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.
tomofhyrule wrote: »spartaxoxo wrote: »You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.
Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.
Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.
This scares me a bit.
People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.
tomofhyrule wrote: »spartaxoxo wrote: »You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.
Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.
Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.
This scares me a bit.
People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.
spartaxoxo wrote: »You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.
Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.
Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.
Respec scrolls will be sellable for gold at vendors. Have also stop selling them for crowns. There will also be bonus sourcing until this change occurs. You can keep them for your memory if you want or sell them for gold. Can still use them now
spartaxoxo wrote: »Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.
twisttop138 wrote: »tomofhyrule wrote: »spartaxoxo wrote: »You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.
Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.
Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.
This scares me a bit.
People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.
Something to think about. Though we've left the trial to respec or use the armory assistant.
spartaxoxo wrote: »Crafting research totals sped up by 50%. Research scrolls remain the same. Didn't want to take away the achievement so it's faster but will still be taking quite a bit of time
spartaxoxo wrote: »You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.
Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.
Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.
Respec scrolls will be sellable for gold at vendors. Have also stop selling them for crowns. There will also be bonus sourcing until this change occurs. You can keep them for your memory if you want or sell them for gold. Can still use them now
Did they say if subclassing will be included in the free respecs?
tomofhyrule wrote: »spartaxoxo wrote: »Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.
Also completely misses the point...
I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.twisttop138 wrote: »tomofhyrule wrote: »spartaxoxo wrote: »You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.
Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.
Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.
This scares me a bit.
People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.
Something to think about. Though we've left the trial to respec or use the armory assistant.
True, but now even that opportunity cost is gone.
twisttop138 wrote: »tomofhyrule wrote: »spartaxoxo wrote: »Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.
Also completely misses the point...
I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.twisttop138 wrote: »tomofhyrule wrote: »spartaxoxo wrote: »You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.
Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.
Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.
This scares me a bit.
People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.
Something to think about. Though we've left the trial to respec or use the armory assistant.
True, but now even that opportunity cost is gone.
For treasure maps, I think the major pain point was bad RNG for leads and other stuff. Not how they stack. But hey, if we pile enough Qol...
For the opportunity cost, you're very right. Im fortunate in my raid teams, there isn't really any toxicity or hard core micromanaging. I can see this being a problem.
spartaxoxo wrote: »Will be able to add a guild nameplate to your title so you can rep a guild without the tabbard. Tabbard will override choice of nameplate. Per character basis.
twisttop138 wrote: »tomofhyrule wrote: »spartaxoxo wrote: »Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.
Also completely misses the point...
I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.twisttop138 wrote: »tomofhyrule wrote: »spartaxoxo wrote: »You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.
Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.
Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.
This scares me a bit.
People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.
Something to think about. Though we've left the trial to respec or use the armory assistant.
True, but now even that opportunity cost is gone.
For treasure maps, I think the major pain point was bad RNG for leads and other stuff. Not how they stack. But hey, if we pile enough Qol...
For the opportunity cost, you're very right. Im fortunate in my raid teams, there isn't really any toxicity or hard core micromanaging. I can see this being a problem.
I think the point is a lot of people don't bother with maps at all, and would find ourselves having a good amount of inventory taken by them, and regularly destroying them since we can't share them was annoying. Now it's one slot I can ignore until I'm ready to deal with them.
twisttop138 wrote: »tomofhyrule wrote: »spartaxoxo wrote: »Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.
Also completely misses the point...
I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.twisttop138 wrote: »tomofhyrule wrote: »spartaxoxo wrote: »You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.
Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.
Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.
This scares me a bit.
People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.
Something to think about. Though we've left the trial to respec or use the armory assistant.
True, but now even that opportunity cost is gone.
For treasure maps, I think the major pain point was bad RNG for leads and other stuff. Not how they stack. But hey, if we pile enough Qol...
For the opportunity cost, you're very right. Im fortunate in my raid teams, there isn't really any toxicity or hard core micromanaging. I can see this being a problem.
I think the point is a lot of people don't bother with maps at all, and would find ourselves having a good amount of inventory taken by them, and regularly destroying them since we can't share them was annoying. Now it's one slot I can ignore until I'm ready to deal with them.