I actually like that change, I'm pleasantly surprised.
DK has leap, which I imagine is being reworked to have a damage morph that's desirable, plus even the standard of Might is good for DPS. It doesn't deal burst DPS but it buffs yours considerably.
Personofsecrets wrote: »"You know what would make DK feel cool? What if we took the most widely used and iconic ultimate ability and messed it up?"
Personofsecrets wrote: »"You know what would make DK feel cool? What if we took the most widely used and iconic ultimate ability and messed it up?"
Yeah, addressing class identity by changing an iconic and beloved ultimate and eliminating half of the identity (poison)....
Personofsecrets wrote: »"You know what would make DK feel cool? What if we took the most widely used and iconic ultimate ability and messed it up?"
Yeah, addressing class identity by changing an iconic and beloved ultimate and eliminating half of the identity (poison)....
Eliminating an identity that made zero game sense that was provided post launch?
Sounds like a problem fixed to me.
Personofsecrets wrote: »"You know what would make DK feel cool? What if we took the most widely used and iconic ultimate ability and messed it up?"
Yeah, addressing class identity by changing an iconic and beloved ultimate and eliminating half of the identity (poison)....
Eliminating an identity that made zero game sense that was provided post launch?
Sounds like a problem fixed to me.
Instead of nerfing standard of might in PvE and making it completely irrevocably useless in PvP, it should retain the flame damage and also allow shackle to be self-synergizeble. And it will still be basically useless in PvP aside from chokepoints. But at least it will have some kind of case-argument to use.
Personofsecrets wrote: »"You know what would make DK feel cool? What if we took the most widely used and iconic ultimate ability and messed it up?"
Yeah, addressing class identity by changing an iconic and beloved ultimate and eliminating half of the identity (poison)....
Eliminating an identity that made zero game sense that was provided post launch?
Sounds like a problem fixed to me.
Venomous Claw and Noxious Breath have been part of the DK identity since 2016, making them part of the class identity for almost 10 years.
Personofsecrets wrote: »Personofsecrets wrote: »"You know what would make DK feel cool? What if we took the most widely used and iconic ultimate ability and messed it up?"
Yeah, addressing class identity by changing an iconic and beloved ultimate and eliminating half of the identity (poison)....
Eliminating an identity that made zero game sense that was provided post launch?
Sounds like a problem fixed to me.
Dynamic ultimate gen playing into battle roar, the DK wings reflect, generating ult while under magma armor, and now the instant gratification of the unique buff from fiery breath are some cool identity grounding things that have been stolen.
And other classes have had cool stuff stolen from them too. The only thing that makes skill changes make sense is that they aren't based on any guideline or game-wide principles, but are based around however a couple of designers were feeling on a certain day and whatever the gameplay was that they wanted to force at that given moment.
YandereGirlfriend wrote: »Poison on Dragonknight always felt like a bizarre kludge. I'm sorry but it's true.
When you think about dragons in the Elder Scrolls series you are definitely not thinking about Poison. You are thinking about the Fire, Ice, and Lightning Dragons that relentless strafed you at low-levels in Skyrim and that seemed to be masters of the Magicka-type elements through the use of their Thu'um.
What is the complaint here? That they are no longer green? That’s what Skill Styles are for.
What is the complaint here? That they are no longer green? That’s what Skill Styles are for.
This is off-topic for the thread, so I don't want to go off on a tangent. The point is simply that poison has been part of the DK class identity for almost 10 years. Of course losing poison damage and the passives it interacted with is also impactful at a gameplay level.
You may not have preferred it, but during that time, of course many players have grown attached to their poisoned themed builds, including me. And no, not because they're green... The way players have enjoyed a class for almost 10 years is certainly relevant to the topic of class identity.
Of course it’s off-topic, you conveniently left out the first half of what I wrote. All of these changes are better, and it’s not an opinion. The class will perform better at every role.
‘Hey guys we want you to use lots of DK damage skills, so we’re going to remove the AOE damage portion of both Standard and Eruption, remove the option to use FOO as a semi-spammable, and make this new FOO and Claw so expensive that you won’t be able to actually use them with the constant attack on DK sustain we’ve been running since U34.’
Have fun!
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DK sustain was badly nerfed in u34. You couldn't complete a 20m dummy parse without heavy attacking to regain resources. The [snip] that folllowed in u35 and its 20s dots completely wiped u34 from peoples consciousness'.
And Combustion and Battle Roar have been nerfed several times again since then.