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A complete(?) summary of everything announced for 2026 onwards

Danikat
Danikat
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Like a lot of people I found the announcement of the season passes and what's in them or otherwise being released pretty confusing. I've spent part of this evening going through all the news articles, social media and some relevant forum topics and put together what I think is a list of all of it, but if I've missed anything please let me know. I've put the stuff explained in most detail first, but the lists under each heading are not in any order, if your favourite thing is at the bottom that doesn't mean I think it's the worst or least important, that's just where my cursor landed when adding it in.

Note on terminology:
  • Activities are things to do - examples from the current game would be a zone, dungeon, PvP mode, mini-game like Tales of Tribute and so on.
  • Features are ways to do things - examples from the current game are classes, skill lines, endeavours, the crown store, subclassing etc.
  • Quality of Life is changes to existing features.

Each season will have a different scope and focus, only the first one is being announced in any detail now and apparently a lot of those details are still to come.

Activities

The Night Market ‘event zone’ (“dungeon adjacent activity” according to Kevin). Available for 7 weeks from April – June, and will return (temporarily) in an unspecified future season. Could eventually become permanent if we hit an undisclosed target for player activity.
  • Choose 1 of 3 factions to side with
  • “A gauntlet of challenging PvE encounters”
  • New stories and quests (no details on how many or time to complete)

Other activities:
  • Mid-sized PvP zone – still being scoped out, no details or date yet.
  • Thieves Guild questline.
  • Crimson Veldt trial.
  • Solo dungeons (Moon Hunter Keep and March of Sacrifices.)
  • The return of Sheogorath. (Putting this in this category is a guess, there are no details on what form this will take.)
  • “An event” on the high seas. (Again no details on what this is.)
  • “Multi-stage cooperative dynamic world events” (No details on these either, I assume something like the Writhing Wall.)

Future seasons could include a new zone, storyline or quest line.

Features

Tamriel Tomes (battle/season pass) – Combining login rewards, endeavours.
  • Most stuff free for 3 months, paid versions give extra cosmetics and the ability to unlock them after the season is over.
  • Weekly (5 per week) and seasonal challenges. Weekly challenges can be rerolled and will be available after that week ends. (Seasonal challenges are presumably fixed.)

Gold Coast Bazaar (new store front, like the crown store) selling previously available collectibles & some new items (100 total when Season Zero starts).
  • Unique currency: Trade Bars, earned from gameplay and season passes.
  • Trade bars replace event tickets and do not have a limit on how many you can hold. (Existing event tickets will be converted to trade bars.)

Other features:
  • Overland Challenge Difficulty – harder, with more rewards.
  • Vengeance PvP Progression System – rank up to earn new rewards and abilities.
  • “Sages Vault” (no details on what this is).

Future seasons could include a new class, skill line or system.

Quality of Life
  • Console updates at the same time as PC
  • Dragon Knight, Warden and Sorcerer balance changes
  • Two-handed skill line balance changes
  • Werewolf visual changes
  • Respec skills and attributes for free, within the UI
  • Increased furnishing limit for some houses
  • Faster riding skill training
  • 15 crown store mounts and 1 new sold for gold
  • Longer antiquity timers
  • Account-wide outfit slots
  • 30 day guild trader listings back
  • Back bar gaining XP
  • Vampire and Werewolf cures removed from the crown store
  • Hide chest, waist, legs, hands and feet

ESO+ Changes

Adding:
  • 2000 bonus tome points each month & earn them faster
  • Premium+ token every 12 months (or 1 token every month with 12 unlocking 1 premium + pass?)
  • Increased furnishing limit
  • Increased transmute crystal limit
  • Increased antiquity lead time

Losing:
Free access to DLC (and chapters when they’re re-branded DLC). Obviously this isn't listed anywhere in the advertising, but since the new events (and zones and quests if/when we get any) will be free for anyone this is no longer an ESO+ perk.

Note on paid pass unlocks: The exact wording is “should you purchase either one of the two paid versions while it is available, you can continue to unlock its free and premium rewards after the Season ends.” There is no mention of continued access to stories, zones or other activities after the end of a season, but Kevin said in a post it could happen if there’s enough interest in one.
Edited by Danikat on January 8, 2026 10:25PM
PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Soarora
    Soarora
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    There’s more. Some things:
    - Represent guilds without showing the tabard
    - Guild leaders can send mass mail without an addon
    - Hybridized ingredients for alchemy (continuing with Hybridization)
    - More guild bank functionality & theft prevention
    - Potential for naval battles
    - Less expensive bag and bank upgrades
    - Faster crafting research
    - Increased transmute limit (1,500 non eso+, 3,000 for eso+)
    - Stackable treasure maps
    - More interactive zone guide (choose what to track instead of “in order”)
    - Furnishing limits increased also for non eso+ members, eso+ members still get more
    - Several more things removed from crown store: mimic stones, outfit tokens, and event tickets
    - Curse cleanse free in crown store
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Syldras
    Syldras
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    Thank you!
    Danikat wrote: »
    The Night Market ‘event zone’ (“dungeon adjacent activity” according to Kevin).

    So that does sound like a remake of the Writhing Fortress (with perhaps a few side quests and a faction/competition aspect) after all.
    Danikat wrote: »
    Gold Coast Bazaar (new store front, like the crown store) selling previously available collectibles & some new items (100 total when Season Zero starts).

    Did they say storefront? So there's indeed no lore, characters and location to this "system", not even a minimalistic one. It's a bit disappointing. I actually thought it could be a location at least, perhaps a remake of the Belkarth festival ground with different sellers (since the Impresaria, her assistants and Nenulaure became obsolete now). "Trade bars" also made me think of Zenithar somehow, and the Belkarth market has a big Zenithar statue, after all.

    Edited by Syldras on January 8, 2026 11:08PM
    @Syldras | PC | EU
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  • Soarora
    Soarora
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    Syldras wrote: »
    Thank you!
    Danikat wrote: »
    The Night Market ‘event zone’ (“dungeon adjacent activity” according to Kevin).

    So that does sound like a remake of the Writhing Fortress (with perhaps a few side quests and a faction/competition aspect) after all.
    Danikat wrote: »
    Gold Coast Bazaar (new store front, like the crown store) selling previously available collectibles & some new items (100 total when Season Zero starts).

    Did they say storefront? So there's indeed no lore, characters and location to this "system", not even a minimalistic one. It's a bit disappointing. I actually thought it could be a location at least, perhaps a remake of the Belkarth festival ground with different sellers (since the Impresaria, her assistants and Nenulaure became obsolete now). "Trade bars" also made me think of Zenithar somehow, and the Belkarth market has a big Zenithar statue, after all.

    More information on The Night Market is in the “No new dungeons?” thread: it will have three 4-man instances and one 12-man encounter. It will also have a full story and quests.

    It would be nice to see the Bazaar as an actual store, especially if it shows what’s for sale like the event camps. I love the immersion of going into a furnishing store and seeing things for sale, though I wish the stores actually showed some of what they’re selling instead of craftable furniture.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • WhiteCoatSyndrome
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    I wonder if the solo Dungeon stories will still be playable if you’ve already beaten the four-man version. My main has been through most of them at this point.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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  • AScarlato
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    Thank you for putting this post together, it's helpful to see it broken down in this manner.
  • wolfie1.0.
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    A note on ESO+ the chapter and dlc benefit is still present though as more items hit base game integration the value of this will degrade over time.
  • spartaxoxo
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    Nice list. Just a couple of things to note.
    Danikat wrote: »
    The return of Sheogorath. (Putting this in this category is a guess, there are no details on what form this will take.)

    This will be some sort of quest content.
    Danikat wrote: »
    Losing:
    Free access to DLC (and chapters when they’re re-branded DLC). Obviously this isn't listed anywhere in the advertising, but since the new events (and zones and quests if/when we get any) will be free for anyone this is no longer an ESO+ perk

    ESO+ will continue to have free access to past dlc, which at this time will mostly not be free, with the exception of the year one dlc (Orsinium, Thieves Guild, Dark Brotherhood). There is conflicting information if Greymoor is coming as they said in the interview it's just the year one dlc. But on the graphic they said Greymoor will be as well. The rest of the dlc for sure isn't going to be free this year as of this moment.
  • raystormusa
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    This is a useful breakdown. Thank you for putting it together. I would request that the terminology “System” be added in as well. I read some comments (unanswered as they were lost in the rapid-fire thread responses) confusion where the posters imagined the Tamriel Tome, and other Systems to only appear in one-time in the mentioned Season and not until being mentioned again. They need to understand that System, like Feature, is a permanent, recurring addition to the core of the game, from that point moving forward. The fact that there was confusion shows that this is not obvious or common sense to all.

    Image for reference:
    t599jg9x8jcd.jpeg
  • Ishtarknows
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    Thanks for the breakdown. I do think that Solo dungeons should be under QoL though, since it's a "change to an existing feature" rather than something new.
  • DenverRalphy
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    Danikat wrote: »
    • The return of Sheogorath. (Putting this in this category is a guess, there are no details on what form this will take.)
    spartaxoxo wrote: »
    Nice list. Just a couple of things to note.
    Danikat wrote: »
    The return of Sheogorath. (Putting this in this category is a guess, there are no details on what form this will take.)

    This will be some sort of quest content.

    I'm guessing quest content kicking off a long journey eventually ending in Winiterhold. Uncle Sheo being tied to the mage's guild questline and all. :smile:
    Edited by DenverRalphy on January 9, 2026 3:54PM
  • Feljax
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    Danikat wrote: »
    • Hide chest, waist, legs, hands and feet

    Are they not adding "hide belt" or was that just omitted from the list accidentally?

    EDIT: Wow, nevermind...I'm just blind this morning apparently. Lol!
    Edited by Feljax on January 9, 2026 3:56PM
  • Panthermic
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    As I remember, the increased transmute crystal limit is not exclusive to ESO+. It'll be a QoL change for everyone.
    non-plus 500 -> 1500
    plus 1000 -> 3000
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