Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Official Discussion Thread for "Leaping into the Dragonknight Class Refresh"

ZOS_Kevin
ZOS_Kevin
Community Manager
vqf7u6anj64f.jpg
This is the official discussion thread for, "Leaping into the Dragonknight Class Refresh"

"Delve into the (earthen) heart of the major changes and improvements coming to the Dragonknight Class."
Edited by ZOS_Kevin on January 9, 2026 2:19PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • Morvan
    Morvan
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    DK is looking amazing, really excited to see it in-game.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Gadamlub14_ESO
    Gadamlub14_ESO
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    ive never played dragonknight, im curious to see what mains make of the news here.
  • ESO_Nightingale
    ESO_Nightingale
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    If this is how DK is looking i am beyond excited for warden's winter's embrace line getting some massive reworks (including a new frost damage skill or 2).

    I also think the Engulfing dragonfire morph being at max power with the take flight buff is a ginormous step in the right direction.

    Skills should buff other skills in unique ways incentivising proper combos and therefore rotations.
    Edited by ESO_Nightingale on January 9, 2026 2:54PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LunaFlora
    LunaFlora
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    If this is how DK is looking i am beyond excited for warden's winter's embrace line getting some massive reworks (including a new frost damage skill or 2)

    me too! Warden is my main class and more frost would be so good
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Wulfcastle33
    Wulfcastle33
    Soul Shriven
    I am pretty sad about losing the poison abilities as I was running a stamina/poison focused DK. Feel like I need to roll a different toon to be honest.
  • ApoAlaia
    ApoAlaia
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    Something that just dawned on me.

    I have levelled every single skill line, skill and morph on 32 characters, including the class skills lines ofc.

    Then I have done it once again per account for subclassing.

    With the upcoming changes to classes (and weapon skill lines it would seem), will I retain the progress or will I have to level up the skill lines/skills/morphs on every single character a second time? (and on every account a second time for subclassing).

    I hope the answer is 'of course not, we have thought of that and the progress will be preserved' but I thought I'd ask just in case.

    Edited by ApoAlaia on January 9, 2026 4:02PM
  • Gadamlub14_ESO
    Gadamlub14_ESO
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    ZOS_Kevin wrote: »
    vqf7u6anj64f.jpg
    This is the official discussion thread for, "Leaping into the Dragonknight Class Refresh"

    "Delve into the (earthen) heart of the major changes and improvements coming to the Dragonknight Class."

    i will say this though, as im sure you guys already know but its worth stressing.
    You can test all these changes for yourself when Update 49 arrives on the Public Test Server on Monday, January 12. We’re eager to hear your feedback and see how the fiery class performs in your hands.

    I certainly do hope you guys hear feedback given, and act on feedback given if changes are needed. ZOS historically has a well cultivated and earned reputation for ignoring overwhelmingly negative feedback and even major bug reports from PTS. if the new leadership truly wants to make a change, then this here is likely the single most important change they can make from the previous leadership.
  • LunaFlora
    LunaFlora
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    the Dragonknight refresh looks awesome!
    i am excited to see it ♥

    though without Poison damage, i really need to know which other classes will get more poison damage. As i have a Poison/Bleed build that currently uses Ardent Flame which is losing Poison.
    Warden, Necromancer, and Nightblade seem most logical, looking forward to see how it will end up.

    edited to add:
    i hope Green Balance gets poison or bleed added to some morphs
    Edited by LunaFlora on January 9, 2026 2:52PM
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • olsborg
    olsborg
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    Looks like corrosive armor will once again be the nr1 pvp tool for cyrodiil, lol

    PC EU
    PvP only
  • spartaxoxo
    spartaxoxo
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    Ohh. I think I'll actually have to dust off my dk now. I've wanted a "flames," like skill forever because that's such a nostalgic skill for me. By flames, I don't mean flame damage. I mean a channeling flame skill like the new one we're getting and like the one in Skyrim.
    Edited by spartaxoxo on January 9, 2026 3:03PM
  • Emeratis
    Emeratis
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    I admit I'm a dk casual, but I really enjoy playing magdk and my dk healer is one of my favorite alts to play. DK healer has not been in a good spot in a while and I'm very excited to see a lot of love and quality of life for them in the patch preview.

    As for magdk, I feel the opposite. I feel frustrated and worried as several magdk morphs were given to tank or healer and dps are left with only the stam morph. I know people have mentioned it before, but it is frustrating to feel forced into stam or mag when you want to play the other as a dps. Arcanist has abilities where the resource used is based on max resource, can we do this with dk and other classes? I really hope since I'm saying this early it's considered here and for other parts of the rework. I have no problem running mixed mag/stam dual stat skills or occasionally stam skills on a mag heavy character or vice versa, but I worry that the initial read of dk dps feels like if you want to dps you have to be stam.

    Overall really looking forward to testing things on the pts on Monday.
    Edited by Emeratis on January 9, 2026 3:20PM
  • Desiato
    Desiato
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    DK is my favorite class. I cringed. You went too far and did things you didn't need to do.

    Balance didn't need to mean reinventing.

    UGH.

    I'm not going through this roller coaster ride again.

    Edited by Desiato on January 9, 2026 3:38PM
    spending a year dead for tax reasons
  • Arthtur
    Arthtur
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    Sooo.... i wanted to wait for PTS to see damage numbers and all but there are few issues i see already. Tho i will wait for PTS to give more detailed feedback.

    Avalanche Passive (originally Eternal Mountain)
    This passive now causes you to gain a stack of Avalanche when you deal damage, increasing your damage done by 1% per stack, up to 10 times. This effect can occur once every 10 seconds for rank 1 and 5 seconds for rank 2. Every 2 seconds you fail to deal damage, you lose a single stack.

    This passive is mostly useless in most scenarios. 50s for 10% buff? Constant combat at that? And it starts falling off after 2s?
    We won't be able to stack it up in older dungeons because bosses will be dead before we get to max stacks. The same with trash packs.
    We won't be able to stack it up because of mechanics. As long as boss have some immunity phases or we have to run alot, we might as well not have this passive. While DoT's will keep it up for some time i just don't see it when im spinning in whirlpool on first boss of Coral, or when we change phases in Stone Garden. Its only good for parses.

    Burning status effect.
    With how much we will be proccing it a lot of power budget will be wasted because its a DoT and not a direct damage. With poison we had it split into 2 so we didnt waste as much.
    In my opinion DK should get a unique status effect that stacks the more we apply it. It would resolve problem with proccing it too much and fit DK.

    The Storm Voice (originally Battle Roar).
    We aren't Sorcs. Can we keep the old name?

    Earthspike Mantle (originally Spiked Armor).
    As this is basic defensive skill (Major Resolve) it should be first or second skill in a skill line, not fifth. It wont feel good for new tanks. Please move it.

    For the rest i will need to see PTS. Im happy tho that something is happening and i hope you will really listen to feedback.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • SolarRune
    SolarRune
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    Will need to wait and see - but on the surface if other reworks are like this my worst fears over what this class refresh does for supports seems to be coming true, and the rework is so focussed on DDs and the power increase and that supports have to make do with whats left over and this removes the build diverity that was viable for supports that was created by subclassing (there was not massive power growth for support roles).

    Something that could have been great looks like a backward step for anything other than DDs.
  • ZhuJiuyin
    ZhuJiuyin
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    The changes to DK are great; it's clear the developers listened to the feedback from the previous survey.

    However, besides the DK's abilities, could the duration of the DK's Class Mastery also be changed to 10 seconds to align with the new DK duration? And will class sets also be adjusted?
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Seraphayel
    Seraphayel
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    Thanks to Akatosh that the whole poison nonsense is gone. Also some nice additions for DK healers. Looking forward.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Vaqual
    Vaqual
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    Ok you were cooking with this one. Still sad to see some new animations lose Weapon displays like on the Searing Strike teaser, but I more than like what I see the changes to Draconic Power. First impression is great.
  • Remathilis
    Remathilis
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    LunaFlora wrote: »
    the Dragonknight refresh looks awesome!
    i am excited to see it ♥

    though without Poison damage, i really need to know which other classes will get more poison damage. As i have a Poison/Bleed build that currently uses Ardent Flame which is losing Poison.
    Warden, Necromancer, and Nightblade seem most logical, looking forward to see how it will end up.

    edited to add:
    i hope Green Balance gets poison or bleed added to some morphs

    My guess is Nightblade gets poison
  • SneaK
    SneaK
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    Take Flight needs range, this is a huge nerf, really really really dislike.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • alpha_synuclein
    alpha_synuclein
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    Prior to subclassing, there was a strong internal sentiment that the newer class model of role-specific skill lines was a more successful system for newer players, building more digestible experiences, and building more modular buckets that could be more easily compared and balanced to one another.

    With subclassing, however, this model introduced a slew of challenges and imbalances where now the ideal way to play would involve picking a role-specific line from every class. This created a sense that it was largely ineffective to stay true to your class, and that the power difference between those who do and do not was larger than any other build permutations before.


    Wouldn't it make more sense to start with arcanist then? The imbalance will stay exactly as it is until Herald is adressed.
    In two years.
  • Darrell9090
    Darrell9090
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    I just read the changes to the dk as a dk tank main I got some concerns for some of the tool changes and some suggestions. My biggest concern is the standard ultimate and its morphs. As a tank I have used this ultimate as a way to help with add control over the past 10 years. Situations where all the dps are dead and healer and there are too many archers or casters. So I’ll chain them in drop standard and use the aoe effect to burn the adds down. With the removal of the flame damage and it becoming a buff ultimate this will make situations like that impossible to recover from. Now a recommendation I have that would fit with this new design and now completely remove the damage from the standard is this. Have the non morphed standard keep it the same as a buffing ultimate. Now standard of might it grants the buffs to the group and increase stats for the caster now under the ground an eruption grows. The ground is pierced calling in the molten of the earth after 10 second a burst of flames come out of the ground doing damage. It does increased damage to enemies that have remained in the standard of might for the 10 seconds. This will continue to allow it to be a aoe control mechanism for tanks also a viable tool for dps users especially pve users who are remaining in one location to maximize their damage. This would also fit with the dragon knight eruption theme you guys are going for. Shifting standard I think the change in that one was fine as it still gives dps that move alot more both PvP and pve wise a powerful ultimate to play with.
    Now the next concern I have is with chains and the moving of major expedition from chains. As a tank chains are an important tool also as a tank I’m also slower than the group. When it comes to add pulls and boss fights the 4 seconds given by chains have been a crucial factor in being able not only move perfectly also keep up with dos that constantly have major expedition up. As devs that play the game you know the players in talking about. The ones that run in front of the group and start to get them selfs killed before the tank can even taunt them for the first time. So here’s my proposal to help out. For the chain morph to pull enemies in it should grant major expedition so tanks can use that to move when their stam is low in crucial moments in boss fights also use it to pull adds in and also run with the group who’s rushing ahead of the tank so the dps do not get themselves killed. I would keep the 4 seconds given have it not stack with the major expedition that given through the new wings bonus. This will allow tanks to be able to move out of aoes who cant dodge roll in crucial moments and keep the fight going. I myself have used the major expedition on chains to save myself many times especially in those aoes that are designed to melt the tanks. That expedition always given us a o crap iI can’t dodge lets run option with what little stam I have.
    Now the last concern on my list is the magama shell changes. With the nine morphed version of the magma I think it should remain the same I think the morphs need these changes. Magma armor increased the shield bonus is fine I disagree in removing the flame damage. It is called magama it should be heated. So to help tanks again do some damage when they are the last one standing allow magama do initially do a burst of flame damage for the first second or 2. Enough where we can have a chance to add the status effect to adds to activate our passives and work up to a standard drop. Think of the like magma cooling it burst with heat then cools off into this armor for the duration of the ultimate. This allows some burst damage for you tanks while not being too overly powerful. If you’re not going to grant a burst damage effect then allow it to reduce resurrection time to our allies. As a tank I want to see my foe thrive sometimes they die to mechanics I have to play rez bot. I’m sticking doing 2 things rather A grouping the adds killing then with a standard if there’s too many up or B resign them by hitting magma if there’s too fight is not add heavy. Sometimes I just have a few weak adds in front of me and magma takes care of them as I rez. I hope this feedback hopes yall continue to improve and make the dk better
    Edited by Darrell9090 on January 9, 2026 5:56PM
  • Red_Feather
    Red_Feather
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    Does it say what makes playing a pure dragonknight more effective than just subclassing. I read the article but I skimmed over a lot of it as it just looked like skill changes and passive changes.
  • Malyore
    Malyore
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    I hope you consider too that some classes have extremely disparate ways they are played. My main is a sorcerer, and the devs are aware and even implemented sets for pet-using and non-pet using sorcerers. I hope this understanding continues into these class refreshes. I hope there is not a drive to make my lighting mage entirely a summoning daedra class.

    Also, there was a lot to read through so I skimmed some details, as I don't often play dragonknights. Are IA sets and scribing masteries being updated as well, to better match the class refresh?
    Edited by Malyore on January 9, 2026 4:59PM
  • SneaK
    SneaK
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    Earthen Heart is awful

    Storm Calling will still be a staple on every Dragonknight build, shame.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Meridiano
    Meridiano
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    So, Ardent Flame.

    No SoMight fire damage.
    A decent breath DoT is gone.
    5% less fire damage because World in Ruin is gone.
    No poison damage, this means less damage in execute phase because less Poisoned status effect.

    ...is this good? Currently I can compete with beamers in some solo fights using my Molten Whip, only because I'm skilled enough and fire damage bonuses help me a lot. And now... that's gone I suppose. With fire damage reduction, and not enough DoTs, and no Poisoned in execution, it's time to put DK subclassing on a shelf. For the DD role, subclassed DK is now weaker than it was, and pure DK is still much weaker than subclassed. That's it.

    Oh, right, players [no, wait, they don't really play, overland and normals are no play, because no skill is required, so] commenters wanted to revert subclassing, and ZOS listen to this particular feedback, kinda. Maybe it's time to put the whole TESO on a shelf...
    Edited by Meridiano on January 11, 2026 1:53PM
    Contact me if you want.
  • Ezhh
    Ezhh
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    Going to have to see what this is like on PTS, but at the moment I have some worries. The idea that "Dragonknights suffer while subclassing compared to a class like the Arcanist" is off the mark. Yes, all classes are a bit behind Arc in this respect, but Ardent Flame is one of the very strong skill lines to use in subclassing.

    If the idea is to reshuffle where damage skills/passives are to recover the value of pure-class builds by having their lines synergise more with each other, then what we're actually going to get is skill lines that are individually even less useful compared to Herald of the Tomb, at least until the Arc refresh comes about, which we all know is going to take quite some time.
  • tomofhyrule
    tomofhyrule
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    I'm intrigued to see this.

    I love my main, but I do think I'm gonna have to relearn him from scratch now. Still, there's a lot here that looks fun.

    The Magma change is exactly what I've wanted. The group shield at only 8m was pitiful and basically did nothing. I do think that even bumping the reduction on Corrosive to 8% though isn't enough for as powerful as it looks on paper and that number should be much higher to stop it from being OP.

    But the main thing I like to see is this:
    As such, we’ll be adjusting skill lines to follow a more theme- and identity-focused model as we work on each class, where we blend a healthy mix of tools and effects for every role in each.

    It is our hope that every skill line will offer something you can use regardless of your role, while simultaneously spreading out the power that makes a class come to life and drive home the sensation that staying true to your class is also a much more viable and distinct option.
    THANK YOU THANK YOU THANK YOU

    I am really interested to see less of a brain-dead-style "derp just pick the dps line and drop the support" to make an ultimate DPS machine that faces no threat because somehow half of the DPS skills have insane shields and self-heals to boot, and forces the support roles into a Pokémon-esque stance with group buffs "Gotta source 'em all!"

    Still hoping that this does mean we will eventually see an 8th DLC Class at some point that is built with these philosophies in mind instead of the "this is the tank line and this is the healer line and this is the dps line" idea.
  • SneaK
    SneaK
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    Does it say what makes playing a pure dragonknight more effective than just subclassing. I read the article but I skimmed over a lot of it as it just looked like skill changes and passive changes.

    A pure DK won’t be more effective than subclassing because EH is still weak. The new avalanche passive doesn’t sound that good and the skills within EH are lackluster. Corrosive might be big, but there’s a lot of dmg ults out there to choose from.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • tomofhyrule
    tomofhyrule
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    ApoAlaia wrote: »
    Something that just dawned on me.

    I have levelled every single skill line, skill and morph on 32 characters, including the class skills lines ofc.

    Then I have done it once again per account for subclassing.

    With the upcoming changes to classes (and weapon skill lines it would seem), will I retain the progress or will I have to level up the skill lines/skills/morphs on every single character a second time? (and on every account a second time for subclassing).

    I hope the answer is 'of course not, we have thought of that and the progress will be preserved' but I thought I'd ask just in case.

    So based on the last time skill were reshuffled between lines (the NB shuffle in U43)...

    Skills have a set number of XP based on where they are in the line, so the first skill needs less XP than the last one. Each skill saves up how much XP it has.

    Having said that, for any skills which moved to a higher position (like it a first-level skill moved to third level), then internally it would be 'missing' XP. It'll be morphed if you have that equipped, but the icon will still show with a lock. What that means is that if you are using it, you can still do so, but if you ever unmorph it for any reason, it will not let you remorph it until you 'make up' the little bit of lost XP (the base skill will be at like rank 3 or something) to get it back to morphable.

    Essentially, if you're going to be switching them, then just have a master writ ready. But if you're gonna keep it as is, then it''ll be fine.
  • Jestir
    Jestir
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    SneaK wrote: »
    Does it say what makes playing a pure dragonknight more effective than just subclassing. I read the article but I skimmed over a lot of it as it just looked like skill changes and passive changes.

    A pure DK won’t be more effective than subclassing because EH is still weak. The new avalanche passive doesn’t sound that good and the skills within EH are lackluster. Corrosive might be big, but there’s a lot of dmg ults out there to choose from.

    Also, in a trial group the lack of any sort of penetration or crit damage passive is going to continue to hurt the class significantly
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